folyqa

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folyqa

@folyqe

ESCAPE WILL MAKE ME GOD

Somewhere in the Heavens Katılım Nisan 2019
489 Takip Edilen734 Takipçiler
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folyqa
folyqa@folyqe·
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folyqa
folyqa@folyqe·
@BFragequitter20 It's certainly one of those games yeah, I'm not big into the factory building shit but it even got to me and played it for like 40-50 hours or something, time really can fly with it
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Ilario
Ilario@BFragequitter20·
@folyqe I've been avoiding it all these years precisely because I know it'd be bad for my mental well-being
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Ilario
Ilario@BFragequitter20·
I love how in Starfield you can spend tens of hours building a multi-planet, integrated supply chain to automatically extract raw materials, process them and build hundreds, even thousands of components per hour which you can do fuck all with
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JoeLongBalls
JoeLongBalls@JoeLongBalls·
And the guy at the beginning of your story was still right
Anish Moonka@anishmoonka

Uncharted 4 almost got killed at year three. A guy from another Naughty Dog team played it and said "this game sucks" in front of the room. Corporate threatened to pull funding. The original creative lead walked out. Two new directors took over and threw out eight months of finished story to start again. 200 people worked on this game every day for five years. On PS4, Drake's face had 1,200 individual moving parts. The PS3 version had 250. They built him 800 different facial expressions. The third game had 120. His climbing animations alone took up more space than everything else Drake could do in the previous game combined. The game has about 1,000 little story scenes that play between the action. One single animator made 120 of them. The whole main game runs about 15 hours. Some of the work was strange. Drake's chest hair moves in the wind because someone realized the grass animation code worked on hair too. They left it in. Animators went to a climbing gym to figure out how a person shifts weight on different ledges. In the game, Drake's fingers come together on small handholds, and his whole body shakes when he's reaching too far. Climbers do that. The cost was real people. The team pulled 12-hour-plus days through the final stretch. After the game shipped, 14 of the 20 designers below team-lead level quit. The game director took extended time off and never came back to the studio. He said he would never make another Uncharted 4 because they had "lived through that." The game sold 18 million copies. It still has an average review score of 93 out of 100, ten years later. Clips of the gameplay still get compared favorably to PS5 games launching right now. That kind of polish is what 200 people grinding for five years on one project buys you. 70% of the design team walked out after launch.

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Green Man Gaming
Green Man Gaming@GreenManGaming·
Once again, our mascot Alf has downloaded some low-quality JPEGs... 🙄 Can you help him out by naming these pixelated characters?
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Lance McDonald
Lance McDonald@manfightdragon·
Hugely terrible DRM has now been rolled out to all PS4 and PS5 digital games. Every digital game you buy now requires an online check-in every 30 days. If you buy a digital game and don't connect your console to the internet for 30 days, your license will be removed.
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Nightwalk
Nightwalk@_nightwalk·
@folyqe On a blackboard in a maid bar in Akihabara no less
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UnBoxPHD
UnBoxPHD@UnBoxPHD·
Queen Markia on Elden Ring Set!
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Masuku
Masuku@MissMasuku·
I gave the Doll her squid
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