"Perhaps what was particular to Magic Circles is that we completely circumvented the middle ground of a conventional exhibition of art-as-object." (Gabriel Menotti) milanmachinimafestival.org/vral-screening
"One just has to look at their streak of bad decisions to realize that tech companies and governments don’t fully know what they are doing." (Gabriel Menotti) milanmachinimafestival.org/vral-screening
"In my experience, meeting people in a virtual world / environment is always less taxing than any videoconference." (Gabriel Menotti) milanmachinimafestival.org/vral-screening
"There are no virtual worlds “themselves”, there are all these components coming together and falling apart: the tech and the people, obviously, but also the systems of representation and discourse" (Gabriel Menotti) milanmachinimafestival.org/vral-screening
"Counterpublics, I guess? The most compelling examples brush the religious, the erotic, the carnivalesque. Catholic masses on Roblox, furries and waifus in VRChat." (Gabriele Menotti) milanmachinimafestival.org/vral-screening
"Magic Circles was an attempt to look past the technohype cycle and point to the kinds of practice that have always taken place in virtual worlds, regardless of buzz or institutional care." (Gabriel Menotti) milanmachinimafestival.org/vral-screening
Another brilliant resource re: in-game photography: "Behind the Lens: Defining Virtual Photography through Community Interviews", a new paper by Thomas Spies and Alex Urban gamestudies.org/2602/articles/…
Adrien Cornelissen has written a comprehensive and detailed overview of in-game photography for HACnumedia in both English and French.
Check it out: hacnumedia.org/en/in-game-pho…