At the vertices of a hexagon I draw the outermost side of smaller hexagons, and again, while they all grow and rotate relative to each other, with a trail of the past frames.
Same, but the radius changes by the square root of the square root of the iteration level times the number of vertices divided by the square root....eh, let's just call it complicated.
Working on the arrayed polygons on a sphere surface. The interesting-est part is the movement of the wide-ranging 4-gon vertices as they expand and rotate so I am going to buckle down to get some video that isn't junk.