valko’s feral kuromi #valkoisloved

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valko’s feral kuromi #valkoisloved

valko’s feral kuromi #valkoisloved

@feralkuromi

GIVE ME BACK MY WOLF HUSBAND #valkoisloved #valkoisinnocent #wewantvalko

Wales, United Kingdom Katılım Haziran 2026
96 Takip Edilen37 Takipçiler
valko’s feral kuromi #valkoisloved retweetledi
☆オードリーAudrey☆
As a business owner myself in the anime and video game industry and someone who has worked with multiple companies in said industry, moreso than revenue itself, customer retention and new customer acquisition are arguably the most important numbers that indiciate sustainability and growth of an IP or company. It is extremely concerning to see that the amount of downloads for Love and Deepspace has gone from 50,000 or so at the time of Valko's announcement to under 20,000, even as low as 5,000 downloads a day. following his cancellation. Keep in mind these numbers are from the CN side, not even including global's numbers, which for some countries, the app isn't even in Top 100 or 200 or even ranking anymore. Looking at the CN download data alone, that is almost a 90% decline in new downloads percentage, which is a huge warning regarding the game's player base and the game's sustainability. In order for a live service gacha game to sustain and continue growth, they MUST find new ways to innovate and gain new players. This would have been possible with Valko as he is a new character that could attract customers who were previously not interested in the game to then compel them to download and try it out. It is especially important to note that releasing a new in-game character would be easy to garner audience adjacent players, aka, female players. However, following the statement of no more new characters ever, it is going to be very difficult for the game to attract new customers with the remaining five characters. Why you ask? Well, if the current characters had not attracted new customers previously, what would they need to do to then attract more players? I think that if Love and Deepspace chooses to not release Valko, the only way they can attract new customers is by doing collaborations with other IPs, such as Genshin Impact, Final Fantasy, Overwatch, Fortnite, etc. However, the player base is extremely different and not always female oriented, hence why I mentioned the importance of audience adjacent female players above, so even doing collaborations will be a significant challenge for this game, especially with the current audience reception regarding the game's communication and reputation. If they don't do new collaborations with other IPs, then they will have to push more for content creator marketing with large Vtubers or streamers, but that alone would not be enough to raise the game back to its previous numbers in the long run. Another alternative will be to do more risque content, but seeing as China has strong censorship rules following their stick figure marketing campaigns for "Lingering Lust," even that will be difficult to push out more of that similar content. Also, they would want to avoid over saturating those types of risque content because it would feel stale after the same type of content is redone over and over. Offering more in-game content, aside from a new character, could also possibly attract customers. However, they would have to really think about data optimization in this case because the game is simply far too large on phones. I personally think that having a console or PC version would be the easiest next step to get more customers to sign up. If Papergames is comfortable with the current player base number and does not want to grow further, then continuing as is would be fine without Valko. But I doubt that is what they hope to achieve. I hope they can figure out the current situation they're in and take the risk, re-release Valko, and see how much that will change in terms of revenue and new player acquisition. However, the decision ultimately lies with them. #ValkoIsLoved #ValkoIsValuable
☆オードリーAudrey☆ tweet media
Astrid 𓄿(Missing MLQC)-#VALKOISMYWOLF@DianaSylus

Downloading volume from when we see Valko's first look to today (in Chinese ios) #Valko #valkoismywolf #ValkoGlobalRelease #ValkoReturnTheSame #valko6LI #ValkoStays

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Leah
Leah@llillia__·
Zayne hating carrots in every universe🥕🚫
Leah tweet media
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astrid 💫🧚🏻‍♀️
astrid 💫🧚🏻‍♀️@lilyofthecosmos·
can we not fearmonger? papergames didn’t abandon mlqc!! it’s literally still running in china! it’s been going for the better part of A DECADE! 😭 global servers only closed (2 years after lads service) bc lack of players
astrid 💫🧚🏻‍♀️ tweet media
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真夏@深空🌟₍ᐢ. ̫ .ᐢ₎.。ƶƵ
エルフの王子さま👑 cr.涬子冰茶(Weibo) ⋆⋅⊱˖────₍ᐢ. ̫ .ᐢ₎────˖⊰⋅⋆ #恋と深空 #セイヤ #Xavier
真夏@深空🌟₍ᐢ. ̫ .ᐢ₎.。ƶƵ tweet media
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fairy ღ DON'T SPEND MONEY, BE STRONG RAF MAINS
please mentally prepare yourself for the official twitter to delete the valko posts every single one of them has a giveaway attached. that is possibly why they're still up. so if they disappear, don't freak out #ValkoIsLoved
fairy ღ DON'T SPEND MONEY, BE STRONG RAF MAINS tweet media
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reveusedeminuit
reveusedeminuit@reveusedeminuit·
CN girlies are typically very polite & prefer to keep the peace, so when the antis are toxic, ppl just ignore them. When those same antis came over here, I don’t think they were prepared for us to not give a fuck and instead call them out on all their shit. They were clearly not used to being challenged. #ValkoIsLoved #ValkoIsValuable #ValkoIsThe6thLi
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Al | アルパカ
Al | アルパカ@Alpackaaa·
Oh yeah, these are the same people that spread this dumb ass revenue chart around here on OUR platform to convince us that our voice doesn’t matter. They had this planned. They purposefully came over here and spread misinformation to try to get us to shut up. And when we didn’t buy it, they got really aggressive. Remember? #ValkoIsValuable
Al | アルパカ tweet media
amy • VALKO'S DIMPLE LICKER ⭐🍎🐾@littleststaramy

@Alpackaaa @Love_Deepspace Did you see that the new anti talking point is "actually, this data isn't even reliable"? 😂 They realized we weren't buying the bullshit about it actually being them boycotting. #BringBackValko #ValkoIsValuable

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݁ ˖Ი𐑼⋆ S H A S ˙✧˖°🐺 ⋆。˚
Just like Anime Expo, events like these are planned many months in advance and are under contract with third parties. Canceling them is not as simple as flipping a switch. They did cancel the event in CN, and that was precisely because the situation around Valko made it unsafe to hold it there. This collaboration includes newly recorded character voice lines, custom photo frames, and 65 specially wrapped machines across Japan. Voice recording, physical production, and nationwide distribution of 500 machines is not something planned in weeks. Furyu’s Bloomit platform was announced in January 2025. This partnership has been in the works long before the current situation. puri.furyu.jp/allnews/press/… Also worth noting: Infold hasn't even posted about this event on their social media. This was shared by Furyu, the company running the photo booth. This is their business partner fulfilling a pre-existing agreement. THIS IS NOT A TEST FROM INFOLD. If any of our sisters in Japan attend, I hope you have an amazing time. No one here will be called out for choosing to enjoy the game or the event. The boycott continues. We wait patiently for a positive response about Valko. Both things can be true at the same time. Keep fighting for our wolf. #BringBackValko #ValkoIsLoved #ValkoIsValuable
フリューのプリ【公式】@furyu_puri

⋱♡ 「#恋と深空」× フリュー コラボ開催決定 ♡⋰ 2026年7月20日(月)より、全国約500台の『Bloomit』にて「恋と深空」のプリコラボがスタート📸 カレと一緒に撮影している気分になれる、限定撮りおろしボイスナレーションも💗 コラボ期間:7/20(月)~8/31(月) #Bloomit #恋と深空プリ #フリュー

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