Forever08

128 posts

Forever08

Forever08

@forever08k

Katılım Mayıs 2022
109 Takip Edilen47 Takipçiler
Forever08 retweetledi
Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
#E2V1 0.3.6.2 is currently deploying. It include new improvements to the global water interactive system which should resolve issues Players experienced after instant teleportation to any location on Earth🌍✌️ earth2.io/news/e2v1-upda… We also implemented numerous updates to a number of core inventory & item management systems in anticipation of Reality Thread 7, but also to fix some remaining issues since Reality Thread 6 & to ensure it is more robust for long term development. We have been working on the 0.3.6.2 updates while also focusing on Reality Thread 7 features. Please check the article above for further details, but the main updates in this version are: 1⃣ An additional fix release for water detection after teleporting, along with fixes for additional water detection issues. 2⃣ Fixed an issue that caused crafting recipes to fail sometimes. 3⃣ Fix #2 above resulted in a further rework of most existing Character systems. These changes improve overall system reliability and also update systems in preparation for Reality Thread 7. 4⃣ An additional fix applied to the invisible leg issue affecting some Characters. 5⃣ Inventory logic adjusted so: • LMB moves a single item • RMB moves all items This is now universal across all systems and applies when swapping items between Inventory, Foraging, Crafting and Mentar Storage. 6⃣ Action Bar “Use Item” logic updated to improve syncing with backend services. Players may notice a small delay between item usage. This delay is expected for now and will be refined further as part of a UX improvement pass. 7⃣ Added the ability to manually resync Character Inventory. This is not required during normal play as syncing occurs automatically, but the manual option exists for cases where unexpected item display behaviour occurs, allowing Players to attempt resolution themselves. 8⃣ Fixed several spatial sound effect (SFX) issues. 9⃣ Additional bug fixes and general improvements. The global water system is very complicated & the updates to the core inventory systems are not trivial, so there may be issues QA has missed over the past 2 weeks of testing, so as always please be patient with the team, report any problems & we will monitor the release closely & fix any issues that may arise. #Earth2 #Metaverse #E2V1 #OpenWorld #PlayerDriven $ESS #PreAlpha
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
What better way to start 2026 than with Reality Thread 6 coming online inside #Earth2🌍✌️ Wishing everyone all the very best for 2026! 👉earth2.io/news/reality-t…👈 Just over 2 weeks since Reality Thread 5 release, did not take a single day off during the break but instead focused on getting #RT6 out as quickly as possible with some of the key team members who worked through with me🙏 There is a lot packed into this release, more than I had expected, but as always it's rewarding to see it go live! I get excited every time we release a Reality Thread - such a good feeling! Remember these releases are typically spread across E2V1, multiplayer, API & BE systems being deployed without any downtime, so please give the team space if any issues arise! 🍜 Chapter 3: Cooking & the Cooking Pot Set 👕Clothing craft & equip system goes live 🕺New emotes & an updated emote wheel UI 📒Inventory, Mentar Inventory & Action Bar stability improvements 🌍Global Property Sync system overhaul for faster feet on ground 🎖️Continued Badge Holder access expansion 🔎 Discovery, runes & previously hidden systems explained Hope everyone enjoys the updates! As always we will monitor & fix any urgent issues that arise. Just be aware that some of the new recipes may appear progressively over the next few hours as we gradually release them, so if you're not sure how to craft something, it may be because we have not released the recipe yet. #Earth2 #Metaverse #Chapter3 #RealityThread6 #OpenWorld #E2V1 $ESS #PlayerDriven
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
#Earth2 Reality Thread 5 is coming online🌍✌️ Another big Earth 2 release spread across E2V1, multiplayer, API & BE systems being deployed without any downtime, so please give the team space if any issues arise! earth2.io/news/reality-t… The implementation that took up the most time for this release by far was the foundation for the Global Building System, which will pave way to all building placement systems inside E2V1. So that took up a little more time than expected but we're very excited for it to go live now so we can monitor & improve on it. The teleportation system was also a feature I knew that would be complicated & time consuming to implement, which is why I initially flagged it for a later release, however, I wanted to get it out now as it paves the way for upcoming features & also makes community meet ups a lot easier to participate in. It is incredible to look back & realise we have kept our multiplayer & server integration systems live for the E2V1 pre-alpha for 116 days straight now. Over 99% uptime with multiple hot releases & next to zero downtime .. for a Pre-Alpha!! Really proud of this! In addition to the above you will notice there are numerous other feature releases, too much to cover so be sure to check out the article! #Earth2 #E2V1 #Metaverse $ESS #PlayerDriven #RealityThread #OpenWorld #Explore
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
#E2V1 0.1.4.1 is now live for testers. For more details check out the full article below🌎✌️ ➡️earth2.io/news/e2v1-upda… This update includes major improvements to the E2V1 multiplayer location system. Internally QA has actually tested 21 versions over the past 3 weeks leading up to this release - so it has been really intense. While this update is not a stand alone Reality Thread release, other team members have continued working on Reality Thread 5 so some parts of Reality Thread 5 are included in this release, though notably not any major parts. Thanks again to all of our Pre-Alpha testers, your test data, reports & streaming helps us to identify, resolve & improve issues inside #E2V1, fulfilling the exact purpose of having a Pre-Alpha tester group & most importantly continue building on & improving #E2V1! Once this version is stable we plan to release access for the remaining testing group waiting access and then we will turn focus on initiating releases to badge holders & the release of Reality Thread 5. There are still a few Reality Threads I want to release this year so fingers crossed all runs as smoothly as possible. #Earth2 #Metaverse #Update #E2V1 #OpenWorld $ESS
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
Heads up that #E2V1 v0.1.3.3 has just been released for closed #PreAlpha testers 🌍✌️ This update involves a some fixes & updates made by the team over the past 24-48 hours which will be officially listed in the #RealityThread4 when it's released. But the main reason for this release is to unlock the glider to testers before it is officially released with crafting. Testers can activate the glider using the F hotkey for now, but when crafting is released it will be an item available in inventory after you craft it. Just a note, if you are on version v0.1.3.2 & come across another #Player floating through the sky (who already updated to v0.1.3.3) then you know why 🪂 #Earth2 #E2V1 #metaverse $ESS #PreAlpha #testing #multiplayer
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
Authoritative server based in Singapore, me in Australia with 19ms ping & our QA ( test #3236 on screen) with 300ms ping in Europe. Just sharing this as a quick example of the results we have experienced in QA regarding the interpolation smoothness we mentioned in our latest article. earth2.io/news/reality-t… To experience this kind of smooth responsiveness when I am connecting in Australia, to a server in Singapore playing with someone in Europe, is pretty cool. These are the type of results we've experienced in QA & hopefully most testers have a similar experience, but that is the whole reason of the Pre-Alpha state, to test different PC & network environments, and then identify any issues, fix & improve. We are going to test different server locations, starting with Singapore, and it would be useful to see how say a group of testers from Europe experience multiplayer on the Singapore server, a group between America and Europe, a group based only in Asian / Oceania. Remember, this specific multiplayer system we are testing now is for the open world of #E2V1 & will mainly be for interactive experiences that will not always require fast responsiveness meaning people from different locations around the world can interact without too much risk of losing out on something if they have a slightly higher ping. For experiences that involve PvP & even some Co-op PvE type experiences, we will run dedicated services for the specific group of Players participating, with options to select regional location, as those experiences will obviously require lower ping, more responsiveness and so forth. This has been covered briefly in the past but just reminding people again who may have missed that or forgotten. Final reminder, if someone has a really bad internet connection & high ping they will glitch - we can't control how good someone's internet connection is. For those testing together who decide to do a live stream or even record then post later after editing, please try to share details about your ping, FPS (displayed constantly in the lower right corner) in stream or recording and also back to us via the usual tester reporting avenues - we appreciate it🙏 🌍✌️ Not that I should really need to say anything as most people would know, but remember X only supports up to 1080 format, I think they actually force 720p, so the quality of the footage I have shared has been reduced to 720p by X. #Earth2 #metaverse #multiplayer #openworld #E2V1 $ESS #prealpha
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
After years of R&D + months of relentless work through Q2, super excited to finally share a detailed breakdown of the very first playable #E2V1 release! 🌎✌️ 🧬Character Synthesis v1.0 🧳 Inventory System v1.0 🌿Foraging v1.0 🎧 Immersive Audio v1.0 🕓 Day Cycles v1.0 ❄️ Seasons v1.0 ❤️ Character Vitals v1.0 🎮 Action Bar v1.0 🌐 Multiplayer server-side architecture 📜 Quests v1.0 (website deployed) Check out the full article here with a detailed breakdown on each & every aspect, plus some insight into what's coming next: earth2.io/news/e2v1-chap… I know I was a little quiet throughout Q2, as was #Earth2 in general, but it's because we're so busy designing, implementing, testing, building. Remember, we are still in Pre-Alpha & this will be our first playable release of #E2V1, probably our biggest software release to date! We are still a few days away on the build, just fixing a few known bugs, mainly bugs around the new inventory system, specifically regarding management between the Discovery Box & the Inventory. The article explains the purpose behind testing, so our expectation is for #Players to stay close to their properties to test a few things out because you will be prone to dying easily the further you stray, especially if you don't have a natural water supply close by & food to forage & sustain you. I guess some might be up for the challenge to see how far they can go but that is not our expectation for this initial #RealityThread release! Apparently the article is a 60+ min read (according to our news article publishing tool) so make sure you have a spare moment when you dig in! Though we know it will be buggy, as expected, we are so excited to see #Players running around inside #E2V1 & streaming. It's only the beginning! #Earth2 #Metaverse #E2V1 #PreAlpha #OpenWorld #Chapter1 #RealityThread1 $ESS
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
Don't miss the final #LimitedEdition character skin drop leading up to the #Earth2 early access #Chapter1 release! A community design submitted skin (congratulations @MegaFrontman!) which our talented team modeled to life in 3D, ready for use in the #Metaverse 🌎✌️ These #LimitedEdition character skin drops are all we've released to date, so people have gotten used to them, but just a reminder that in the future any new #LimitedEdition character drops will be a lot fewer & farther between once #E2V1 is live, reserved mainly for very special events or collaborations. We want all #LimitedEdition drops to be become more rare & sort after as the platform grows. As mentioned in the past, we will move to a more traditional style system releasing character skins with unlimited editions that are only available for limited times throughout each year. There are a few other important points we'd like to share before the first variation drops: 1⃣ For this drop $ESS skin options will be based on a fixed $0.06 $ESS value. 2⃣ As mentioned in the past, any #LimitedEdition skin drops that don't sell out could be released again in the future until they sell out, but only after the #P2P skin trading store is live. 3⃣ #LimitedEdition skins that have not sold out & are released again will be at least double their original release sale price, sometimes more depending on which skin it is. So it's ok if skins don't sell out, they're just something available for early supporters. 4⃣ The last remaining Luna skin, not yet released, will be released at a future date, which could be any time. 5⃣ We know we still need to release the Cybercore-X weapons. 6⃣ There might be a one or two surprise drops throughout this final #LimitedEdition release 7⃣ How freaking cool is this Cheok Jun-Gyeong #skin! The Korean community requested it and #Earth2 delivered! When you consider the fact that #Players will be able to use these skins not only on their Characters but also on their #NPCs, these #LimitedEditions may be in higher demand & rarer as the platform grows. en.wikipedia.org/wiki/Ch%27%C5%… Some very cool history behind this historic #Korean figure & it will be very cool to have him roaming the #Metaverse! #Earth2 #E2V1 $ESS #Metaverse #OpenWorld #cosmeticskin #Collectible
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
Wishing you all a very Merry Christmas🎄 I hope that everyone manages to spend some quality time with family, friends and loved ones today & over the holiday season🙏 Keep safe!
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Forever08@forever08k·
Earth2 ! the metaverse platform for the next Generation!! Good luck to you!!! #Christmas #Earth2
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
Welcome to Vol.5 - the final in the Megacity & Tile Art series (for now)! There are some really impressive projects in this one so highly recommend checking it out 🌍✌️ 📔earth2.io/news/megacity-… The new article above has more details, but here are a few things to keep in mind about the footage from this series: All footage has been recorded in real-time, directly from our 510,072,000 km² digital Earth, a geologically accurate 1:1 scale replica of the real world. The technical achievements behind this showcase are a testament to the power and possibilities of the Earth 2 engine. 1⃣ Perfectly Positioned Tiles on Geologically Accurate Terrain This footage highlights the precision with which thousands of Player-owned tiles and flags are displayed simultaneously on screen in real-time. The terrain you see in the footage is not procedurally generated terrain but rather geologically accurate terrain formations where each tile is mapped with exact precision, matching real-world topography. This alone is a feat that required extensive technological development and remains a standout feature of Earth 2. 2⃣ Streaming Thousands of Tiles in Real-Time The ability to stream thousands of approximately 19x19m tiles in real-time, with perfect accuracy, and each with their own set of datapoints which help to display property borders, flag types, location details and ownership. The footage demonstrates how our engine can handle immense amounts of data while maintaining seamless performance with aesthetically acceptable visuals. This level of precision ensures that every Player’s property is displayed exactly as intended, even when viewed from impressive view distances. 3⃣ Impressive View Distances from High Altitudes The footage showcases Player tiles rendered and streamed from well above the Earth’s surface, providing breathtaking perspectives on large-scale megacities and tile art. The ability to seamlessly display this scale and accuracy at such altitudes demonstrates the robustness and scalability of our evolving engine. 4⃣ Terrain Collision, Biomes & Property Data In each megacity featured in the footage, we try to highlight several key technological achievements. The camera typically zooms in, placing an avatar or vehicle onto the terrain, showcasing the ability of our engine to handle real-time interaction with geologically accurate terrain. While moving in real-time, we toggle various systems such as biomes (trees, bushes, grass), seasons, flags, and property data, demonstrating the seamless operation of these massive data systems in real time. This process highlights not only the precision of the engine but also its power and responsiveness. Viewers can see the terrain collision which enables avatars or vehicles to be placed anywhere in the 510,072,000km2 world and interact naturally with the environment. This terrain collision demonstrates a strong foundation for future gameplay mechanics. Additionally, during avatar drops, we demonstrate further interactivity with features such as Cydroids. The avatar’s plasma gun or rocket launcher can target and engage these entities, as well as interact directly with the terrain, emphasising the engine's ability to manage dynamic, real-time interactions while rendering massive datasets like biomes, terrain and property details. Further Thoughts While some of the capabilities mentioned above may appear standard in general game development, their implementation within a 510,072,000 km² geographically accurate map presents significantly greater challenges. Earth 2’s ability to achieve this emphasises the innovation at the heart of Earth 2’s development and demonstrates the platform's technical sophistication providing a glimpse of the possibilities that await Players in the vast, immersive world of E2V1 as our team continue to develop, expand and improve. #Earth2 #Metaverse #OpenWorld #Megacities #TileArt $ESS #Essence
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
Check out #Earth2 #Hordes Combat Mechanics #Vol2! The article contains more details about the video so be sure to read it 🌍✌️ 📔earth2.io/news/combat-me… 📽️youtu.be/jMQm_qdzEjs A few things to please consider: 1⃣The footage shown in this video represents work-in-progress updates to Earth 2’s combat system. 2⃣This is not the only thing we are working on, other team members are working on other tasks and updates as well. 3⃣These features are still under development and are not polished or finalised and we expect them to improve. 4⃣This is not the only thing we are working on, other team members are working on other tasks and updates as well. 5⃣The purpose of this footage release is to provide our community with an inside look at what some of the team members have been working on in relation to the combat mechanics and the progress they’ve made. 6⃣This is not the only thing we are working on, other team members are working on other tasks and updates as well. 7⃣This footage was taken about 6-7 weeks ago, the team has made more progress since then. 8⃣This is not the only thing we are working on, other team members are working on other tasks and updates as well. 9⃣Combat Mechanics Vol.3 is pretty cool & introduces a new weapon + showcases the "specific feature I wanted which has already brought out a few chuckles during playtests" - this feature basically transforms the entire combat mechanics, you'll see in Vol.3. 1⃣0⃣ This is not the only thing we are working on, other team members are working on other tasks and updates as well. 1⃣1⃣ This video does not mean the initial #E2V1 release is delayed. I still want that live in Jan. 1⃣2⃣This is not the only thing we are working on, other team members are working on other tasks and updates as well. Please read the article!!! This footage, or the concept or #Earth2 #Hordes does not mean any long term visions for #Earth2 have changed, I am just focused on increasing #utility for #land, $ESS & #Resources while also developing systems we're going to need long term anyway. I still want to focus on the next steps of the #EcoSim next year while also having some fun, interactive, hands on #3D game loops live inside #E2V1. #Earth2 #Metaverse #E2V1 $ESS #Hordes #MiniGame #development #OpenWorld
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Forever08@forever08k·
@theshaneisaac A country belongs to the people. It is because I have a sense of ownership that I am the owner of freedom. Playing #Earth2 and supporting and enjoying development comes from the sense of ownership that the owner of #Earth2 is myself. So the answer is the Owner.
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
Lest We Forget.. thank you for your service and sacrifice that we may be free and in turn bring freedom to others. --- Art or treasure with y'a prize of old' the first will claim the plates of gold. ---
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
Welcome to a little series we're starting that showcases parts of the creation process for #Earth2 custom made 3D assets. The article goes into a lot more detail on the steps taken so check it out! 🌍✌️ 📔earth2.io/news/creation-… 📽️youtu.be/LpjKikpFyuw Few things to remember: 1⃣ this is just a little series we're sharing to showcase some of the work that goes on behind the scenes to bring things to life, which also acknowledges the hard work our #3D team put into creating these assets 2⃣ we asked our #3D team to record footage on some of the assets they work on, I think there was about 7 hours of footage for the skeleton video and I know some of the other videos had over 60 hours of footage. Our video team condense it down into a few minutes played at speed to showcase 3⃣ just because we are showcasing this now does not mean it's what the team is actively working on, nor does it mean it's the only thing the team has been working on. This footage was recorded months ago. 4⃣ just check out the video and article if you're interested, and enjoy knowing that #Earth2 is dedicated to creating its own assets and IP for the long haul! Over time, hundreds (maybe even thousands) of these creations will populate #E2V1, paving the way for more experiences and deeper immersion. Sometimes people miss the big picture and can't see the forest for the trees.. these are all steps #Earth2 #Metaverse $ESS #creationprocess #series #stepbystep
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Forever08@forever08k·
@theshaneisaac Defending freedom means… By owning #Earth2, mining and trading are created, and I can enjoy playing with users around the world with creative development and strategies because “I am the Owner.” So the answer is the Owner.
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
#LestWeForget.. thank you to the servicemen & servicewomen who made the ultimate sacrifice to ensure our freedom & in turn give us the opportunity to preserve the freedom of future generations. They should never be forgotten. #AnzacDay2023 #TheyShallNotGrowOld
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Shane Isaac 🌍2️⃣@theshaneisaac

Lest We Forget.. thank you for your service and sacrifice that we may be free and in turn bring freedom to others. --- Art or treasure with y'a prize of old' the first will claim the plates of gold. ---

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Forever08@forever08k·
@theshaneisaac Metaverse Platform Earth2.. thank you for your service and sacrifice that we may be free and in turn bring freedom to others. —- earth2.io —-
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