Andrew Vergara
113 posts

Andrew Vergara
@drewvergara
I can and want to eat a lot of cookies. Making fun @ https://t.co/3w9R6dQwQR Making hardware @ https://t.co/mJee4rVn5g
California Katılım Aralık 2009
425 Takip Edilen155 Takipçiler

Run agent mode completely local on-device.
- Agent Mode w/ native tool calling
- Using @googlegemma Gemma 4 E4B (MLX)
- 100% local, no server
- Shown from an iPad Air M4
#gamedev #love2d #loversbrew
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Been a while. But, some updates to LoversBrew.
- Agent Mode. Switch the AI to agent mode and let it write and run the LÖVE project. All running on iOS/iPadOS.
Here I used @MiniMax_AI M2.7 through @ollama cloud to add a start menu to my idle game prototype.
#gamedev #love2d
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From LoveMaker to LoversBrew.
You can now use an AI assistant ("Aiko") to help write code. Making it faster to prototype LÖVE games directly on iOS. Here I used Kimi-k2.5 through @ollama
Also lots of clean up and updates to the UI.
#gamedev #love2d #indiedev #prototype
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A little side quest. After about 10 months and 7 users, I redesigned prequeled.com to be more mobile-focused.
It looked like the handful of users and vistors came through mobile or tablet. A.k.a., I used it almost always on mobile.
Andrew Vergara@drewvergara
Added in a few tiny updates to prequeled.com before I jump back in to game dev for a bit. - Changed bottom of landing page - Added in show ratings - Changed buttons from "Join for Free" to "Go to My Watchlist" when already logged in
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Back to the tower simulation management game. Needed to clean up the UI because I was starting to struggle playing my own prototype. Also, running it from LoveMaker on my iPhone to test out mobile.
#gamedev #love2d #indiegames #indiedev #prototype #idlegame
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Introducing LoveMaker. While working on prototypes, I also worked on creating an IDE/text editor to make and run LÖVE games directly on my iPad or iPhone. I wanted to try if I can make a full game all from my iPad.
#gamedev #love2d #indiegames #indiedev #prototype #lovemaker
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Didn’t forget about the soccer game. Added in some temp graphics to give the field a little perspective. And made work it work on mobile.
#gamedev #love2d #indiegames #indiedev #prototype #soccergame
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Gave it a little more life by adding some movement to the tower tenants. Also added in an elevator to move tenants between floors.
#gamedev #love2d #indiegames #indiedev #prototype #idlegame
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Still doing prototypes. Prototypes have been super fun to make. Added in tenants to hire/fire into non-residential units.
#gamedev #love2d #indiegames #indiedev #prototype #idlegame
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New super early prototype, different type of game. Testing out an idle game type. Basically build your tower, make money, build taller. I'm still on that LÖVE train.
#gamedev #love2d #indiegames #indiedev #prototype #idlegame
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More WIP. Not a huge change but, upgraded the AI for more natural movement to stop all the bunching and flocking like 6 year olds playing an AYSO game.
It's old, but this was very helpful: red3d.com/cwr/steer/gdc9…
#gamedev #love2d #RETROGAMING #indiegames #indiedev #prototype
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Trying out different fields/field-types. Mixing up the gameplay per level, maybe...?
#gamedev #love2d #RETROGAMING #indiegames #indiedev #prototype
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Merry Christmas!!
Added in local multiplayer. Now I can play along with my 8 year old daughter.
#gamedev #love2d #RETROGAMING #indiegames #indiedev
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Day 2 WIP. Trying out a dash-like tackle ability for the player. And removing/adding GK players. Aiming to make the gameplay more action-oriented to see if that's fun or not.
#gamedev #love2d #RETROGAMING #indiegames #indiedev
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New quick game prototype.
Aiming to make an "arcade-style soccer game". A retro soccer game like "Soccer" on NES. Prototyping using Love2D.
#gamedev #love2d #RETROGAMING #indiegames #indiedev
English