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New April Fools Mode Changes in #Overwatch 👀
🐰 DVa
Micro Missiles:
→ Now fires two giant, slow-moving missiles that explode in a bigger area.
🦾 Domina
Barrier Array:
→ Will randomly select one of many pre-determined Barrier Array configurations.
→ Barrier Panel Health increased by 50.
→ Cooldown reduced to 7 seconds.
👊🏿 Doomfist
General:
→ Doomfist can see all active Talon members through walls.
→ Doomfist deals and receives 50% more damage from active Talon members.
Rocket Punch:
→ Charge can be held indefinitely.
→ Movement speed is no longer reduced when charge is held for long enough.
☢️ Hazard
Jagged Wall:
→ No longer fires a wall-spawning projectile.
→ Instead, Hazard enhances himself for 5 seconds, greatly increasing his attack speed, reload speed, movement speed, cooldown speed, and jump speed.
→ Cooldown reduced to 8 seconds.
👑 Junker Queen
Scattergun:
→ Now shoots 7 knives instead of bullets.
Jagged Blade:
→ Now throws a regular shotgun instead of a knife.
→ When impaling an enemy, the shotgun fires at the enemy.
→ After recalling, the shotgun fires at your crosshair when caught by Junker Queen.
🏝️ Mauga
Overrun:
→ Overrun can last forever.
→ Using Overrun for too long lights Mauga on fire.
→ While on fire from Overrun, colliding with enemies lights them on fire.
Cardiac Overdrive:
→ Now makes Mauga’s chainguns shoot blobs of lava, which explode and instantly ignite enemies.
❄️ Mei
General:
→ Moved to Tank role and Bruiser subrole.
→ No longer has the Specialist subrole passive.
→ Shields increased from 0 to 200.
→ Mei’s scale has been increased by 25%.
Ice Wall:
→ Ice Wall’s scale has been increased by 25%.
🐴 Orisa
Energy Javelin:
→ Now launches Orisa in the direction the Javelin is thrown.
Terra Surge:
→ While charging Terra Surge, Orisa ascends into the sky and can move around.
→ Upon unleashing Terra Surge, Orisa slams down onto the ground below her, triggering its damage on impact.
→ No longer grants overhealth.
→ Maximum damage reduced to 400.
🔮 Ramattra
General:
→ Health increased from 425 to 500.
→ Armor increased from 100 to 500.
→ Ramattra is now permanently anti-healed.
Ravenous Vortex:
→ Ravenous Vortex now heals Ramattra for 250% of the damage dealt (bypassing anti-heal).
Annihilation:
→ Annihilation now heals Ramattra for 100% of the damage dealt (bypassing anti-heal).
→ Annihilation applies anti-heal to enemies.
🛡️ Reinhardt
Charge:
→ Charge can pin multiple enemies at once.
→ Holding forwards or backwards speeds up or slows down Charge’s speed.
→ Charge’s duration increased from 3 seconds to 10 seconds.
🐽 Roadhog
Chain Hook:
→ Hook no longer pulls enemies.
→ Now slows, hacks, anti-heals, burns, and reveals the hooked enemy for 3 seconds.
→ Cooldown reduced from 6 seconds to 4.5 seconds.
🎼 Sigma
Accretion:
→ Now fires a shotgun volley of small rocks.
→ Has 2 charges.
🦍 Winston
General:
→ Winston has been disabled.
→ Seriously, you can’t play as Winston.
🐹 Wrecking Ball
Roll:
→ Greatly increases Wrecking Ball’s size.
→ Wrecking Ball is unstoppable and takes 30% reduced damage during Roll, but moves significantly slower.
Grappling Claw:
→ Retracting the Grappling Claw now launches Wrecking Ball in the direction he is moving.
🫧 Zarya
Particle Cannon:
→ Secondary fire now blows explosive bubbles.
🪭 Anran
Fan the Flames:
→ While airborne, Anran’s secondary fire will push her backwards in the direction she is aiming.
Vermillion Revival:
→ Anran can move around while dead before triggering Vermillion Revival.
🧨 Ashe
Dynamite:
→ If Ashe shoots an airborne Dynamite, a new Dynamite will be launched upwards from the explosion.
🧢 Bastion
Configuration: Assault:
→ Now shoots large wind-blasts with limited range, knocking back enemies.
→ Bastion now moves faster while in this configuration instead of moving slower.
🤠 Cassidy
General:
→ Cassidy fires a piercing bullet that inflicts bleeding whenever saying hello.
🔵 Echo
Tri-Shot:
→ Each successive shot increases the number of projectiles fired, creating new shapes for each volley.
Flight:
→ Cancelling Flight launches Echo in the direction she is moving.
Sticky Bombs:
→ Sticky Bombs now bounce off the environment up to 3 times before sticking.
💥 Emre
General:
→ Emre’s jump height has increased.
→ Emre’s gravity has decreased.
→ 200 of Emre’s health has been converted to shields.
Cyber Frag:
→ Projectile physics have been changed.
→ Now sticks to enemies, dealing more damage when stuck.
Siphon Pistol:
→ Projectile speed increased.
→ Can now headshot.
→ Lifesteal removed.
→ No longer changes Emre’s jump behavior.
Quick Melee:
→ Now deals 60 damage.
→ Will lunge at nearby enemies.
→ Deals critical damage when hitting enemies in the back.
Override Protocol:
→ Ultimate cost has been reduced by 50%.
→ Now only fires 2 heavy rounds.
→ Rate of fire has increased.
→ No longer grants flight.
🎯 Freja
General:
→ Freja’s regular movement is 70% slower.
→ Freja’s cooldowns are accelerated by 300% while on the ground.
🐲 Genji
Dragonblade:
→ Moved from his Ultimate to his weapon.
→ Damage reduced from 110 to 65.
Energy Slash:
→ New ability.
→ When activated, Genji’s Dragonblade will fire large energy projectiles with each slash for a short duration.
→ Only usable with Dragonblade equipped.
→ Has an 8-second cooldown.
Shuriken:
→ Moved from his weapon to his Ultimate.
→ Shuriken projectile speed tripled.
→ Primary fire now continues firing when held down.
→ Secondary fire now fires 9 projectiles at a faster rate and in a wider arc.
→ Ultimate duration increased to 8 seconds.
🏹 Hanzo
Random Arrow:
→ Replaced Sonic Arrow.
→ Has a 6 second cooldown.
→ Readies one of many possible arrows at random into Hanzo’s bow, which can be seen before firing.
💣 Junkrat
Steel Trap:
→ Maximum number of active Steel Traps has been increased from 1 to 3.
→ No longer has a cooldown and instead costs 50 scrap to place.
→ Heroes drop 25 scrap upon death, which Junkrat can pick up.
🚀 Pharah
Hover Jets:
→ Removed.
Rocket Launcher:
→ Has increased self-knockback.
→ The more Pharah knocks herself back with her Rocket Launcher, the faster she moves.
→ No longer deals damage to Pharah.
💀 Reaper
Shadow Step:
→ During Shadow Step, Reaper has 6 seconds to choose if he wants to teleport there or retreat back to his original position.
→ If he retreats, Shadow Step’s cooldown is reduced to 5 seconds.
🍁 Sojourn
General:
→ While at 100 energy, Sojourn’s abilities consume 50 energy to become energized.
Power Slide:
→ Energized Power Slide moves 100% faster and trips enemies Sojourn collides with.
Disruptor Shot:
→ Energized Disruptor Shot leaves behind 2 smaller energy bursts as it travels.
→ The smaller energy bursts have a 2-meter radius and deal 60 damage per second.
🎖️ Soldier: 76
Biotic Field:
→ Soldier: 76 can deal massive damage to enemies if he places Biotic Field on them.
Sprint:
→ Final Blows increase Soldier: 76’s Sprint bonus speed boost by 25%, up to 75% extra.
→ This bonus is lost on death.
👾 Sombra
Disguise:
→ Replaced Translocator.
→ Transforms Sombra into a random object.
→ Sombra can still move while disguised.
→ Doing any action removes Sombra’s disguise.
🔷 Symmetra
Sentry Turret:
→ Sentry Turrets now automatically deploy around Symmetra and follow her around wherever she goes.
→ Number of charges increased to 4 from 3.
→ Cooldown reduced to 7.5 seconds.
→ Damage reduced from 30 to 15.
🧰 Torbjörn
General:
→ A second Torbjorn is on top of Torbjorn, mimicking all of his actions.
⏫ Tracer
Blink:
→ Distance increased to 100 meters.
🐺 Vendetta
General:
→ Vendetta’s camera is always in 3rd person, with her aim being totally separate from the player’s.
→ Vendetta will automatically lock on to nearby enemies, facing them no matter how the player moves.
→ Press Interact to lock on to the nearest enemy your crosshair is aiming at.
Palatine Fang:
→ Overhead damage reduced by 40%.
🪨 Venture
Burrow:
→ When emerging from Burrow, a random pick-up is also dug out of the ground.
→ The pick-up can be collected by any ally.
🕷️ Widowmaker
Take Aim:
→ Can now charge up to 150%.
→ When charging above 100%, the charge rate is 80% slower and the scope zooms in even further.
💉 Ana
Sleep Dart:
→ Now puts Ana to sleep for up to 3 seconds.
→ When waking up, Ana will Nano Boost herself.
→ The Nano Boost’s duration will scale based on how long she was asleep.
🏥 Baptiste
Exo Boots:
→ Now charges up to 4 air-dashes.
→ Air-dashes are used by jumping in mid-air, launching Baptiste horizontally in the direction he is moving.
→ Air dash charges do not decay over time.
🪛 Brigitte
Shield Bash:
→ After Shield Bashing, Brigitte begins surfing on another shield for 3 seconds, increasing her movement speed and jump height.
→ Shield Bash’s cooldown begins once the shield surfing ends.
→ Cooldown reduced to 3 seconds.
☀️ Illari
Healing Pylon:
→ No longer passively heals nearby allies.
→ Shooting the pylon with Solar Rifle’s primary fire reflects the projectile to all enemies in range.
→ Solar Rifle’s secondary fire can heal the pylon.
→ Shooting the pylon with Solar Rifle’s secondary fire reflects the beam to all damaged allies in range.
→ Build time reduced to 0.5 seconds.
→ Illari can throw the Pylon further.
→ Cooldown is always 7 seconds.
😺 Jetpack Cat
Lifeline:
→ Comes pre-attached with a Wrecking Ball that can be used to slam into enemies.
→ Ending Lifeline launches the ball at high speeds in the direction it is moving.
→ Now has a 12-second duration.
→ Cooldown increased to 6 seconds.
🛸 Juno
Hyper Ring:
→ Hyper Ring is now deployed sideways.
→ Allies within Hyper Ring can jump higher.
🦊 Kiriko
Wall Climb:
→ Kiriko can move along walls horizontally while wall climbing.
→ After wall-climbing, Kiriko can re-grab the wall without needing to touch the ground.
🪷 Lifeweaver
General:
→ Lifeweaver’s scale has been reduced by 50%.
→ Health reduced from 200 to 75.
→ Shields reduced from 50 to 25.
Life Grip:
→ Allies pulled by Life Grip get shrunk for 5 seconds after being pulled.
Petal Platform:
→ Petal Platform’s scale has been reduced by 50%.
→ Health reduced from 300 to 150.
Tree of Life:
→ Tree of Life’s scale has been reduced by 50%.
→ Health reduced from 1200 to 600.
🐸 Lucio
General:
→ Successive jumps off of the floor increase Lucio’s jump height, up to 5 times.
→ Failing to chain jumps together resets Lucio’s jump height back to normal.
→ When at maximum jump height, Lucio can land on an enemy’s head, dealing damage and bouncing him back up.
🪽 Mercy
Guardian Angel:
→ Can now target enemies.
Resurrect:
→ Now only targets enemies.
→ Using “Resurrect” on an enemy deals damage while casting, ending in an explosion of damage when finished.
→ Mercy heals for 50% of the damage dealt with Resurrect.
→ Cooldown reduced to 15 seconds.
⛓️ Mizuki
Healing Kasa:
→ Healing Kasa has 3 charges.
→ Mizuki now wears a hat for each charge of Healing Kasa available.
→ Healing Kasa no longer returns to Mizuki.
→ While Mizuki has 1 or more charges of Healing Kasa, he cannot be headshot.
Katashiro Return:
→ Mizuki can teleport to his previous location 3 times per use.
🧪 Moira
Biotic Orb:
→ Now requires targeting an ally to cast.
→ The Biotic Orb will attach itself to the targeted ally, moving around with them.
→ Damage orb’s range increased from 4 meters to 8 meters.
→ Healing orb’s range increased from 5 meters to 10 meters.
🌊 Wuyang
Guardian Wave:
→ Wuyang can charge up Guardian Wave, empowering its size, damage, healing, and knockback.
🦿 Zenyatta
Orb of Destruction:
→ Secondary fire now has a 6-second cooldown.
→ While charging secondary fire, orbs begin circling around Zenyatta, dealing damage and knocking back nearby enemies for up to 8 seconds.
→ When releasing secondary fire, the orbs are shot out all around Zenyatta rather than all straight-forwards.
→ Secondary fire’s damage and knockback increase with each orb charged.
→ Zenyatta moves 30% faster while charging Orb of Destruction.
→ Zenyatta gains 15 overhealth with each stored orb.

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New #Overwatch x DC Collaboration 🦸🏻
Play as iconic heroes like Superman Soldier: 76, Wonder Woman Vendetta, and Batman Reaper. Plus, jump into the limited-time 'DC Allies' game mode.
🔵 Step into the DC Universe on April 31!

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듬직하게생김: 멘탱
훈남물몸처럼생김: 섭탱
쌒살이@Cyp_SalZuk
저 아직도 멘탱이랑 섭탱 구분 못하겟음 걍 두들겨 맞으면 탱커 아님? (물론 대충 쎄게 패는 탱이 뭔지는 암)
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