Eric Arraché

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Eric Arraché

Eric Arraché

@ericarrache

Fundador do Critical Hits, pai da Antonella e da Alice, Gremista, Economista não praticante, [email protected] e https://t.co/yANUEpd7J1

Porto Alegre Katılım Haziran 2010
4.4K Takip Edilen33.9K Takipçiler
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Eric Arraché
Eric Arraché@ericarrache·
Sorteio AC Black Flag Resynced para a plataforma que você escolher Para participar: - Siga @ericarrache e @ofertaschits - Entre nos nossos canais de oferta (Link abaixo) - Marque dois amigos e cole o print que entrou no canal - Like + RT Aqui Sorteio dia 13/05 aqui
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Eric Arraché
Eric Arraché@ericarrache·
@Gladson_MF_ Eu peguei o primeiro que eu vi pra mostrar de exemplo, mas garimpando tu acha com preços melhores
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Gladson
Gladson@Gladson_MF_·
@ericarrache Um portátil que custa 258 reais vai continuar tendo as mesmas taxas já que o 258 reais são mais de 50 dólares.
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Eric Arraché
Eric Arraché@ericarrache·
Bom, com o fim da Taxa das Blusinhas, um portátil que custava R$374,50 com impostos, vai passar a custar R$310,78, o que já dá quase R$64 de economia Dependendo dos cupons da próxima sale, já vai ter um monte de portátil que fica interessante por menos de 500 reais
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Eric Arraché
Eric Arraché@ericarrache·
@iankleibor Se tu olhar na imagem, o icms é exatamente 20% do preço + duty, então eles estão calculando da forma errada (era pra ser aquelas loucuras de por dentro)
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Eric Arraché
Eric Arraché@ericarrache·
@Raffa_no_X A versão plus é com telinha quadrada, vou comprar um pra fazer review dele
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Raff4Ella
Raff4Ella@Raffa_no_X·
@ericarrache E talvez eu volte a ter um R36S, só que agora na versão Plus
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Spec
Spec@KaioSacramento·
@ericarrache cai mais, não ? o icms era sobre o subtotal + imposto federal
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Eric Arraché
Eric Arraché@ericarrache·
@jotadepaula Era pra ter saído uns 20 minutos atrás, mas eu faço muita cagada quando tô com pressa
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O Hilario
O Hilario@F_Hilario·
@ericarrache Governadores podiam aproveitar o bonde e mexer no ICMS também.
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Eric Arraché
Eric Arraché@ericarrache·
Meu vídeo sobre o fim da taxa das blusinhas tá no ar! Link abaixo, agradeço a quem puder deixar uma view e like lá <3
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Eric Arraché
Eric Arraché@ericarrache·
@JV_e_jogos Imagina que plano cebolinha a MP acabando a 3 semanas das eleições, tudo subindo de novo e o tiro saindo pela culatra
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JV & Jogos
JV & Jogos@JV_e_jogos·
@ericarrache Se o congresso não votar nem eleitoreira será pq MP vai em até 120 dias
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Eric Arraché
Eric Arraché@ericarrache·
@Lucas_JHS Se nota = vendas, Fifa, Call of Duty e Pokémon são jogos nota 11 todo ano
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Lucas  Damasceno
Lucas Damasceno@Lucas_JHS·
@ericarrache Esse jogo é para todo mundo, dizem a critica especializada, enquanto isso o pokopia é um jogo de nicho e nota 8, que flopou com seus 4 milhões de cópias vendidas...
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Eric Arraché
Eric Arraché@ericarrache·
Segundo a Alinea Analytics, Saros vendeu 300 mil cópias nessas duas semanas, um pouco menos que Returnal no mesmo período Uma pena, porque é um jogasso
Rhys Elliott@superhys

Saros has sold 300K+ in its first two weeks, generating over $22M (@alineaanalytics estimates). Almost a third of those copies came during the early-access period, which suggests that Housemarque superfans (including myself!) are propping this one up. We have a big deep dive with a lot more Saros data on our free Substack (playtime, audience overlap etc.) Link's on my profile. Players who consistently show up for PlayStation’s other first-party games at launch – or shortly after – make up a significant share of Saros’ early players: - 56% of Saros‘ players previously played Ghost of Yotei (released in October 2025). - 37% played Death Stranding 2 (released last June). - 11% played God of War: Ghost of Sparta (a February 2026 shadow-drop). - And 8% played Marathon (early March). Launch-aligned, our estimates show that Saros is actually selling a little slower than Returnal, despite there being only about 8M PS5s in the wild when Returnal launched vs the 93M+ install base Saros launched into. On first look, that seems rough. But there’s a bit more to it. When Returnal hit in April 2021, less than six months after the PS5 launch. Those early PS5 adopters (the ones who inherently buy a lot of new games at full price) were dying for something to play. Returnal was the first big first-party PlayStation release since launch, and it made amazing use of the unique DualSense haptics and spatial audio. Many core PS5 players flocked to it almost by default. It’s a different story for Saros. It’s launched not too long after Crimson Desert, Resident Evil Requiem, Hades 2 on PS5, Pragmata, and a whole bunch of rad 2026 games. This is a more niche PlayStation Studios game. It was never going to do numbers like God of War or Ghost of Yotei. Of course, Saros is also competing with the whole cumulative backlog of PlayStation releases that have built up across the cycle. The PS5 install base is over 11x bigger than it was at Returnal’s launch, but the share of that audience actively shopping for a new niche first-party title is structurally smaller. It really is a shame, as Saros is a fantastic game and frankly deserves better numbers than this. But 3D bullet-hell-type games, especially those with a $70+ price tag, are a tough sell in today’s market. Particularly without a big IP behind it, or a studio that’s recognised outside of the PlayStation hardcore. But there’s plenty to love about Saros. I’m loving it, and so are many others. It’s also already sold more copies than Marathon on PS5, so there’s that. This slow start suggests it will struggle to break even, given the reported $76M development budget. But at the same time, exclusives sell consoles, and then inertia from previous generations does the rest, and the real PlayStation money is made on third-party launches and legacy third-party live services. Plenty of core PlayStation players have picked up Saros, which is the underlying job an exclusive is meant to do. Sony will inevitably find new revenue and players via PlayStation Store discounts and its eventual PS Plus inclusion. But if revenue is the priority on this one for Sony, this fantastic game has sadly had a lukewarm start, as per our estimates. The broader point Saros’ launch underlines is one I’ve been making for a while. The PlayStation hardcore is an extraordinarily valuable audience, but it’s a finite one, and Sony’s first-party release cadence is increasingly bumping up against the limits of that audience’s wallet share. The elephant in the room is that Sony recently closed Bluepoint. Now that Housemarque has presumably closed the book on Saros, I sincerely hope PlayStation keeps them on the books. Like Bluepoint, Housemarque are some incredibly talented folks. More on the free Subsack.

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