Gamevid4

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Gamevid4

Gamevid4

@gamevid4

Cinematics, Gameplay, an Eclectic Variety of Whatever

Katılım Şubat 2026
16 Takip Edilen1 Takipçiler
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Gamevid4
Gamevid4@gamevid4·
I am dusting off the YT channel with a refresh along with this new gaming centric X account. Hytale content, including a cinematic or two in the works. @gamevid4" target="_blank" rel="nofollow noopener">youtube.com/@gamevid4
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Simon
Simon@Simon_Hypixel·
Hytale foundation work is going really well, and we're shipping updates at a high rate! Early access is exactly the kind of development I enjoy: move fast, break things, iterate. This is way more fun than I expected! Needless to say, it was a very good investment to save Hytale. FYI, we've got a hiring push coming after the contest wraps up, and you can expect updates to come even faster in the months ahead. The team will be about 100 members, with very few management/producer roles. Organized chaos. Once the foundation is further along, we'll be moving into dungeons, boss fights, progression, and a ton of exciting content. We have a ton of surprises in the works that have never been done in any sandbox/survival games! Hard engineering challenges ahead ;)
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Gamevid4
Gamevid4@gamevid4·
@Prowl8413 Found this not far from my home in exploration mode. Took gold back home and created a hidden treasury/string room in my house 💪
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Prowl8413
Prowl8413@Prowl8413·
Ummm this has been right underneath my base the whole time are you kidding me!!!
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Prowl8413
Prowl8413@Prowl8413·
Maybe hot take... but in my 1+ month playing Hytale, I experienced less bugs from this "broken early access game" than I would experience daily on Minecraft Bedrock.
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Simon
Simon@Simon_Hypixel·
A lot more was added to the backend, including some prep work for proximity voice chat.
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Simon
Simon@Simon_Hypixel·
Pre-Release Patch Notes (Feb 19, 2026) Update 4 (Part 1) Enable via Launcher → Settings → Pre-Release Update 3 was rolled out earlier this week, on top of a few hotfixes rolled out today and yesterday, so we kept this Update 4 Part 1 a bit lighter. Headline Features -Players may now have multiple instances of Hytale running simultaneously. To reduce the risk of save corruption, players are advised against opening the same world multiple times simultaneously. -The Mod Management UI has been updated and moved to its own section within the World Settings Screen. You can now view mod versions, icons, and other details. A warning icon is displayed when a mod targets a different game version. -Hosts can now specify a fallback server for when players disconnect unexpectedly. -Added a Backup management interface that will attempt to recover broken worlds. Avatar & Cosmetics -One of the Basic Sandals cosmetics is now referred to as Leather Sandals. -Long Sleeved Tunic is now referred to as Cotton Tunic. -Puffy Ponytail is now referred to as Puffy Bun. Items & Equipment -Fishing traps may now be placed closer to other blocks, in shallow water, and will now always display their placement preview. -The bow can no longer be drawn if you have no ammunition. -Hatchets, pickaxes, and shovels will now also lose durability if used on wood. World & Blocks -The Lumberjack Lamp may now be placed facing different directions. -Blue Winter Seaweed now produces bubbles and the amount of oxygen it grants has been modified. -Decorative chains and brick beams can now support more decorative blocks hanging from them. -Windows and Cloth Roof blocks no longer require other blocks to support them. -Chandeliers can hang from more block types. -Dirt and Grass block variations now have a family assigned. -A template has been created for Soils. NPCs & Encounters -Elemental Golems have had their animations and interactions updated. -Moose have been slowed down by 20%. Audio -Audio emitters have been updated to allow users to better specify where sounds are played from. -Genesis has been returned to the game in Zone 4. -Traveling Band has been added to Zone 1 during the night. UI & Quality of Life -You can now hold the Drop Item button and mouseover items in your inventory to drop stacks of items in Adventure Mode, or destroy them in Creative Mode. -Crafting Benches now display the rarity of items you can create. -Crafting Benches now display how many items are currently queued to be crafted. -Updated the charset to include the Latin Extended-A range. -Introduced a font fallback support cache. -Added additional translation support for map marker keys, the ui-gallery command window and backup frequency world settings. -Added additional translation support for the ui-gallery command window. -Updated the drag grip icon in the Creative Mode quick settings. -Added an option to the in-game reporting tool, granting permission to contact the user for more information. -Halved the bandwidth usage of the worldmap. -Cleaned up the input system. Modding & Tools -Added a new debug flag, VisPath, enabling visualization of NPC pathing. -Updated the protocol, supporting formatted and translated messages being displayed upon being disconnected from a server. -Added support for config schema generation. Implemented high DPI for the asset editor. -Added undo group size quick settings for Builder Tools, allowing for easier undoing of larger edits. -Added support for prefabs to undo in scripted brushes. -Enhanced the material support for Builder Tools to now include holders, fillers, fluids and other storable types. -Players can now specify a default rotation angle and axis for Creative Brushes. -Scripted brushes can now rotate shapes using rotation angle, axis and origin of rotation. -Server exits due to ‘MOD_ERROR (code 9)’ will now provide an option to navigate directly to the new Mod Management UI screen. -Added an icon to clearly identify modded worlds. World Generation -Reconfigured the Oasis Portal Spawns to ensure players spawn within the oasis basin. -Updated the Oasis Biome to improve performance. Bug Fixes Combat & Item Fixes -Fixed an edge case with NPCs getting stuck if they lost a jumping target under certain conditions. -Fixed some items, such as salt and tropical fences, dropping as something entirely different. -Tavern Planters now take multiple hits to break, and are broken faster with a hatchet. -Kebabs and Skewers will now be held properly in the hand. -Fixed a NullPointerException error that can occur with incorrectly configured gathering fields. World & Block Fixes -Stacked slabs should now consume and drop the correct number of items. -Fixed stalactites and rubble not belonging to the correct block sets. -Added some additional block set references to blocks that were missing them. -The T1 Furnace is now less transparent at certain angles. -Fixed an issue where portals could be invalidated by interacting with the device too quickly. -Fixed some incorrect references with the Rock_Shale_Cobble_Corner item. Creative Tool, Modding & Plugin Fixes -Fixed large previews rendering incorrectly with the Paste Tool. -Fixed the Machinima Tool’s ActiveKeyFrame being displayed when there was no active one. -Fixed entities not remaining frozen from the Entity Tool if the player leaves and rejoins the world. -The /importobj command once again allows singleplayer world owners to import any object from any path. -Fixed the /plugin reload command when a plugin has dependencies. UI & Display Fixes -Fixed various crashes that can occur if UI elements are missing. -Holding ENTER when opening the Chat no longer discards the next key pressed. -Fixed shutdown messages not being localized. -Magical Pigtails are no longer referred to as a Magical Ponytail. -Various typos have been removed. -Various incorrect translations have been rectified. Other Fixes -Fixed a crash that can occur when servers send null interface commands. -The Humanoid Detail Boxes have been updated to resolve a HitBox issue. -Added clamping to prevent fog from rendering inverted.
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Lucent
Lucent@LucentAzxiar·
The Next Showcased Build which is a simple shop for selling goods is still a WIP, but the exterior is mostly completed, with raw outline for the interior. The interior still needs to be stocked, and have a bit more detailing work applied, and the exterior needs lighting, and possably a little shrubery, but what ideas, or feedback does everyone have for this build to improve it in fun ways, and make it feel vastly more alive! #Hytale
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Gamevid4
Gamevid4@gamevid4·
#Hytale Please give us the ability to heal our wounded tamed animals with positions or food Or any animal if it’s injured and we want to heal it. Thanks 🙏
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Gamevid4
Gamevid4@gamevid4·
I was not prepared for how fun the farming aspect of #Hytale is 🪏🥕🌶️🌽
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Simon
Simon@Simon_Hypixel·
Hytale Update 3 releases Tuesday, February 17 at 10 am EST. We are also planning a pre-release for Update 4 (part 1) on Thursday of the same week. Have a great weekend!
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Goldrobin
Goldrobin@xGoldrobin·
I built a new Hytale survival house! 🏡 #Hytale It’s so much fun building, and I haven’t even touched the fantastic entity tools yet! 😍
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Gamevid4
Gamevid4@gamevid4·
@chippygamingyt Same here. This game has captured my imagination and brought me back to a time when games were truly fun. So much to look forward to with Hytale from a gaming and creativity standpoint.
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DiogoIII #SaveHytale
DiogoIII #SaveHytale@IiiDiogo·
Another biome from a dream, this time it's from a dream I had when I was a kid and I really thought it was true for a long time😔 #Hytale #hytalemodding
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Gamevid4
Gamevid4@gamevid4·
@myewphi Nice! Let looking forward to it.
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Myewphi
Myewphi@myewphi·
@gamevid4 Thank you! I loved making original Minecraft sword sprites so eventually I'll move to making some original hytale swords instead of just textures of vanilla hytale swords!!!
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Myewphi
Myewphi@myewphi·
unpainted pixel art style sword!!! was extremely worried about how this one would turn out and im still not 100% confident with shading such flat pieces of metal in such a pixel scale but i think it turned out good! #Hytale #HytaleModding
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Gamevid4
Gamevid4@gamevid4·
Diving into the Hytale built in cinematic tools this week. Also on the lookout for a mod that simplifies the process a little too. I think that would be a big hit. #Hytale
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Gamevid4
Gamevid4@gamevid4·
I love the music in Hytale. Really sets the feeling of being in your own adventure. Building my home feeling like I am in my own personal Shire from LOTR. #Hytale
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Runeteria
Runeteria@RuneteriaServer·
Would YOU order a drink at The Laughing Mosshorn Tavern? 🍻 #Hytale
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