Florian Berger

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Florian Berger

Florian Berger

@flockaroo

i am, therefore i code - https://t.co/GTfGaq6Wxa - https://t.co/u1gDeucGSW - https://t.co/lPvWpq7fVM

Katılım Aralık 2014
411 Takip Edilen6.8K Takipçiler
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Florian Berger
Florian Berger@flockaroo·
vec3 q=vec3(0,0,1e4),v=FC.gbr-r.yxx*.3,p;for(float i,s,d;i++<53.;d=.2*t){for(p=q,s=6e3;4.<s;p=p.zxy-s*sin(p/s*6.3)*.05,s*=d=.8)p.yz*=rotate2D(d);d=length(vec2(length(p.yz)-1e4,p.x))-3e3;v.x+=v.x*step(7e2,q.x)*(1.1-mod(FC.y,2.)*2.);q+=sin(i)+v/r.x*d;o+=exp(-d*d/vec4(3,2,1,1))/i;}
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usr
usr@koehreless·
@flockaroo What kind of solver is this?
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Florian Berger
Florian Berger@flockaroo·
ahw, cmon what is this... encoded by slide rule?! ;-P
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Florian Berger
Florian Berger@flockaroo·
@Kirschdieb oh thanks a lot :) happy you like it ...physics of those horde-bots is still very rudimentary, but im on it ;)
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Florian Berger
Florian Berger@flockaroo·
@MRG_RRX thanks a lot! :) its all purely made from code, also the cars and the music. most of it done on the GPU in glsl-shaders in a self developed mini-application (...the whole game has just 6 MB by now ;-P)
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