James Eyke retweetledi

Inaccessibility for colourblindness is caused by design choices. A design issue, not an engineering issue. The fix is design choices, not engineering workarounds. Filters are inherently exclusionary, they aren't the answer. Fix the design instead of trying to fix people's eyes.
Ian Hamilton@ianhamilton_
100% this, if your approach to colourblindness is to slap full screen filters on then you're *doing it wrong* and causing more problems that you're solving. The fact that Unreal included filters doesn't mean they should have, or that you should use them. Don't. #gamedev #indiedev
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