n3o@real_n3o
Quick Update:
Foundation:
1. We have shipped multiplayer in the open world. This is a significant and foundational milestone. Concurrent server size, performance and functionality will only improve from here.
2. We are aiming to ship Backpack and the full inventory system late next week.
3. It will be roughly 30-45 days before the 'main onchain loop' is online. I don't think the game is interesting or can be successful until we hit this point. After this point however, retention should improve significantly.
4. Once 1-3 is done: a) enemy agents will randomly drop WILD and Shards that can be materialized for useful in-game items, b) Storage Centers, Banks, and Neural Stations will come online, and c) WILD payments will turn on in-game, becoming an integral part of every session.
5. After this, we will open up the remaining neighborhoods in the island, including enterable storefronts, expanding the size of the current map by nearly 10x.
6. As part of these releases we will continue to ship many quality of life improvements, such as bug fixes, performance fixes, small features, and community feedback items.
After this is complete we will have a solid base to build the Metaverse upon. Not from a theoretical sense, but a practical one. All game modes we have been working on will be integrated into one massive open world. Most core systems working with a live 247 product that will continue to iteratively improve.
From here we will start: a) driving player growth again, b) activate our public dashboard, and c) begin burning WILD daily.
Token:
This will supercharge the $WILD token on multiple fronts. It will be used heavily within the game increasing daily transaction volume, packs sales will increase, and daily burns will begin. The system has been designed such that more WILD must come in than exits the system, based on the learnings from many live experiments run over the years.
In addition, all major previous obligations regarding rewards (Tournament, MMED, etc.) have been paid out. Obligations in WILD moving forward are roughly $100 - $150K per month in WILD related contractor expenses. We think this is relatively minimal and buy pressure can greatly exceed this.
AI:
AI has become an integral part of our strategy and will continue to be moving forward. We have made major progress on AURA and many Wilders are now using it daily to build their own metaverse brands, assets, and systems.
Wilders are also beginning to create their own autonomous Agents for many different use-cases. These Agents have an embedded EVM wallet that will be revealed soon.
In the second half of this year, we anticipate thousands of agents that will come into Wilder World, designed by our community, and who fulfill different functions. They can operate as simple conversational NPCs with backstories, to enemy agents, to those who fulfill specific roles within Wiami (think shopkeepers, police officers, wuber drivers, mine resources, etc.).
Escape Velocity:
Building open world games are difficult. Building anything in crypto is also hard. Building AI systems in a sustainable way that does not produce slop is similarly hard. We are attempting to do many hard things at once.
The good news is that it is 100% inevitable that these things will be achieved. In fact, the list of things that need to happen now are less daunting than the list when we set out. There is a mountain of work behind us that has yet to be realized or materialized.
I believe that once the foundation is built (Multiplayer, Economy, Gameplay, Island) as well as AI is fully integrated into Wilder World (Agents + Asset Generation) we will enter a new era of prosperity and growth.
Fade the Wilders. Fade Destiny.
🏴☠️