EVAKOI
4.5K posts

EVAKOI
@evakoiani
22 years old 2D Animator [email protected] worked in fate/sf, sentenced to be a hero, gintama movie, jjk2, mushoku, bleach tybw @MoonwellGames @YukiAim
Batumi, Georgia Katılım Aralık 2018
4K Takip Edilen44.2K Takipçiler
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EVAKOI retweetledi

Production Material vs Final Product | Gaze of the Abyss | #GenshinImpact
A full comparison of the available Animation Material for this animated short.
Unit Director : Kieru
LO/Key Animation:
Delta (0:00 - 0:06)
Sirbirbsalot (0:07 - 0:10)
Evakoi (0:11 - End)
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EVAKOI retweetledi
EVAKOI retweetledi

To all our Hades II players, thank you for journeying with us to the Underworld and beyond!🌖
We hope you've enjoyed it at least as much as Melinoë enjoys a trip to the old fishing pier. Our animator @theartofcraig created this little scene.🎣🐸😾
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@Genshin_HU_Info In December you contacted me asking if it's okay to use our animations to post. I said yes, because i viewed your profile as neutral space. But if you are getting personal and using my and other's people content to gain views and followers, why would I want to say yes?
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@Genshin_HU_Info Sorry not sorry but I do find it really strange that you want to express opinions and act like an influencer, while your account was created to share cool animations from hoyo. You are on the internet. If you pick a side, people are going to oppose you.
Just post animations.
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@CEO_ALISA As far as I am concerned there is such thing as internal 2d-animation mihoyo team, rest is true tho
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Hoyo has collaborated with major animation studios in three countries, including Big Firebird, Ppuri, Reddog, Studio Tumble, Mappa, Wit, and Fantasier, all with a staff consisting of veterans in the 2D animation industry.
Mihoyo even developed its own 2D animation staff

Agnis@lanxre
And the dumbest part is the fans. They will rather blame low end devices than the devs😭. Defending hsr is literally humiliation ritual everything about the game is shit and ugly
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@KeitaroTR @LemonCry should make a small correction
when I say "they have more than enough time" I do not actually mean that all cinematics from gacha are perfect on schedule, but I mean that it is definately not "team only has 1.5 month, and with the cinematics, they also made content of the patch"
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To think that all story content for a patch in gacha games is made in 1.5 months before the release (at least as you phrased it) is unbelievably clueless. Almost same as thinking that one anime episode is done in a week.
Let alone promotional trailers, that usually have production schedules of at least 6 months, or even more.
I am not even talking how you are ignoring the fact that most of promotional trailers of hoyo and similar companies are outsourced. Just ones that are at least for sure collabing with hoyo: Fantasier animation, Red Dog Culture House, Studio Tumble, Big Firebird, Wonderium and many more, and those are just 2d studios (there are similar 3d studios; just as many of them). That means - different people are working on things that you mention above, so yeah, they have more than enough time.
Rivaling anime? That is quite funny. Even we, hoyofair/solaris fan creators can rival anime in some cases. That is because we are not doing goddamn seasons of anime. And even if some creators manage to pull off a very long, almost episode length works (you probably know who I am reffering to), I can assure
you that the conditions on the production are not much far away from actual anime studio, with staff who actually does work on anime for most of the cases. I won't talk about it, but I would imagine you know how, theoretically, you can make professionals to work with you.
yes, ZZZ 3D is quite good, and they even have quite a lot of cutscenes, almost 2 hours of them just for first season (next season has drastically less runtime). But guess what, cutscene quality of rendering is decreased compared to promotional trailers. And besides; 2 hours is 120 minutes of runtime - about 5.5 episodes that are made in more than a year, and most of anime consists of at least 12 or even 24 episodes. Theoretically, 2d is even more time consuming than 3d, because 3d uses premade models, so scaling runtime is easier - more you do, less the work load is compared to 2d, where every new scene is drawn from 0.
So no, you cannot compare this even closely.
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@Maryco02_ @FARfromani Jesus. I am so sorry you had to go through this.
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He is talking about animation quality inconsistency, which is "some moments are moving differently than the others" and you have a single example in response. Aside from like, very important fights, it was common for bleach to reduce movement in order to improve designs, that is why quite a lot of people left from production (plus payments being so late too). My work on ep 26 was insufferable, I had one retake after another with one sole purpose "you have too much movement, we cannot add it because its too difficult to realize with our designs", and that is mind you Yhwach vs Ichibei. I also worked for almost one year and a half with Bleach team, and it was always "on next episode you going to have an action episode where you can have freedom in animation" and it never came after all.
Now, does it mean "Burn the witch" is animated better - honestly, I don't think so.
There is no objective scale to which you can really compare different shows like this. Especially considering episode amount and style differences.
But is it true that designs of bleach massively decrease motion amount in almost every non-important scene (which is like, ~90% of things) yes, that is true, and it was even an inside joke between me and some other animators of TYBW, because I am not the only one who had situations like this.
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James Hanson and Flame of Rebirth never said Burn the Witch’s episodes are superior to TYBW like you’re claiming, dumbass.
Bleach animators didn’t “sacrifice movement” for consistent designs. I already showed you the Ichigo vs Yhwach clash and Yamamoto vs Yhwach , those sword collisions had weight, speed, shockwaves, and raw power in every frame.
Now you’re showing a 2-second clip of a Hollow blitzing Masaki? Bro, that’s a literal one-panel scene from the manga. What kind of long-ass movement do you expect from a quick attack? 😂
Stop cherry-picking tiny cuts and acting like it’s some massive failure. You still haven’t shown any real inconsistency. You’re just yapping because you can’t back up your “BTW is better animated” bullshit.
Put up actual examples or shut the fuck up.
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Yeah, no. I'm tired of these endless stupid conversations.
Just because it's a different studio with a different animation approach doesn't automatically make it a better adaptation of Kubo's art style.
Show me exactly one single shot from Burn The Witch that adapts Kubo's style better , more faithfully or effectively than Pierrot did.
You all say the same shit but never provide a single example. Just one. I'm waiting
Orris@orris_ig
I got smacked for this take in the past but I still think BTW does better job in adapting kubo's artstyle while also keeping things moving and interesting to look at. Obv what pierrot did was a huge and necessary glow up but I think BTW just gets it
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EVAKOI retweetledi

@Spoony848 @cupofsilverjoe @Sea_Salten yes, but I am answering more towards the initial tweet where this animator says basically > "animators earn little amount, so do not pirate anime"
unions are good but my point is anime industry should not be involved in piracy convo at all
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@evakoiani @cupofsilverjoe @Sea_Salten They are spitting abt the union tho that has been a problem for JP studios pretty much since their creation. It’s just an overall Japan problem too
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Так создайте профсоюз, блин.
Ваши враги не пираты за океаном, а ваши боссы
ひの@nanasamib
海外アニメ、マンガファンたちの海賊版を巡る議論をみた。 ぼくのアニメーター1年目の年収はこちら。
Русский

@Sea_Salten очепятка: что даже фрилансером делая 30 сцен в день
> делая 30 сцен в месяц, по сцене в день
Русский

Отвечу так как многим может быть интересно
Я работаю в аниме индустрии уже пять лет и сижу за рубежом (в Грузии), за это время я успел поработать в около 40 сериалах и фильмах.
Тут скорее всего речь идет о должности аниматор промежуточных кадров. Ибо в аниме индустрии есть несколько должностей и несколько видов занятости.
- Фрилансер (получает только за конкретные сцены)
- Контракт полу-занятости (может иметь несколько работ, получает за сцены и + месячный оклад, начиная от 150 тыс. йен примерно - самое низкое)
- Контракт фулл-тайм (только в одной студии, за сцены + месячный оклад, от 300 тыс. йен)
Такие маленькие цифры как на примере могут быть только у фрилансеров которые делаю 20 сцен в месяц и целый год не повышают свою ставку, либо у человека на должности ниже чем "аниматор ключевых кадров".
Тут очень нечетная цифра, а значит платят за кадр, а это как раз промежуточники, самая не скиллозависимая должность (ключевые кадры уже готовы, ты их по сути дублируешь с небольшими изменениями большинство своего времени)
Далее все зависит от навыка. Я как и сам, так и знаю людей, которые получают такие цифры не за год, а за месяц. Да, первый год аниматором может быть тяжелым, если устроиться на промежуточные кадры.
Но тут надо понимать что такая логика будет работать абсолютно везде, никто не ожидает что на самой низкой вообще возможной должности без образования ты можешь получать что-то выше минимума.
Я уже молчу о том, что даже фрилансером делая 30 сцен в день (то есть по одной в день, очень реально на самом деле), в первый год можно увеличить цифры с картинки в 3 а то и в 4 раза. А профи может спокойно делать и все 90 и даже 120 сцен в месяц, ведь скорость рисования увеличивается, но большинство сцен не сложные.
Год работы аниматором сильно увеличивает скилл, что так же соответственно увеличивает зарплату.
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Короче, зарплаты нормальные на самом деле.
Нифига эта тема с "блин не пиратьте сволочи" не работает. 99% аниматоров вообще плевать абсолютно на то кто-там что смотрит законно, а что нет. Увеличение доходов инвесторов абсолютно никак не переводится в "аниматоры станут получать больше"
Многие студии - убыточны, но не потому что их аниме не смотрят, а потому что они по какой-то неведомой причине ведут бизнес так - производственный комитет из инвесторов дал нам пол миллиона, и заработал с нашего аниме 15 миллиардов. Да, так нет рисков, но так нет и прибыли. Мы процента не получаем. Ладно, сидим терпим.
Только несколько компаний в последнее время стали чесаться о том, что стоит инвестировать в свои проекты чтобы иметь с этого прибыль. Маппа, Виты, Уфотейблы и прочие. При этом теперь есть другая проблема, сами студии не особо хотят поднимать зарплаты.
Я понимаю что для американского и европейского аниматора зарплата покажется дикой, но думаю тут важны локация и потенциал. Имея текущую ставку я могу за пару месяцев купить дом здесь, а в америке это было бы пара месяцев жизни в самой микроконуре.
При этом в каких-нибудь русских студиях анимации люди бы даже не мечтали о зарплатах в 500 тыс руб в месяц на позиции аниматора, а не режиссера (ну за очень редким исключением может быть).
Жизнь в Японии дороже чем жизнь в РФ, но дешевле чем жизнь в США или во Франции.
Русский
EVAKOI retweetledi

The best thing about being an artist is that you can place your characters in any AU
#illustration #OC

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