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Quick update as we have started to push out marketing on "No Wer to Hide" - our Hide and Seek horror survival IP. This is an important game for FEAR as it's both a PC and mobile game built entirely by the internal $FEAR team.
This means it will be totally robust multiplayer optimised for cross platform play. Starting on PC and quickly being ported to mobile inc Google Play.
You can follow it's entire making @werwulfshow.
On a more exciting topic, most of the animation and creative assets were being worked on 16 months prior and the character IP is entirely hand drawn, crafted internally. We parked "No Wer to Hide" to work on Blood Realms. Now we are back building this game as a major viral IP for FEAR, Web3 and Web2.
It's a very unique game for both Web 2 and Web 3 as it features 2D hand-drawn character turnarounds in a 3D cartoon environment. It's also story driven with a dark comedy script.
It will also be the most extensive #hideandseek game available on mobile when launched due to the extensiveness of the environment and game play being developed while the stages and game direction is being driven by me personally who directed and scripted the entire Whack It series.
Personally I have a huge conviction behind this #horrorgame as it's one developed from my heart and not developed by some exterior hype driven narrative or any advisors, game directors.
I can't wait to share my vision and creation with Web3 this year and look forward to sharing more exciting creative assets and game play very soon developed by the FEAR team!

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