foggedftw2

4.7K posts

foggedftw2

foggedftw2

@foggedftw2

Trynd main https://t.co/4XmWr0qZTW ❤️@emmyleeec https://t.co/lcYBjNUk1f Business inquiries email me at [email protected]

Katılım Mart 2017
382 Takip Edilen26K Takipçiler
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foggedftw2
foggedftw2@foggedftw2·
Been working on a website for a while to provide a comprehensive "cheat sheet" for every matchup with tryndamere top. go check it out on foggedftw2.com This guide will give you the summoner spells/starting items/runes/tips and tricks + build for every matchup!
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foggedftw2
foggedftw2@foggedftw2·
what is riot doing about these ai bot accounts? they just add me after every game i play and it pisses me off and there is not any counterplay
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foggedftw2
foggedftw2@foggedftw2·
@RiotPhroxzon will this change make balancing in high elo better or is this just a #'s thing to make people feel better about gaining more lp
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Apex LP Gains Hey everyone, We’ve had a lot of attempted changes to resolve some of the root issues with the Apex experience this year. Some have worked OK and others haven’t worked as well. We wanted to shine a light on changes that are going out (hopefully) today and how we’re going to approach it for the near term and wanted to apologize for the experience that people have been running into so far. Does every region have negative LP gains? - Less than 5 of our 16 regions are having negative LP gains in Apex right now, and they’re to varying extents - Some of those are experiencing it consistently and others, just a little bit, and most, none at all Is Aegis of Valor causing this? - We don’t see any long term impacts on LP gains caused by Aegis - Especially given that the majority of regions are functioning completely fine What’s going on then? - Masters being more achievable this Season & the best players getting stronger as the years go on is expanding the gap between the bottom of Master and the top of Challenger. - The addition of Challenger duos made it more challenging to balance some of these games - While we took pre-emptive mitigations to reduce the impact of things like Rank 1 & 2 duoing together, they weren’t powerful enough and resulted in the best players catapulting further ahead - The rollout of our improved Matchmaking and better balance to duos (this is now Live in every region); does a better job of balancing duos and balancing autofills to make Apex matches more balanced in over 90% of cases, but there is still work to be done when the very best players are duoing together - In the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high, which combined with the above issues has led to a less than ideal apex ladder experience Are you going to reset the ladder? - There are some set of people who are really vocal about resetting the ladder; we hear the concerns and are taking them seriously - At the same time, there are a lot of players who will find it very frustrating for all their progress to be reset and while some players will be happy we reset it, others will not, so we’re continuing to evaluate The changes we’re making - To reiterate, in the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high - The closer you get to the top of the ladder, you need a higher and higher winrate to climb. - ie. As a player gets closer and closer to the cap, their gains will approach +10/-30 - We’re going to remove this cap, which will unbound LP on the top end and result in the very best players being able to play and climb to pretty high LP values (+30/-10LP until they start to reach where they should be) - It will also make LP gains for the entire Apex ladder more stable, but LP cutoffs for Grandmaster and Challenger will also increase when most players no longer have negative LP gains - We expect most regions to reach peak LP’s of around 3000 and in some of the top end cases, close to 4000 - Grandmaster and Challenger are meant to be very difficult to achieve and it’s intended to be challenging to get there (in the same way that an Emerald player should look at Diamond and feel like it’s going to be difficult to achieve) - At the same time, we’ve heard your feedback that hitting these ranks feels too daunting and grindy (though there is an expectation that the peak ranks in a game are going to require more dedication to keep, we need to strike a good sweet spot here) The future - Us making climbing at apex less daunting caused us to add Grandmaster several years ago and we’re nearing some of those feels now; the skill gaps in Apex are getting too big - In some regions also, the number of Grandmaster/Challenger slots being too low for how big their region is is also contributing to the cutoffs being very high (EUW being a notable example) -> curious on thoughts on increasing this - We might also reconsider the top end of how much LP you can gain per win, but need to be considerate of how much this incentivizes smurfing - Changes to systems like these are a natural part of League being a long-lived game and having growing player skills over time Thank you for being patient with us as we fix all the things and we’ll continue to work to make the top of ladder climbing experience the best it can be.
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foggedftw2
foggedftw2@foggedftw2·
i cant wait for the screen shots of 4000 lp difference in high elo to start popping up lol
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foggedftw2
foggedftw2@foggedftw2·
testing some different trynd builds with attk speed ratio buff! come check it out live twitch.tv/foggedftw2
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foggedftw2@foggedftw2·
stream on! climb to challenger
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foggedftw2@foggedftw2·
i can't believe they are buffing this broken champion (tryndamere) lol. ill show you how broken he is, live now twitch.tv/foggedftw2 also i stream on kick too
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foggedftw2
foggedftw2@foggedftw2·
How does bam’s 83 points affect lebrons legacy though ?
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foggedftw2
foggedftw2@foggedftw2·
This heat game has got to be the biggest stat padding I have ever seen and I am ALL for it. So hype
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foggedftw2
foggedftw2@foggedftw2·
I think SpongeBob has the best intro of all time
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foggedftw2
foggedftw2@foggedftw2·
Just had a capri sun for the first time in 25 years and it’s so garbage actually. How did I ever drink it?
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foggedftw2@foggedftw2·
@scarra I can’t wait for this actually it’s gonna be sooo good
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foggedftw2
foggedftw2@foggedftw2·
I am so blessed and so happy. My wife and I thought this day would never come, 2 subathons later, the first that paid for IVF and the 2nd that spoiled the heck outta him (112% of our registry purchased by my community) Henry is here
foggedftw2 tweet media
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foggedftw2@foggedftw2·
@step1v9 How can I even send viewers to you if you don’t post more YouTube videos for me to watch on stream
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step1v9
step1v9@step1v9·
dude stop sending these viewers to my stream @foggedftw2
step1v9 tweet media
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foggedftw2
foggedftw2@foggedftw2·
what if tryndameres buff is that they set tryndameres health bar to 10% instead of 30/50/70, with level ups going from 5%, 7.5%, 10%
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foggedftw2
foggedftw2@foggedftw2·
tryndamere is getting buffed and im very concerned about his potential power levels lol
Matt Leung-Harrison@RiotPhroxzon

Patch 26.3 Preview! This is a huge patch after we've had a bit of time to assess how things have landed and things have taken some time to settle. Will go more in depth about champion changes tomorrow, especially the jungle changes. Ranked - We're triaging a few things related to Apex negative LP gains that we're seeing in a few regions (+17/-23 kind of things) - We're also looking at some duo queue adjustments for literally top 20 challenger levels of duos to make those a bit more balanced - As a reminder, these things that we've been posting about recently with the Ranked ladder don't affect 99.9% of Ranked players, but matter a lot to the Masters+ crew and we're still trying to fine tune behavior here - I'm going to write more of a detailed Masters+ retro about some of the considerations that went into the changes this year as well as some of the follow up changes we're doing in a few days, especially after validating some of the hunches for the cause of the negative LP gains Game Metrics - We've seen game snowballiness continue to stabilize lower than Season 15 values - Game times are also coming down a bit back to S15 values - As discussed in a previous preview though, players feel like downtime is down and so feel like the game is faster. On the flip side, there are many players saying that this Season feels really fun and part of that is due to how much action is going on - We're going to let it ride a bit though, as it seems like players are getting used to a new normal here and at least a good portion are finding it more fun - What we are changing though is how much players are worth for repeat kills on a player who is not worth that much; we reduced this in 26.1 but are pulling it back a bit - At the same time, we're investigating what communicating this state looks like on the scoreboard, but have a pretty strong aversion to cluttering up the scoreboard with a lot of exact numbers; nothing to share back yet on that front, but doing some investigations Towers & Objectives - There's been a lot of discussion about how threatening first Baron is and also a bit about how much damage junglers do to objectives - We're not planning to change a lot here on 26.3, but may change some of these dynamics for 26.4 after observing more Vision - With early game faelights and slower first clears, early ganks have been a bit harder to come by - We're pushing back early game yellow trinket cds back to S15 values (170 >>> 210s) to make warding a bit less "free" and early ganks a bit more successful on average Items - There will be more detail on the item changes tomorrow with full preview, but I just wanted to talk about 2 ahead of time - Actualizer (which is currently only a Ryze item) is getting a buff to be viable on more users. At the same time though, Ryze is getting nerfed - The entire package is intended to be a net negative to Ryze and he's getting nerfed indirectly by a lot of changes this patch - Dusk & Dawn has been a super hot topic! - We don't think Dusk & Dawn is overpowered overall, but there are champions that synergize very well with it that will ultimately be hard bound to it - This is totally fine though; plenty of champions love and are hardbound to certain items and we hope that D&D is one of those that those users find very satisfying - This is ultimately why we're choosing to nerf the champions that predominantly purchase the item, while still leaving it viable for the fringe users - Having said that, we think the item power budget and shape is a bit off - D&D was intended to be less damage-y and more bruisery than its other AP sheen counter part - Lich Bane - We're adjusting its profile (+HP, -Damage) to better suit this

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TastyPotatox (Alpha Mundo Main)
TastyPotatox (Alpha Mundo Main)@Tasty_Potatox·
@foggedftw2 @step1v9 I want to go back to playing Tryndamere this season. I am tired of getting pissed inside of by Fiora Aatrox on tanks. It's been only 10 years since I played 2000 games + on him. Can a 32-year-old man get a bit of guidance on Discord, preferably not on stream?
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