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@fucclav

Da Crib Katılım Eylül 2020
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Lav ☔️@fucclav·
I appreciate you more than you think
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@Untuckie·
I know how I talk about how I want doomfist to die cannonly but doomfist DYING TO VENDETTA???? That’s bullshit, DOOMFIST is cannonly one of the STRONGEST if not THE STRONGEST mf in overwatch history ever
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NBA 2K26 News&Intel@2KIntel·
LEBRON’S 2K RATING EACH YEAR 🐐 2K4: 77 2K5: 88 2K6: 97 2K7: 98 2K8: 97 2K9: 99 2K10: 96 2K11: 97 2K12: 98 2K13: 98 2K14: 99 2K15: 98 2K16: 94 2K17: 96 2K18: 97 2K19: 98 2K20: 97 2K21: 97 2K22: 96 2K23: 96 2K24: 96 2K25: 96 2K26: 94
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47@47dbv·
Still I rise bitch ass nigga
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memory lane
memory lane@bitchiwas999·
U fr just had to be there
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nostalgia.jpg@nostalgia__jpg·
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Detail 👸🏽✨
Detail 👸🏽✨@joyflashnflair·
If you had Limewire as a teenager, you’re a Data migration specialist.
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ivy
ivy@believemeitryy·
@fucclav @cl_fartlord @OGYungTaco @mygamesir @aimlab factual. i’m seeing the alpakka 2 controller being announced with 4 gyro sensors in it and keep thinking this could’ve been the standard if consoles took the gyro route
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fartlord
fartlord@cl_fartlord·
@fucclav @OGYungTaco @mygamesir @aimlab you can do decent fs, but it will never be as good as mnk i think due to a range of limitation. don't get me wrong his gameplay is very impressive but he has to try 10x as hard to do equally as good as someone on mnk. He's not doing it cuz it's viable, it's cuz its a challenge
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fartlord
fartlord@cl_fartlord·
@fucclav @OGYungTaco @mygamesir @aimlab oh nah i don't think controller can compete in that sense, not even w/ gyro. It just is what it is, one of the inputs was bound to be better
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Lav ☔️@fucclav·
@cl_fartlord @OGYungTaco @mygamesir @aimlab Like how ow removes it if playing with pc players. I think thats a good idea but that game requires a lot of leading of shots wit a lot of hereos and controller has the movement to make up for the alignment
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fartlord
fartlord@cl_fartlord·
@fucclav @OGYungTaco @mygamesir @aimlab "not as strong one where the moment someone runs past ur screen it aims for u" that's not been the issue though, it's more so in cqc fights you can 0.0ms reaction time on the enemies strafe changes. Either way you shouldn't have any computer assistance in comp i think
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Lav ☔️@fucclav·
@cl_fartlord @OGYungTaco @mygamesir @aimlab I only mentioned that because thats how strong it used to be 💀 especially in bo2 back then lmaooo. In cqc it’s def a problem and I think it should be lowered drastically for close encounters but not completely off because then u cant aim atp. It should be more of a help med-long
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Lav ☔️@fucclav·
@cl_fartlord @OGYungTaco @mygamesir @aimlab I believe they need the little assist but not as strong one where the moment someone runs past ur screen it aims for u 😭😭 especially mid to long range wont hurt anything. Unless every controller just moves to gyro aiming instead then there wont be any complaints
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Lav ☔️@fucclav·
@cl_fartlord @OGYungTaco @mygamesir @aimlab Yep which then will take away from the competitive of them if it were completely taken away. It simply just shouldnt aim for u thats where it needs to be fixed and adjusted but it completely removed, means they wont even be able to do anything at all really
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fartlord
fartlord@cl_fartlord·
@fucclav @OGYungTaco @mygamesir @aimlab well yeah it depends heavily on the game, like i dont care if there's strong aim assist in cyberpunk since its a single player game and w/ some games i don't notice it as much. I js think that any "competitive" game shouldn't have assists
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Lav ☔️@fucclav·
@cl_fartlord @OGYungTaco @mygamesir @aimlab Which is also true, it’s mainly just an issue when its cqc. Means other games should nerf it as well rather than completely taking it away. Then they wouldnt be able to do aim at all 💀
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