Emotion Circuits

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Emotion Circuits

Emotion Circuits

@emotioncircuits

Creating amusement. Connecting circuits.

Mexico Katılım Ağustos 2024
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Emotion Circuits
Emotion Circuits@emotioncircuits·
Hice tres versiones de la animación de correr de Diana. Me quedé con la lateral. No es la más compleja. Es la más honesta con el personaje. El por qué está en el nuevo Dispatch hopecity.emotioncircuits.com
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Emotion Circuits
Emotion Circuits@emotioncircuits·
When designing Diana’s combat, I started simple. It’s an action–adventure–stealth game. There have to be punches. She has a bionic arm. So I built a combo inspired by boxing: jab, hook, spinning kick. But combat isn’t just systems.
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Emotion Circuits
Emotion Circuits@emotioncircuits·
This content is exclusive for paid subscribers. If you’re into worldbuilding, narrative design, and the creative process behind Hope City, this is for you.
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Emotion Circuits
Emotion Circuits@emotioncircuits·
How do you build a game world from scratch? I published the first members only Dispatch on Emotion Circuits:
Emotion Circuits tweet media
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Emotion Circuits
Emotion Circuits@emotioncircuits·
From Zelda and Metal Gear… to the first Hope City prototype. Before I had a story, a character, or a visual style, I asked myself: What kind of games I like and hook me?
Emotion Circuits tweet media
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Emotion Circuits
Emotion Circuits@emotioncircuits·
I tried it… but Diana ended up looking more like a robot than a human. And her whole story is about becoming less robotic. What do you think? If you want to see behind the scenes of Hope City, subscribe to the Emotion Circuits newsletter.
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Emotion Circuits
Emotion Circuits@emotioncircuits·
I tried animating Diana with bones. Bone rigging in Unity is efficient: faster, flexible, and easier to tweak. But… Even though it works technically, it loses something of quality for my perspective. Frame-by-frame animation, while slower, feels more alive.
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