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@gdeavid
Makes small games. Mostly pixelart, and low poly 3D itch: https://t.co/6C2raeUdX4 ko-fi: https://t.co/1DOWJasi9t
Katılım Ekim 2013
1.3K Takip Edilen1.7K Takipçiler

@Jman19931 Aw yeah! I'd love to play a something in the vein of the first Parasite Eve, or Vagrant Story. Or even a bit of a mashup of the two.
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Looking through some old #GodotEngine prototypes and I like this one. It was meant to be some sort of top-down Parasite Eve inspired game.
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Remember when you're off hunting, there's always a bigger fish. And sometimes that fish is a giant drug filled Wels catfish called Methmouth. #uktena64ultimate
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store.steampowered.com/app/4121400/Uk… Uktena 64 Ultimate is released! It may not be Half-Life 3, but it's something!
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@anas_muham47443 none of those, I just call discard in the shaders fragment function based on if the cut masks channel reaches a certain threshold.
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@gdeavid this is amazing , are u recreating the mesh or are u using a render texture on it
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@CristobalZ70727 @mikeklubnika Thanks!
Basically it's just 3 textures: the cut image, cut mask, heat mask. when you click, the cut image gets blit/blended on both masks, but the heat mask gets darkened every frame. In the shader, pixels get discarded based on the cut mask, and colored based on the heat mask.

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@gdeavid @mikeklubnika Bro, how did you do it or do you have a tutorial for it? It’s amazing!
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hello devs, if you are in need of music feel free to hit me up!
crisp@still_crisp
Hi! #PortfolioDay I'm crisp I primarily do video game soundtracks! feel free to hit me up!
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Our new compilation is available now:
thefaintingroom.bandcamp.com/album/transcen…
Transcendence
I: Metamorphosis
jammingecono @lukewasthefish
@geck0afterlife @Jarren_Crist
II: Water Cycle
@LUXSYS @Lukyvald
@seraph_engine @_joy_net
III: Samsara
@adc_bx @mikeklubnika
@iodine_x64 @siarate

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