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Emi
@emidotexe
i like video games, cats, and making people happy! | @GuildWars2 partner | @Twitch partner | @HardstuckGuild |
Katılım Aralık 2018
196 Takip Edilen1K Takipçiler
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One of the hardest parts about working in the game dev industry for everyone involved, is cancelled projects.
Games can get cancelled for a lot of different reasons. Maybe the core of the game wasn't shaping up to be good enough to meet company goals. Maybe the company is changing their strategy and has decided they don't need that game. Maybe the cost of taking the vision to the finish line was too high and not worth that cost. Maybe the company lost faith in the team leadership that was running the project. These are just a few of TONS of possible reasons.
As players, the thing you can do is not jump to conclusions or make assumptions about what happened. As I talked about earlier in the week, a lot of devs on a cancelled project might be amazing devs who did great work, and the reason for the project being cancelled might be out of their control.
For these devs, depending on the project the situation, it might be pretty rough for them. If the game was announced, at least they might be able to point to a trailer and say "I worked on that part" or talk about the game at least. But I've seen people work on games 3-5 years or even more that never saw the light of day, and these devs can't even mention its existence. That can be pretty demoralizing.
If you're a hiring manager, keep this in mind when you interview potential candidates. You can find some amazing talent if you focus on asking about their individual impact and ignore the overall project they may have been working on. Most of the time it's out of their control, so ask how their level worked, or the code they wrote, or whatever, and focus on what impacts they made at the individual level.
If you're one of these devs who has a gap because of a cancelled project, focus on highlighting the work you did and how driven you are. "I took the goals given by the director and made a level that highlighted the core gameplay in unique ways, focusing on keeping a good level pace." The more you can talk confidently about it, even in the abstract, will show how much you cared and tried to impact the project in a positive way.
In my 19 years, I've been part of two cancelled projects, so I'm pretty fortunate. One was at Nintendo when I was still a contractor and associate designer. I made the best enemies and levels I could, and did everything I could to try to talk to other people on the team and improve the game. But especially when you're that junior, it's near impossible to make an impact large enough to change a doomed direction. Almost every dev goes through this at some point, so if you have, don't feel like it's a personal failure.
The second one, I was the Design lead on. And this message goes out to all the leaders out there. Please...PLEASE avoid sunk cost fallacy and trap people into a project that will take large chunks of their career. One of my proudest moments in my career was as the lead of this project, we had been working on it for 10 months, and I went to my bosses and said "We need to cancel this. It's not doomed, but I can see where this goes, it will take 4+ years and won't have the impact you want." I saved a TON of wasted time by making a tough call that could have made me look like a failure, since it was my project to lead. Someday I'll tell more about this, but leads out there, you have a responsibility to your teams. Make the tough calls.
Ok, now I'm going to brave the rain to get breakfast on campus. Have a good Thursday everyone and take it easy :)

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Emi retweetledi

This is one of the largest, deepest videos I've ever done.
youtube.com/watch?v=CKjBU2…
Huge shoutout to @Primordialmuk, @lara_irl, @emidotexe, @mightyteapot and @CaffeinatedDad1 for being a part of this!
Also, @GuildWars2 for being an incredible MMORPG.

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Emi retweetledi


Nightmare Aspect, complete ✅
The new #GuildWars2 fractal was so much fun to prog with the team! Will definitely be running some training sessions for this in the near future, keep an eye out 👀

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Emi retweetledi

The fourth #GuildWars2 expansion—Secrets of the Obscure—launches August 22, and some secrets just can't be kept. We're unveiling more about #GW2SOTO's combat, story, rewards, and beta event right now! guildwars2.com/news/announcin…
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25! 🥳
Got some wonderful #GuildWars2 presents and delicious cake to share with the boyfriend and cat. Life is good 🤭



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@emidotexe Have you gone through the geoglyphs side quest in totk yet? I cried
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@AyinMaiden I can still see them! Might be a Twitter server issue. Rest assured, we still see your wholesomeness :D

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@NikeDnT Maybe hot take, but super reacts are limited per week and cost money. I could see a situation where someone uses a super react and a bunch of other people do the same thing and wasted their reacts unintentionally. It could be worded better, but I don't sense anything malicious.
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Last night, [Nyaa]'s third Harvest Temple Challenge Mote progression group got the title and the kill! We've got another batch of Voidwalkers 🥳
I'll be forming group 4 will be in summer 😎
#GuildWars2 @GuildWars2

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At long last, after long & hard farming to showcase all Gen 3 variants in my Youtube channel, i got this title.
#GuildWars2 #GW2 @GuildWars2

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The Samoyed jackal skin from @GuildWars2 is so cute! You can literally ride it into battle 😭
(yes i totally went around and begged people to be on their fluffy cat chairs for maximum cuteness density in this video, lol!)
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@jcFrog_gamer @Primordialmuk @ArenaNet ahhhh i wasn't sure how big of a deal i should make it, but with drops and the hype, we're looking at quadruple digit views... maybe even quintuple? 👀
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Tomorrow, 2/28 at 10 AM Pacific US time, I've been invited to stream the new content release on the #GuildWars2 channel 🥳
I'll be there along with other fellow partners, @Primordialmuk , GuildNews, and Le Bus Magique.
Thank you so much @ArenaNet for this awesome opportunity!
Guild Wars 2@GuildWars2
The new #GW2EOD story chapter is releasing tomorrow! Get ready by updating your game if you haven't yet!
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