Bruno F

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Bruno F

Bruno F

@f_bruno_f

I make pictures and games. Get Replicated: https://t.co/ejkq7VZWoC…

Katılım Ocak 2020
109 Takip Edilen1 Takipçiler
Bruno F
Bruno F@f_bruno_f·
Sped up 2 hours of foggy sunrise live cam footage to 2 minutes. It moves like ocean waves
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Bruno F
Bruno F@f_bruno_f·
@TynanSylvester I think the results should be complex instead of the game systems. But designing simple systems to do complex results is hard. This is outside arcade design. Not many people can do that.
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Tynan Sylvester
Tynan Sylvester@TynanSylvester·
Game designers are too afraid of complexity. The ultra simple and obvious designs have mostly been done. You're gonna have to work at it now and make things that aren't obvious and that are too complex to stumble upon. That's where we are in history.
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Bruno F
Bruno F@f_bruno_f·
Relighting the entrance hall from the first Harry Potter game. It's pretty cool that a lot of assets can be found online from old games if one wants to take a look.
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Bruno F
Bruno F@f_bruno_f·
The game I made for a hololive game jam a few weeks ago.
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Bruno F
Bruno F@f_bruno_f·
Relighting the tea party scene. I didn't like the first attempt
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Bruno F
Bruno F@f_bruno_f·
Tea Party After Dusk. Rendered with Lumen in UE5. The secret to performance : foliage distance field meshes at 0.25 resolution scale.
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Bruno F
Bruno F@f_bruno_f·
@rafcolantonio The only major issue is the ridiculous system requirements. I imagine a lot of users cannot run the game because it uses tech that is unnecessary. They are trading extra sales for slightly faster dev time. I don’t understand why they wouldn’t at least target the steam deck.
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Raphael Colantonio
Raphael Colantonio@rafcolantonio·
Stalker2 is not perfect but it’s my Game Of The Year. The atmosphere, the brutality of the world, the survival, the free form exploration… Last game I enjoyed before this was BG3
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Bruno F
Bruno F@f_bruno_f·
@3ruyan I really like the atmosphere it has an almost dream like quality to it. Is it just extra bloom or denser fog?
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Yan ru
Yan ru@3ruyan·
#初音ミク
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Bruno F
Bruno F@f_bruno_f·
This is the real deal as it turns out lmao
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Bruno F
Bruno F@f_bruno_f·
A quick and dirty way to get the yaw of a HDRI sphere so you can rotate it in the viewport. #UnrealEngine
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Bruno F
Bruno F@f_bruno_f·
Tried out an Archviz asset pack. Rendered with Lumen. In terms of setup quality, I had to redo a lot. Link in description
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Bruno F
Bruno F@f_bruno_f·
Re-Lighting the Tokyo Stylized Environment asset pack. It is fairly well put together and looks amazing.
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Bruno F
Bruno F@f_bruno_f·
Revisited a previous scene with more realistic lighting.
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Bruno F
Bruno F@f_bruno_f·
@kuronerinka Happy Birthday! I loved your first game, looking forward to the next one!
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黒音りんか
黒音りんか@kuronerinka·
今日は誕生日だ… 相変わらず黙々とゲームを作ってる…
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Bruno F
Bruno F@f_bruno_f·
@3ruyan Looks great! Btw on the bottom picture there are some lighting artifacts. I don't know if you used lumen but if yes taking high resolution screenshots can result in black splotches. You can take multiple screenshots and choose the cleanest.
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Yan ru
Yan ru@3ruyan·
Early preview of my new game map, inspired by Tokyo Akihabara. I've been preparing for this for a year, just started working on the Unreal Engine part recently. #UE5 #gamedev #anime #3dartwork #animetokyo
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Bruno F
Bruno F@f_bruno_f·
@TynanSylvester The way you implement a design could facilitate further quality and creativity down the line and should be designed as well imo
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Tynan Sylvester
Tynan Sylvester@TynanSylvester·
Inception of new designs is high-skill: Insight, creativity, wrangling the endless options of the blank page. Core implementation is straightforward: Just get it working well. Refinement is high-skill: Seeing problems others don't notice, knowing when it's done.
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Bruno F
Bruno F@f_bruno_f·
@Ryo_Yambe_jp @sunmininn I love the comp and the brushwork detail is on point. One thing is you wouldn't light streaks and still cars on the highway at the same time as one implies long exposure the other the opposite
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Bruno F
Bruno F@f_bruno_f·
Slightly more creepy lighting in the dungeon corridor and stock zombies from mixamo.
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