Bruno F
52 posts

Bruno F
@f_bruno_f
I make pictures and games. Get Replicated: https://t.co/ejkq7VZWoC…
Katılım Ocak 2020
109 Takip Edilen1 Takipçiler

@TynanSylvester I think the results should be complex instead of the game systems. But designing simple systems to do complex results is hard. This is outside arcade design. Not many people can do that.
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@rafcolantonio The only major issue is the ridiculous system requirements. I imagine a lot of users cannot run the game because it uses tech that is unnecessary. They are trading extra sales for slightly faster dev time. I don’t understand why they wouldn’t at least target the steam deck.
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A quick and dirty way to get the yaw of a HDRI sphere so you can rotate it in the viewport.
#UnrealEngine

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I participated in the GMTK Game Jam this year.
Play it here:
bruno-f.itch.io/balloongame
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@kuronerinka Happy Birthday! I loved your first game, looking forward to the next one!
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Early preview of my new game map, inspired by Tokyo Akihabara.
I've been preparing for this for a year, just started working on the Unreal Engine part recently.
#UE5 #gamedev #anime #3dartwork #animetokyo

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@TynanSylvester The way you implement a design could facilitate further quality and creativity down the line and should be designed as well imo
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@Ryo_Yambe_jp @sunmininn I love the comp and the brushwork detail is on point. One thing is you wouldn't light streaks and still cars on the highway at the same time as one implies long exposure the other the opposite
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Under the guidance from @sunmininn and Marcos Mateu-Mestre, we did this painting to show the scale of Tokyo. It’s so big even for Ultraman and easy to lose sight of excited baby Kaiju just like human in supermarket. #ultraman #ultramanrising #netflix #vfx #ilm #tsuburaya

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