@ForgeLogicalYT@amisukarei hmm depends on which kind of support, For deferred yes, if you mean community made one, started since 1.19 after switched to Renderdragon engine
Fun Fact: The default deferred inside Minecraft is exactly the same as the default deferred rendering pipeline of Unity. Forward gbuffer + deferred shader lighting stage + translucent objects/partial entity (ForwardPBR) + post-processing🫠
@PonteiiroGamer it is the same level as in PC version, maybe will reduced the samples in the next version, but currently have more plans to do..so can't promise that🙇
For people who enabled deferred crashed on their phone: when we first enable deferred on android in 1.20.20.21 and found out that except Snapdragon SOC seems other SOC will crashed, this due to the Mali shader compiler error. Hope this solve some confused.
Glad YSS SE was included in the refers. This a long way when first found it in 1.18.30 and finally useable in 1.19.40(YSS SE Born time). But now is officially released. Keep in mind before full access the code and renderer folder are still not the start. 🙇