eyrox

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eyrox

eyrox

@eyrox82

discord : eyrox

Katılım Kasım 2025
41 Takip Edilen93 Takipçiler
eyrox
eyrox@eyrox82·
@gnihc42 🤷‍♂️ it was a coms
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Khô gà ngon vãi l
Khô gà ngon vãi l@gnihc42·
@eyrox82 Thats fire What if you make the algo assign the surrounding position to the nearest point. Rather than randomly?
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eyrox
eyrox@eyrox82·
Built a chunk-based pathfinding system and form dynamic circles around players, dynamic chunk scaling handles complex mazes automatically and can manage up to 80-100 npcs without any lags #RobloxDevs #gamedev #gamedevelopment
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eyrox
eyrox@eyrox82·
@Wizz2312 I don’t know how he did it, but mine is inspired of how Minecraft do it
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Wizi
Wizi@Wizz2312·
@eyrox82 Is this similar to what @.MrChickenRocket made?
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Posts Of Cats
Posts Of Cats@PostsOfCats·
this is so vibing 🤩
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eyrox
eyrox@eyrox82·
@jinanggd Keep up the good work 💪
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Insane Content
Insane Content@onlineinsane·
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Roblox
Roblox@Roblox·
Our CEO @DavidBaszucki shares how new AI world models could help enhance creators' vision, making it easier to build higher-quality experiences, shape worlds intuitively, create smarter NPCs, and turn ideas into shared experiences faster.
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Tom & Jerry
Tom & Jerry@tomvsjerrys·
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Mikatsuki
Mikatsuki@tsukimikaa·
WIP anim im working on
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Nolan
Nolan@NolanCorbet·
probably gonna scrap
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Kiphex
Kiphex@k1phex·
This fandom needs new content asap 😭✌️
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Touie
Touie@Touie16·
@eyrox82 Oh, a suggestion to optimize it more would be spatial partitioning, basically a point that's a combination of a group of points, and keep track of which partition each NPC is in, so you only search those points in its partition for the distance check to find the nearest point
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eyrox
eyrox@eyrox82·
@Pathgon Not totally, im using scheimplfug's principle and he don't
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