Golan Levin
19.6K posts

Golan Levin
@golan
Artist, researcher, educator, instigator. Precision blobsmithery. Chaotic Good. https://t.co/xMGDI2DItH
Katılım Haziran 2007
523 Takip Edilen36.6K Takipçiler

@ChristopheHamer Cool, thanks for trying it and thanks for sharing! Try reducing the "Cross Region Size" under "Detection & Alignment" -- the runner's foot is getting caught in there, and confusing some of the cross detection.
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Announcing #Plottimation v1.0, a free online tool for automatically generating animated GIFs from casual photos of #plotterArt frame-sheets!
Software: golanlevin.github.io/plottimation/
Demo video: youtube.com/watch?v=MOXB63…
Source: github.com/golanlevin/plo…

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GIF
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#Plottimation is a new online tool for making #plotloop GIF animations — of possible interest, cc: @bantamtools @abey79 @williamapan @loic_goulefert @tomlauerman @jbum
Live software: golanlevin.github.io/plottimation/
Demo video: youtube.com/watch?v=MOXB63…

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#Plottimation automatically extracts and aligns frames from frame-sheets, even from casual photographs, as long as the frame boundaries are indicated with small + crosses. #plotterTwitter #creativeCoding #animation

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Golan Levin retweetledi


@pkmital @UnrealEngine Parag, congrats on this project, which clearly has a lot of depth! Could you tell us a little about the tech stack here? Is Unreal talking to a llama GGUF?
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Since everyone is familiar with OpenClaw and connecting Claude Code to RPG simulators now, I think this work may resonate, as it utilizes many AI agents connected to avatars inside of @UnrealEngine where the agents are based off of the time period of Shah Jahan:
On December 15, 2024, LACMA's Art + Technology Lab debuted Parag K. Mital's The Game of Whispers at the Serendipity Arts Festival in Goa, Panjim, India.
Co-organized by the Serendipity Arts Festival and LACMA, the project was an interactive and generative video game that drew parallels between the political intrigue of the Mughal Empire in India during the reign of Shah Jahan (r. 1628-58) and the role of Al-driven disinformation in today's world. Set within a rendition of Delhi's historic Red Fort, the piece explored how rumors, manipulation, and shifting power dynamics mirrored the ways modern technology-particularly Al-shaped narratives and distorted truth.
At the heart of the work were nonplayable characters (NPCs)-game characters not controlled by players but by Al-which were modeled after figures from Mughal-era miniature paintings in LACMA's collection.
These NPCs were driven by advanced large language models, like those that power ChatGPT, allowing them to engage in lifelike conversations that created new layers of intrigue and deepened the cycle of disinfor-mation. As the characters spread rumors and reacted to the actions of others, viewers witnessed how a single falsehood could ripple through the palace, influencing decisions and relationships.
The artwork also spoke to India's contemporary political climate and highlighted how history, much like modern disinformation, could be twisted to serve competing ideologies. In doing so, the work invited reflection on the fragile nature of truth in both the past and an Al-driven present.


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Related: “The Secret Lives of Numbers”
2002
by @golan
↓
flong.com/archive/projec…

Jamie Gourlay@jamiegourlay
Number Research Inc. doing some incredible work. 987654321 searched 92 times in 15 hours since Lowbie’s post!
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Golan Levin retweetledi

Maybe this is what it sounds like when a model is in the early stages of learning? Or this is what a new language might feel like? Idk, but for some obscure reason, I find myself more often than usual thinking of this beautiful piece by Jaap Blonk and @golan.
Ursonography is a project from 2005. It's an audiovisual interpretation of Kurt Schwitters' Ursonate, a masterpiece of 20th-century concrete poetry in which speech is reduced to its most abstract and musical elements. Dutch sound poet and virtuoso vocalist Jaap Blonk has performed the half-hour Ursonate more than a thousand times.
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@golan @p5xjs @kitasenjudesign @Licia_He @cmiscm there is a font towards the end of 6502disassembly.com/va-asteroids/A…
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Pleased to announce many excellent new additions to my archive of procedural single-stroke fonts for @p5xjs and #plotterArt—including ISO-3098; Han/Kana fonts via @kitasenjudesign; @Licia_He's DearPlotter font; and @cmiscm's variable LeonSans font: github.com/golanlevin/p5-…
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@joshu Reminds me of inverse Schotter (1965) collections.vam.ac.uk/item/O221321/s…
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@REAS I also ask students to read artists' own case studies, including @flight404's "Meander" (roberthodgin.com/project/meander) and Vera Molnar's "My Mother's Letters: Simulation by Computer" (in Leonardo, Vol. 28, No. 3, 1995): ems.andrew.cmu.edu/2022f/wp-conte…
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@REAS Just saw this. I use @GalaxyKate's "So you want to build a generator" (2016), which introduces the 10000 Bowls of Oatmeal Problem; Philip Galanter's "Generative Art Theory" (2003; via @ChristianePaul2's Companion); and Max Bense's "The projects of generative aesthetics" (1965).
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This is performative sketching and architects are notorious for this.
Steve Ruiz@steveruizok
2018 product design notebooks
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#JobAlert! Friends, my department, the School of Art at @CarnegieMellon University in Pittsburgh, seeks a new Head — come be my boss! imsearch.com/open-searches/…

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@dylan_ebert_ hi - you might enjoy this related work, a detailed case study of 3D 1-bit texel dithering in Return of the Obra Dinn: #msg1363742" target="_blank" rel="nofollow noopener">forums.tigsource.com/index.php?topi…
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Also please get fucking weirder. These tools can do nearly anything and you’re just remaking existing IP. stop loafer licking.
∿@somewheresy
It’s incredibly important for AI creators to push for increasingly high complexity and quality in their work. It’s only a matter of time and precision to solve the slop problem. And if you spend enough time on it and enough people connect with it, it will become Real Art again
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