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@EnvyAB_

🇨🇦🇮🇳 | 20 | I optimize pcs sometimes | DMs are open | (https://t.co/2OMNiL2iOI) Server

Katılım Kasım 2022
94 Takip Edilen320 Takipçiler
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AB
AB@EnvyAB_·
@itsCatGamer if it’s just a visual glitch let’s delete the post of you telling people to limit their fps
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AB@EnvyAB_·
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AB
AB@EnvyAB_·
@itsCatGamer if it’s just a visual glitch let’s delete the post of you telling people to limit their fps
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Ommo
Ommo@yoshiexploshiii·
@itsCatGamer Can you explain this then? In March, my rubberbanding was going insane and as a Neon player that isn't what you want. After hours of troubleshooting, I figured it out by capping my FPS.. and all of a sudden those rubberbanding issues went away. Video below:
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Catto Gamer
Catto Gamer@itsCatGamer·
❗️ Update: this is just a visual bug. I've done multiple tests with Wireshark and can confirm the average number of send and receive packets is around 128. -13 received packets doesn't make any sense, so yeah. Key takeaway: always do a proper test first before posting :)
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Catto Gamer@itsCatGamer

❗️ There is a huge problem in Valorant with reduced received and transmitted packets if you use unlimited FPS. No news from Valorant devs themselves yet... ✅ To fix it, cap FPS to 1) Your monitor's refreshrate (e.g. 360) 2) Double of refreshrate (480 for 240Hz) 3) 500FPS

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musung king
musung king@Kingmusung·
@EnvyAB_ I think people who don't notice the desync getting worse in the game whenever the numbers drop are just unskilled.
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AB@EnvyAB_·
IF YOU PLAY OVER 500FPS ON VALORANT READ THIS AND WATCH MY VIDEO ON HOW TO FIX IT RT AND LIKES ARE APPRECIATED IF YOU SHARE THIS JUST PLEASE CREDIT ME THANK YOU! youtu.be/v0ynZXNGADc
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AB
AB@EnvyAB_·
@Kingmusung I have people still doubting me that it’s a visual glitch idk what to tell them
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musung king
musung king@Kingmusung·
@EnvyAB_ This issue didn't start in UE5 it's been about two or three years. I posted about it on Reddit, and besides that, I also submitted an inquiry to the Riot Support (US). The response I received back then was that they had already fixed the problem and it was an issue with my PC.
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AB
AB@EnvyAB_·
@Flicky_VFX I don’t have a amd gpu my fault I’m not a billionaire
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𝐹@Flicky_VFX·
@EnvyAB_ Ngl bro you gotta share evidence and benchmarks when you post stuff or no ones gonna believe you. Same goes for tickrate bug...that's just how "tweakers" should share things.
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AB@EnvyAB_·
Another bug has been discovered with Valorant You cannot limit your FPS with a AMD GPU So if you want to have consistent Packet Send And Receive Rate After every match restart your game :) How Poorly Coded is this game 🫩
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Abir Prottoy
Abir Prottoy@f0rGoT_Ten·
@EnvyAB_ Just saw a post regarding it's just a visual bug.
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AB@EnvyAB_·
I don’t make posts without testers
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goz
goz@gozfrt·
@EnvyAB_ @RiotNu youre the one jumping into conclusions, this is actual data that actually has proof that it does xyz unlike yours
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AB@EnvyAB_·
@gozfrt It’s not confirmed by @RiotNu himself so don’t jump into conclusions please
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AB@EnvyAB_·
@gozfrt Where was it confirmed
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goz
goz@gozfrt·
@EnvyAB_ I thought I wrote it but oops, the packet send and receive rate "issue"
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AB@EnvyAB_·
@tfrozent1 Ok as soon at the games engine hits over 620+ frames uncapped that’s when the issue starts how I confidently check is by uncapping and going into a 2v2 skirmish and then loading into the range and seeing if it reduced
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AB@EnvyAB_·
@gozfrt What was
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goz
goz@gozfrt·
@EnvyAB_ it was confirmed that it was only a visual bug not a real issue
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AB@EnvyAB_·
@ohyhr Chose whatever you believe
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rhyho
rhyho@ohyhr·
@EnvyAB_ "we'll take a look" doesn't confirm that you're correct. it is incredibly likely that the issue is just a visual bug. but there's always a chance it's more than that.
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