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Jason
374.7K posts


@tyabann_da only explanation I have is that the people against the take are just parse monkeys that shit their pants any time they have to press a non-damage gcd
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@tyabann_da I think somehow people interpreted this as me wanting healing to be easier and like no I think a big issue with healers is that healing is too easy and not engaging outside of anything but the hardest content in the game
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honestly probably the reason why I've been drawn to reaper and red mage in recent times is I feel like their gauges are actually pretty important
De Red Baron@Deredbaron90
@envinyon I want Warriors abilities to cost beast gauge again, I want blood to be used on more than just Blood Spiller like more than old Living Shadow, I wish Shadow bringer has more to it than just Dark Passenger 2.0, hell I wish summoner did more than get all atherflow spend on fester
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@Gourgeist for scholar, you have your fairy cooldowns that are free, and a whole fairy gauge that exists for one single ability
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@Gourgeist except you have things like holos, pneuma, haima, panhaima, physis 2 for sage that all don't interact with addersgal at all, they're just free cooldowns.
And frankly resources barely have to be managed with sage with how quickly you build addersgall
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honestly I still think about this, like what does clearing the current tier have to do with job design
Liang 🇹🇼@Liangyyu
can you clear the tier first man
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@ReaperRedux @BlackWyrmVex I've given people advice and have seen people give advice and nothing bad happened afterwards
I've only been playing since shadowbringers though, maybe this was more common at one point, but I've never seen it happen, and I try to help people out pretty frequently
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@envinyon @BlackWyrmVex I literally have been banned for telling a couple to not use AOEs on single target boss in sigmascape 3.0 in the nicest way possible.
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@CuriouserThing ironically, old paladin would be perfectly fine with the way they balance things now
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@CuriouserThing paladin was arguably tank's black mage, but it unfortunately had a lot of utility, and back then they were obsessed with the idea that a jobs couldn't have a lot of damage if they also had a lot of utility, so they felt the need to change it to fit the mold of the others
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the endwalker state of affairs would've been fine if every subrole had one (1) EW BLM
BLM, MNK, BRD, AST, [some tank idk]
BLM was there and MNK was close...weird, esoteric, fun for mains but also an opportunity to grow and mature for mranged/melee maining other jobs
Jason@envinyon
Maybe I haven't been clear on it, but like I do think FFXIV jobs should be like weirder and harder to play maybe like not harder universally, but SOME should be hard
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the way this isn't even every example of this exact character
Rong Rong@rongrongarts
NOMURAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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@parmejohn really I mean "weird" in the sense that jobs aren't so laser focused on building up to a big burst window and we get abilities that make each job feel unique and different
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