dylan
6.6K posts


Marathon’s game director @Ziegler_Dev reflects on the journey so far and the weird and wild path ahead. Here’s the gist of it: 🔹With the first season of Marathon we’ve created a strong core community. 🔹We're embarking on a multi-season journey built around growing from the seed of this strong community. 🔹We’re looking to solve some pain points for players: * Making the game less grindy, more rewarding * Making improvements to things like the UI/UX, matchmaking, end game meta, playing as solos/duos, etc. * Smoothing out onboarding 🔹We’re also going to build out more of the core game: * Adding new fun and mind-bending content: new and updated zones, Runner shells, new combatants, weapons, loot, and more * Building systems to make progressing more interesting 🔹We want to build more survival experiences for different moods, like if you want to full sweat or lean back and chill. * Exploring more pure PVP, PVE, and PVP-lite experiences * Continue experimenting with experimental queues to learn more around these experiences Other highlights: 🔹We're bringing back Duos for Season 2 with a rotating Duos queue. 🔹We're testing some experiments in Season 2 around PVE and PVP-Lite modes. 🔹We’re expanding the max size of your Vault and increasing faction progression rates in Season 2. 🔹We’ll talk more about Season 2 content like Night Marsh, the new Cradle progression system, and the Runner shell Sentinel, the week of May 25. If this summary has your interest piqued, read the full article here: x.com/MarathonTheGam…


LOBBY WIPE VAULT 06 SUBROUTINE COUNT YOUR FUCKIN DAYS COMPILER

A new ARC Raiders survey asks players what they would like to see added to the game, including new modes, matchmaking options, and progression systems. They might actually consider implementing these features if enough people select them.



















