
We're helping AI to see the 3D world in motion as humans do. 🌐 Enter D4RT: a unified model that turns video into 4D representations faster than previous methods - enabling it to understand space and time. This is how it works 🧵
Erroll Wood
33 posts

@errollw
Staff SWE at Google, working on Digital Humans for AR & VR

We're helping AI to see the 3D world in motion as humans do. 🌐 Enter D4RT: a unified model that turns video into 4D representations faster than previous methods - enabling it to understand space and time. This is how it works 🧵


#AndroidXR is officially here! 🎉 Thrilled to see the developer excitement and passion to build immersive experiences. Huge thanks to the @GoogleARVR team and our incredible partners @SamsungMobile and @Qualcomm and more. ➡️ blog.google/products/andro…

A purely synthetic face prior can generalize to casual in-the-wild captures and stylized faces 🤯 I'm happy to share our @SIGGRAPHAsia paper “Cafca: High-quality Novel View Synthesis of Expressive Faces from Casual Few-shot Captures.” syntec-research.github.io/Cafca/













Very proud to share more about our work on 𝗗𝗲𝗻𝘀𝗲 𝗙𝗮𝗰𝗲 𝗟𝗮𝗻𝗱𝗺𝗮𝗿𝗸𝘀, which will appear at #ECCV2022. Check it out! 👇 🔗 microsoft.github.io/DenseLandmarks/ 🎥 youtube.com/watch?v=M8NNyt… 📝 arxiv.org/abs/2204.02776





I'm delighted to share our work on dense landmarks! arxiv.org/abs/2204.02776 🌟 Dense landmarks are all you need for accurate 3D face reconstruction and performance capture 💪 No surprise: the secret sauce is synthetic data 🏃 It's fast, running at 150FPS on a single CPU thread








