From our ambitious beginnings with "Ghostie: Battle for the Bones" to our current venture into sports gamification, Test Jar Labs has been on an incredible ride. 🌟
Our newest article, "From Web3 Brawlers to Sports Gamification," details our evolution, challenges, and our new project. We're excited to share more as we move forward!
Check out the full article here:
medium.com/test-jar-labs/…
We are beyond thankful and excited to wish a happy pride to all the Ghosties’ living their lives fully displaying all their beautiful colors! Continue living life unapologetically!👻🏳️🌈🏳️⚧️🏳️🌈🏳️⚧️
#pride#Ghostie
Happy Pride Month Ghosties! Spread love and kindness to one another. Being a true Ghostie means accepting everyone for who they are! 💟 #loveislove#pridemonth
After a long week of brawling, Ghostie has a bone to pick with you! They can't WAIT to play with you again! So stay tuned for when we launch again for more playtests!
Huge shoutout to Aryan Kapoor and Eugene for the extra detailed notes and one of your fellow Ghosties', Waffle, for sitting with us in the voice channel to provide additional feedback <3
Scorpion p.3
The hitbox on the tip of the tail for heavy attacks has been widened to enhance responsiveness and increase forgiveness.
The hitbox for special attacks has been adjusted to enhance hit registration.
The hitbox now turns on sooner and ends later, increasing hit chance.
The fade duration of animations has been increased by 0.2x, providing smoother transitions and improved visual effects.
Scorpion p.2
Knockback force on light attacks has been modified.
First light attack: Knockback force changed to 10 units
Second light attack: Knockback force increased to 20 units
Third light attack: Knockback force increased to 55 units
No changes have been made to the damage values of light attacks
Scorpion p.1
Light attack stun times have been lowered.
First light attack: Stun time lowered to 0.3 seconds
Second light attack: Stun time lowered to 0.3 seconds
Third light attack: Stun time lowered to 0.6 seconds All light attacks now have a consistent cooldown of 0.5
PATCH NOTES 0.1.3 for #GHOSTIES!
Game Modes
3v3 changed to 2v2
The 3v3 map is replaced with a new 2v2 map.
The maximum match time is 300s. Lowered from 360s to reflect the smaller team size.
The first team to channel 20 shards wins. Lowered from 25 to reflect the smaller team size and shorter match time.
The Shard Skelly spawns at 120s. No change.