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Erman Malak
9.5K posts

Erman Malak
@ermanmalak
Freelancing 3D Designer → Helping industrial, defense & tech companies make their products look as impressive as the engineering behind them.
[email protected] Katılım Ekim 2022
136 Takip Edilen5.5K Takipçiler

just dropped this site and people are going crazy 👀
horizontal scroll, unicorn studio backgrounds, lottie animations throughout, the whole thing just hits different
Most people would probably think this isn't possible in @framer
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@NateGio Surface imperfections! Luckily in this case, it wasn’t required to be in pristine shape. So hard to make totally flat surfaces look good.
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@ermanmalak hmm, interesting. little bit of noise in the roughness and fresnel? some SSS?
how'd you solve it?
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The hardest render I ever did wasn't the one with the most complex geometry or the craziest lighting setup. It was a matte black enclosure with two buttons.
Sounds simple. That's the problem. When a product is visually minimal, every single surface decision is exposed. There's nowhere to hide behind dramatic lighting or a cool environment. The material has to be flawless, and the way light falls off across a flat panel has to feel exactly like holding the real thing in your hands.
Consumer renders let you get away with a lot because the styling does the heavy lifting. Industrial products don't give you that cushion. The product is the entire image. If the surface reads wrong, the whole thing falls apart.
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@fabianarbor Thank you, Fabian! Happy with the way this turned out so far :)
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The explosion-proof thermal camera from last time, one step further. Clay render.
This is where you strip everything back and judge the geometry on its own. No materials or textures to distract, just form and light. If the shape reads well here, you know it'll hold up once materials go on.
It's also where I nail the lighting. Getting light to behave correctly on a bare surface is way more revealing than on a textured one. If it looks good naked, it looks good dressed.
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@multimicah Not the type of work I do, but I can only imagine the feeling seeing your work displayed live in a venue like this
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Added a top panel with some new tools to my new animation tool today.
+ Responsive layout grid:
Controls:
= Color
= Opacity
= Columns
= Rows
= Padding
= Gap
↓↓↓
Erman Malak@ermanmalak
Started building my own animation tool with Claude Code yesterday.
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@erikschutzler This is a golden era for every gamer who has ever had an urge, even if just for a moment, to create their own game. Which probably is every single gamer, ever.
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The advancement we are going to see in major studio speed to production for gaming in the next 2 years is going to be insane
Indie Game Joe@IndieGameJoe
Two indie devs made a game where you run your own video store in the early 90s. It’s currently the #5 top-selling game on Steam. - Rent out VHS tapes & manage customers - Charge Late & Broken Fees - Upgrade & customise your store It’s called Retro Rewind - Video Store Simulator
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@orinfitzgerald Excellent move in so many ways. And if this wasn’t engineered in any way, which it doesn’t seem like it was, it’s even more impressive 👏🏼
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There's a phase in every project where I'm just staring at the product. Close-up photos of edges, studying how light sits on a surface at different angles (like a person who's genuinely lost their mind).
It looks nothing like design work. But that's the phase where the render actually gets decided.
Before I open any software, I need to understand how your product is built. Where the parting lines sit and how the materials actually behave under real lighting conditions. Skip that step and you get a render that looks like a 3D model. Do it properly and you get something that looks like it's sitting on a table in front of you.
That research phase is what most of the timeline is actually for. The rendering part at the end is almost the easy bit. Almost.
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@multimicah Appreciate the always-on support, Micah! Working on a really cool project right now that I'm hoping will be done next week :)
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@ermanmalak Hell yeah, can't wait to see more of what you're crafting up
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Most people think 3D rendering is about making things look pretty. And yeah, sometimes it is.
Consumer product renders can be fun. You're selling a feeling, a mood. You light it like a perfume ad and everyone goes "ooh."
Industrial work is a different conversation. You're not only trying to make someone want the product. You're trying to make someone understand it. How it's assembled, how the parts connect, and why it looks the way it looks.
That shift broke my brain for a while, now it's the work I enjoy most.
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@thefinnmckenty That sounds awesome. I love engineering but I'm probably too dumb to be an engineer myself :)
I sometimes watch CAD videos of people working their magic and it's so satisfying. Plans, cross sections, parts etc. It just speaks to my nerdy soul.
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@ermanmalak I worked at an industrial design agency for years, with a lot of mechanical engineers who lived in SolidWorks and AutoCAD doing detailed part design, FEA, etc
Super fascinating watching them and learning more about their work!
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Work with me to elevate your brand with 3D.
→ DM: @ermanmalak
→ E-mail: hey@ermanmalak.com
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Work with me to elevate your brand with 3D.
→ DM: @ermanmalak
→ E-mail: hey@ermanmalak.com
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@thetimgabe Thank you, brother! Been trying to fit in with studio style work but that’s just not me. Thought I’d go to industries where my work is appreciated instead :)
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@Metagravity0 Thank you, Max!
I made the outline render in Blender using their freestyle in Eevee. Then I made the little text overlay on the top and bottom edge in After Effects :)
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In Plasticity's newest BETA, you now have greater control when exporting SVG's. You can change the view, style, background, hidden lines, and hatching when exporting SVG's.
Try Plasticity for free at plasticity.xyz
#cad #plasticity3d #plasticity
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