Halo: Campaign Evolved is a faithful remake tasked with relaunching a legendary franchise
“We see this as a way to grow, expand, and reconnect the Halo community”
“We're building a game in Unreal Engine 5, on a platform that we've never supported, while offering more ways for players to play with each other than ever before. We're excited to reignite the spark that started it all," he says, "but we don't take it lightly.”
“We were able to implement some changes that just kind of make sense,” says Conn. “Like adding the ability to pick up and use the energy sword, Fuel Rod cannon, and Sentinel Beam Gun. You can also pilot the Wraith tank. These were all things you couldn't do in Combat Evolved.”
“being authentic to the material that's there” is a guiding principle, although Halo Studios is considering more foundational changes as it “rebuilds every mission, every encounter, and every cinematic” from scratch. “Another opportunity we have is to address player feedback, and look for ways to improve wayfinding and the diversity of encounters,” says the creative director, alluding to the idea that a new generation of players needn't languish in The Library like so many of us had to 25 years ago.
“We are also designing three brand new story missions focused on Master Chief and Sergeant Johnson,” says Szlagor. “They take place before the events of Combat Evolved, and it'll be the kind of mission that Chief and Johnson would have gone on during that time period – featuring new environments, enemies, characters, and weapons.” While Szlagor won't be drawn on more details, he does confirm that this special Campaign Evolved adventure “takes place before the events of Reach.”
via: Gamesradar+
gamesradar.com/games/halo/hal…
One thing the Halo Remake could do is put Engineers on the Truth and Reconciliation to help the game line up with ODST.
Engineer + Flood =???
@easytargetnin Your thoughts?