Matthias Schmidt

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Matthias Schmidt

Matthias Schmidt

@flownepp

Material Artist | 18 years in the games industry | Award winning modder | Personal Account https://t.co/0Q9RN07dKV

Leipzig, Germany Katılım Nisan 2018
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Matthias Schmidt
Matthias Schmidt@flownepp·
This year i had the fantastic opportunity to work on my own Substance Source Signature Collection, in collaboration with the #Adobe #Substance3D team. It was a great honour and i enjoyed working on this large project where i had plenty of creative freedom. behance.net/gallery/236981…
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Matthias Schmidt
Matthias Schmidt@flownepp·
@Rawlala1 @FR3NKD He will follow in the footsteps of Sam Bankman-Fried. Mark my words. His scheme is on a much larger scale.
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FR3NKD
FR3NKD@FR3NKD·
I think I understand both sides of this AI debate. Is it just me?
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Matthias Schmidt
Matthias Schmidt@flownepp·
@Rawlala1 @FR3NKD Generative AI is causing a pollution of our society and culture that is unprecedented. Treating it like asbestos would be exactly the right course. I'm aware nothing will happen with a trillion dollars at stake. But lets see after bubble pop and with ppl like Altman in prison.
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Matthias Schmidt
Matthias Schmidt@flownepp·
@FR3NKD @Rawlala1 I don't think it can be stopped for as long as so much money is involved. The bubble must pop first. But then it can be properly regulated. We can't put it back in the box but we can treat all the unethical use cases like we treat slavery, asbestos or dangerous driving.
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FR3NKD
FR3NKD@FR3NKD·
Generative AI was trained on stolen data taken from the same artists who are at risk of losing their jobs because of it. At the same time I don't think it's possible to stop it, even if they make a law against this practice the AI companies will just buy the rights of a dataset and use it for training, it doesn't change anything, AI it's now a thing. I get that people are mad about it, especially illustrators and concept artist but I don't think a boycott can work because the general public doesn't care. We might as well find some silver lining and try to reinvent ourselves in this new world.
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Matthias Schmidt
Matthias Schmidt@flownepp·
@Pirat_Nation So much stupidity and brainrot in the comments. It was always the corpo greed ruining your games, including hopping on cultural trends. The same greed that now has ruined near all studios, jobs and the industry as a whole. The occasional blue haired dev had very little influence.
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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
A new survey shows that 44 percent of video game developers are thinking about leaving the industry. North America has seen the most video game industry layoffs by far especially in the United States and California. >Roughly 61% of all layoffs since the big wave began in 2022 have been in North America >California alone accounted for about 50% of global layoffs in the earlier years and still makes up around 27% of 2026 cuts so far. >In 2026 to date, 55% of layoffs have hit North America, compared to just 24% in Europe. >The GDC 2026 State of the Game Industry survey backs this up: 33% of U.S. developers reported being laid off in the past two years, higher than the global average of 28%. >76% of UK devs are now considering leaving games entirely.
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Matthias Schmidt
Matthias Schmidt@flownepp·
@Taikwy Look good tho if a bit busy. Maybe you don't need to redo everything, just simplify the background and remove or town down outlines from things like the rings to bring the overall contrast down?
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taikwy
taikwy@Taikwy·
i've realized too late that i've made this game's artstyle way too detailed. adding anything new to the project takes an unbelievably long time. at this point i'm considering redoing all the graphics to be simpler :/ #gamedev #indiedev
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Matthias Schmidt
Matthias Schmidt@flownepp·
@kiwitalkz I genuinely believe that AAA as we knew it is dead now. There will still be a handful of singular big releases every year but it no longer exists as a landscape or ecosystem that can tie together gaming systems and platforms and offer long term career paths to anyone.
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Reece “Kiwi Talkz” Reilly
So apparently 44% of devs are looking to leave the industry, that sounds a bit low personally. We are in the end game. I know a number of former devs from Rockstar, Retro Studios, Treyarch, Valve, Suckerpunch, Naught Dog etc. that have left the industry completely. There is a massive exodus of talent in the west. That’s why I say the next decade of game development will belong to Japan, China and South Korea
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Matthias Schmidt
Matthias Schmidt@flownepp·
@128_mhz When the character says something different then what is in the text. And in role playing games when the only available options don't align with what the character I'm playing would do.
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128 MHz
128 MHz@128_mhz·
What do you dislike most in game character dialogue? Specifically things that immediately make you feel "thanks for ruining the game atmosphere"
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Is this a 3D model?
Is this a 3D model?@IsThisA3DModel·
oh my God guys I'm dying how does he keep making it worse 💀💀
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Matthias Schmidt
Matthias Schmidt@flownepp·
@ClusterFive @sean_gause @GeorgeCrudo He no longer is relevant to 3D artists and his opinions are those of a hack. I used to consider him a big positive force for aspiring artists. He turned into the very opposite. Someone who participates in the demoralization campaign against them.
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Cluster5
Cluster5@ClusterFive·
@flownepp @sean_gause @GeorgeCrudo He created tons of useful tutorials back in the day. I learned a lot from him. It boggles my mind how anyone can call him an irrelevant hack.
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Matthias Schmidt
Matthias Schmidt@flownepp·
@FountainCartoon Very wrong assumption that the process means nothing. Case in point: That new Minecraft gAI generator. People awed at huge builds because of dedication and time ppl put in. Now a similar output can be created in a seond and it has no value and meaning. It's entirely unimpressive.
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John "F" Fountain
John "F" Fountain@FountainCartoon·
This epitomizes why pro-Gen #AI people are not only NOT artists, they’re not AWARE of what art actually IS. Art is not a “thing”… it’s an EXPERIENCE. You don’t “see” art, you FEEL it. You don’t “generate” art… you CREATE it. It’s pathetic. These people don’t even know what they’re missing.
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TDR@TheDutchRuler

You're putting a bad vibe to the world normal vs abnormal. I have a huge respect for artists and what they can do. But prior working hard is not really relevant. AI is also better in playing chess because it watched countless of games and it has learned to be better than any grandmaster who learned for decades. I worked hard to get here means nothing.

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Matthias Schmidt
Matthias Schmidt@flownepp·
@Stretchedwiener One has to be beyond extremely naive to believe that the most greedy people on this planet will be implementing Star Trek space communism.
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Wetterschneider
Wetterschneider@Stretchedwiener·
Companies are culling teams to reduce them to a few people using AI. To increase profit. Muck thinks those same companies will now pool that profit to pay the same people they just displaced? They didn't want to pay them when they were working. Now they'll pay them to not work? This fcking guy, man. He's promising a thing he can't deliver that doesn't stand up to a moment of scrutiny. He's a grifter. This is part of his grift.
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Matthias Schmidt
Matthias Schmidt@flownepp·
@IsThisA3DModel I still don't get how artists are even supposed to adapt, if they want to remain artists. The slop guru himself pointed out that the person using this tech will do what is trivial. That is the opposite of what makes you an artist or what artists want to do.
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Is this a 3D model?
Is this a 3D model?@IsThisA3DModel·
imagine talking about NFTs in this context and thinking it helps your point...
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Matthias Schmidt
Matthias Schmidt@flownepp·
@EZE3D I hope so too. But my worry is that as soon as some of them become succesful the vultures will come and buy up everything left and right again.
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Eric Bourdages
Eric Bourdages@EZE3D·
@flownepp Corporate entertainment is cooked 100%, but I see a large potential for small to mid size teams and projects which hopefully will make some room to provide opportunities to fresh blood.
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Eric Bourdages
Eric Bourdages@EZE3D·
It's vital the entertainment industry doesn't abandon entry level jobs. Interns & juniors are eager to learn, quick to grow & often go above & beyond. They also help seniors stay sharp in their field. Studios need a healthy balance of experienced mentors & new talent to foster!
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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
Microsoft is facing fresh questions about the security and privacy of Windows Recall. The AI-powered feature on Copilot+ PCs periodically captures screenshots of a user’s screen and stores them locally. This creates a searchable record of everything viewed or typed. Microsoft redesigned Recall with encryption, secure enclaves, and Windows Hello authentication after earlier criticism. Security researcher Alexander Hagenah has now released TotalRecall Reloaded, a tool that can extract and display the captured screenshots and data. It works by injecting into the process that renders Recall information after authentication. Microsoft says the tool does not bypass its protections or represent a security vulnerability, as it requires the device to already be unlocked by the user.
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IGN
IGN@IGN·
The folks at @GamesIndustry spoke with Call of Duty and Dead Space veteran Glen Schofield about what went wrong with AAA games, and how he thinks AI could help to bring it back. bit.ly/4taw1Xt
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Matthias Schmidt
Matthias Schmidt@flownepp·
@MjTheHunter Totally not underappreciated but play Cairn if you haven't. That game doesn't let me stop thinking about it even weeks after finishing it.
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MJ
MJ@MjTheHunter·
Give me some recommendations for under appreciated indie games. Need something new to play 🙏
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Matthias Schmidt
Matthias Schmidt@flownepp·
@thomasmahler Genuinely new ideas are extremely rare. The human genius is that we can take a simple idea and expand on it to the nth degree. The simple LCD handheld games from 40 years ago became AAA games in just a few decades. Stereoscopic still photography from 100 years ago became VR etc.
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thomasmahler
thomasmahler@thomasmahler·
In my recent talk with Chris Wilson I mentioned that the ARPG genre was born because Dave Brevik at first tried to copy X-Com and how one developer trying to copy another and then putting their own twist on it is often how powerful new ideas are born. But I've recently looked at my prototypes from the last 15 years and you can see a clear inspirational starting point in basically all of them - so my approach wasn't that I 'often' did this, but I basically always did. And now I was wondering if I can actually think of any successful game in the past 30 years or so that didn't get some influence from others and frankly... it's exceedingly rare. I thought about it for a few minutes and only came up with Tetris and Katamari. And even that isn't quite fair because Tetris was obviously inspired by Pentomino. So not a videogame, but still a game. And now I've found out that even Katamari was inspired by a japanese sports game named 'tamakorogashi', where students roll a giant ball. And by the way, this applies to all arts in general. When Kurt Cobain first designed the sound for Smells Like Teen Spirit, a track that back in the 90s was seen as introducing a whole new sound, his starting point was to write a song that the Pixies could've come up with. So... unless someone here can come up with an absolutely original game that was made in the past 30 years, I think we should all think long and hard about what this means. Are humans actually incapable of coming up with new ideas that aren't inspired by what came before? Are we all - for lack of a better term - just pattern matching? 🤔
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