Gon Z 🐐

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Gon Z 🐐

Gon Z 🐐

@gone4goodu

Katılım Şubat 2021
430 Takip Edilen24 Takipçiler
Alan234
Alan234@AlanTheTeemo·
For the people asking why I'm playing dusk and dawn over nashors
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kulde
kulde@kvlde·
@emerrin_lol Hahaha yh the high winrate argument gets completely destroyed by the "sample size" statistic fundamental everytime I'm sick of reading "FIMBULWINTER 1ST BROKEN ITEM LOOK AT THIS 84% WR" and you look at it, and it's 84% in less than 300 games out of 2 million
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Emily 🐇
Emily 🐇@emerrin_lol·
i wanted to see how good bramble is in this matchup but i guess we're building MR
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Kozuki Oden 🇵🇸
Kozuki Oden 🇵🇸@kozuki_oden556·
1156 حلقة رائعة، تمثل مرة أخرى انطلاقة قوية للآرك كونها أول حلقة وشفنا نفس الشي في وانو وإيغ هيد كذلك أول حلقة كانت استثنائية فيهم. الرسم حقيقة من أجمل ما مر على العمل ومستوى رائع في تحريك كل تفاصيل الشخصيات وتعابيرهم وإبراز شخصيتهم في كل فريم والشخصيات تقريبًا ما يوقفون حركة
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xPetu
xPetu@xPetu·
I was playing around with adding Build recommendations to Coachless... and I accidentally found the MOST MATHEMATICALLY CORRECT SHEN BUILD EVER
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Gon Z 🐐
Gon Z 🐐@gone4goodu·
@xPetu @AlanTheTeemo Going from 2.2k games with 2.22wpa to 10.6k games with 1.32wpa only.. shouldn't this mean its meh
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xPetu
xPetu@xPetu·
@AlanTheTeemo You're sure about Aery? What makes it bad?
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Alan234
Alan234@AlanTheTeemo·
Coachless is supporting what my vibes have been telling me - dusk and dawn is the best first item on Teemo (aery is fake data) Ty @xPetu
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Rohan 🌱🔸️🇧🇷
Rohan 🌱🔸️🇧🇷@Rohanburdened·
@xPetu A suggestion: could you guys add together the buys from various patches to increase the sample size? For instance, the number of buys of frozen heart is lower than your rule of thumb of 3-5k, I doubt the wpa for that would chanhe very much each patch, so increasing the sample
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Faisal
Faisal@Gunner_0103·
@_ya5so @EMUNOPLA هههههههههههههههههههههههههههههههههههههههههه اودا بنفسه قال غلط الشي ذا، بس يالله حبك له اعمى مع انه بوذي مايستاهل
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EMUNOPLA
EMUNOPLA@EMUNOPLA·
🗳نتائج الأسبوع الثالث في التصويت العالمي : 👑اليابان : سانجي 👑آسيا : لوفي 👑أوقيانوسيا : سانجي 👑أمريكا الشمالية : سانجي 👑أمريكا الوسطى و الجنوبية : سانجي 👑أوروبا : نامي 👑الشرق الأوسط : نامي 👑أفريقيا : زورو
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Dantes
Dantes@doaenel·
You guys are killing your own game, please take the time to read this. Nobody that grinds Master+ feels validated when their LP number goes up by a digit. Whether you’re 200 LP, 600 LP, or 900 LP, you’re still masters, and you don’t feel more gratified simply because the number is higher. The fact that Rank 1 is unachievable for almost everyone due to MMR differences between players also makes you feel even less rewarded for playing the game because say you are able to hit Challenger, why should you continue grinding when you’re gaining +18 at 1100 LP and someone else is gaining +23 at 1900 LP? I understand that you’re worried that some casual players who are currently Master+ will feel frustrated at the fact that their LP is reset, but I can guarantee you that your only alternative is that the entire Master+ ladder smurfs on different accounts since playing on their mains isn’t even worth it anymore and infinitely more casuals are going to get frustrated and/or quit as a result. The solution is simple. In a few weeks, “season 1” will end. When it does, market an event that the entire Master+ ladder is going into ‘Gladiator Mode’ for the rest of the season where every player, regardless of how good or bad they were in the past, will have an equal shot at getting Challenger and/or Rank 1. Then, do the following changes; Master+ LP gain +/-20 Grandmaster +18/-22 Challenger +16/-24 For years the high end ladder used to always have negative gains and nobody cared, the only reason it’s different nowadays is because carryover MMR makes it so you feel like the only way to compete with the likes of Viper is to go fresh account and get such high MMR once you’re masters that you can actually go higher. If LP gains are fixed and cannot be changed, no one will even want to Smurf anymore. Also, limit DuoQ to a certain % of games once you reach thresholds above Challenger to actually make things fair, and base it not on rank but cutoff LP so people can’t abuse it. If you go through with the idea of 4000 LP to hit Rank 1, I guarantee you will kill off your entire high elo playerbase and make smurfing way worse than it already is for the next 7 months at least. Take this seriously.
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Apex LP Gains Hey everyone, We’ve had a lot of attempted changes to resolve some of the root issues with the Apex experience this year. Some have worked OK and others haven’t worked as well. We wanted to shine a light on changes that are going out (hopefully) today and how we’re going to approach it for the near term and wanted to apologize for the experience that people have been running into so far. Does every region have negative LP gains? - Less than 5 of our 16 regions are having negative LP gains in Apex right now, and they’re to varying extents - Some of those are experiencing it consistently and others, just a little bit, and most, none at all Is Aegis of Valor causing this? - We don’t see any long term impacts on LP gains caused by Aegis - Especially given that the majority of regions are functioning completely fine What’s going on then? - Masters being more achievable this Season & the best players getting stronger as the years go on is expanding the gap between the bottom of Master and the top of Challenger. - The addition of Challenger duos made it more challenging to balance some of these games - While we took pre-emptive mitigations to reduce the impact of things like Rank 1 & 2 duoing together, they weren’t powerful enough and resulted in the best players catapulting further ahead - The rollout of our improved Matchmaking and better balance to duos (this is now Live in every region); does a better job of balancing duos and balancing autofills to make Apex matches more balanced in over 90% of cases, but there is still work to be done when the very best players are duoing together - In the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high, which combined with the above issues has led to a less than ideal apex ladder experience Are you going to reset the ladder? - There are some set of people who are really vocal about resetting the ladder; we hear the concerns and are taking them seriously - At the same time, there are a lot of players who will find it very frustrating for all their progress to be reset and while some players will be happy we reset it, others will not, so we’re continuing to evaluate The changes we’re making - To reiterate, in the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high - The closer you get to the top of the ladder, you need a higher and higher winrate to climb. - ie. As a player gets closer and closer to the cap, their gains will approach +10/-30 - We’re going to remove this cap, which will unbound LP on the top end and result in the very best players being able to play and climb to pretty high LP values (+30/-10LP until they start to reach where they should be) - It will also make LP gains for the entire Apex ladder more stable, but LP cutoffs for Grandmaster and Challenger will also increase when most players no longer have negative LP gains - We expect most regions to reach peak LP’s of around 3000 and in some of the top end cases, close to 4000 - Grandmaster and Challenger are meant to be very difficult to achieve and it’s intended to be challenging to get there (in the same way that an Emerald player should look at Diamond and feel like it’s going to be difficult to achieve) - At the same time, we’ve heard your feedback that hitting these ranks feels too daunting and grindy (though there is an expectation that the peak ranks in a game are going to require more dedication to keep, we need to strike a good sweet spot here) The future - Us making climbing at apex less daunting caused us to add Grandmaster several years ago and we’re nearing some of those feels now; the skill gaps in Apex are getting too big - In some regions also, the number of Grandmaster/Challenger slots being too low for how big their region is is also contributing to the cutoffs being very high (EUW being a notable example) -> curious on thoughts on increasing this - We might also reconsider the top end of how much LP you can gain per win, but need to be considerate of how much this incentivizes smurfing - Changes to systems like these are a natural part of League being a long-lived game and having growing player skills over time Thank you for being patient with us as we fix all the things and we’ll continue to work to make the top of ladder climbing experience the best it can be.
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Gon Z 🐐
Gon Z 🐐@gone4goodu·
@Joud9996 كل يوم اقدر اصوت ل شخصية بس ؟
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جود | Joud
جود | Joud@Joud9996·
التصويت الفائت للشخصيات ما شاركت فيه، لذا هذا أول تصويت رسمي بحط بصمتي فيه ❤️ عمومًا، عندي شخصيات كثيرة حابة أعطيها صوتي، لكن رح أبدأ مع لاو ولوكي وغدًا مع شانكس والروكس وبعد غد مع شخصيات أخرى 😌 أتمنى الروكس ولوكي يدخلوا ضمن قائمة العشر الأول، ولو إني أشك بالنظر لطبيعة الذوق العام، لكن على الأقل عندي ثقة تامة إنهم حيحصلوا على ترتيب عالي.
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Gon Z 🐐
Gon Z 🐐@gone4goodu·
@pewpiece Ok this is foreshadowing of enel and his army
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Pew
Pew@pewpiece·
Oda's new art and message in onepiece volume 114 “Robot Dance” ♪ Clank, clank, clank…While humans are trying to dance like robots, the robots have already started dancing smoothly!!Next preview!! The “Human Dance” designed by robots will mercilessly torment those wobbly humans!!Damn it"
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Gon Z 🐐
Gon Z 🐐@gone4goodu·
@mhndl233287 @3zdfy @iiGensUi تنين غير بالغ تنين بالغ. يعني لوكي لو تحول وهو عمره سنة بكون نفس الحجم ؟
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G E N S U I
G E N S U I@iiGensUi·
اودا بالفصل الأخير يقولك حجم المستخدم يفرق في تحوّل الفاكهة، طيب هالكلام وينه قبل؟؟ عندك كايدو حجمه اضخم بأضعاف من مومونوسكي ومع ذلك حجمهم الأثنين اثناء التحوّل متطابق تمامًا 😅 على منطق اودا الجديد مفروض تنين كايدو يكون اكبر لكن الأفكار المستحدثة مشكلة.
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vanhaomena
vanhaomena@VanhaomenaXD·
@xPetu Still doesn't count, Shen is a freelo jungler
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xPetu
xPetu@xPetu·
> be me > be 16 > play league of legends every day after school > hardstuck low master > shen gets reworked > try him out > win every game > roleswap from jungle to top lane to play shen > reach challenger instantly > friends say it doesnt count because EUNE > transfer to EUW > hardstuck low master again > go to military > play on laptop during weekends > reach challenger on EUW > friends say it doesnt count because my shen is freelo toplaner > try to hit rank 1 > fail and give up > go to university to study mathematics > take a course on optimization > code an algorithm to find the best shen build based on damage calculations > complexity is O(n!) > realize this problem is difficult > take all optimization courses uni has to offer > study machine learning > study deep learning > meet a Vayne main whos doing a phd in robotics > watch him demo his custom algorithm that plays League > team up to solve the build optimization problem > spend a year trying different ideas > finally get a good idea > write masters thesis on league of legends build optimization > realize we need more data to get better results > you need a consumer application to get more data from Riot > try to build an app > realize neither of us can code websites > find an Olaf main who rebuilt opgg for himself just for fun > add him to the team > build working app > get more data from Riot > realize shen jungle is viable with the right build > roleswap back to jungle after 10 years of top lane > spam shen jungle with optimized build > make youtube video on it > shen becomes the highest win rate jungler > mfw
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tak
tak@tak_01_·
simple game at the end of the day draft well win more ggez
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Ian Miles Cheong
Ian Miles Cheong@ianmiles·
Dutch scientists: Your headphones are making you gay. A lab in the Netherlands performed tests on numerous headphones and found them to possess endocrine-disrupting chemicals, which mimic hormones, that can cause neurodevelopmental problems and the feminization of males. Leading products from Bose, Panasonic, Samsung and some Sennheiser headphones and other companies are now being pulled off the shelves. Notable on the list of headphones possessing dangerous levels of these chemicals are gaming headphones from Razer. “Daily use – especially during exercise when heat and sweat are present – accelerates this migration directly to the skin.” From the study: Bisfenol A (BPA). Easy to enter your body through your skin when you wear the headphones for long or when you sweat while having them on. Even small quantities can weaken your immune system, cause fertility issues and allergic rashes.
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Glitched Deals
Glitched Deals@GlitchedDeals·
THE NORTH FACE BACKPACK NOW $37 Originally priced at $75, now 50% off at Macy’s Same jester backpack is currently full price at stores like Nordstrom 3 colors discounted, free in-store pickup or free shipping on orders $39+ mavely.app.link/WSoRSomSZ0b #ad
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Gon Z 🐐
Gon Z 🐐@gone4goodu·
@IISIMOX واضحة انه الفريم من وجه نظري كايدو لا غير.
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محمد 🇸🇦🏇
محمد 🇸🇦🏇@IISIMOX·
اين لوكي ؟؟ قد يكون لوكي قوي جدا هجوميا لكن تحمله للان غير معروف واحد على واحد بكامل قواهم كايدو سيفوز على الاغلب لان لديه تحمل عالي جدا هل هذا إثبات أن كايدو اقوى من لوكي🤔 #ONEPIECE || #حرق_ون_بيس
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Gon Z 🐐
Gon Z 🐐@gone4goodu·
@drewlevin @filetofish42 When can we get ready lvl 30 accounts which are connected to our main accounts so we get similar mmr.
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Gon Z 🐐
Gon Z 🐐@gone4goodu·
@ii00o00i @ec_oman هو ما يتكلم عن الميزانية عشان تسوي دارك الوضع
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0o0
0o0@ii00o00i·
@ec_oman ليش الكذب الميزانية السنوية ٧١ مليار درهم ههههههههههههههههههههههههههههههههههه
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الاقتصادية
الاقتصادية@ec__om·
🔴 تطور الاقتصاد الإماراتي خلال عقود : 1990 → 51 مليار دولار 🇦🇪 1991 → 49 مليار دولار 🇦🇪 1992 → 52 مليار دولار 🇦🇪 1993 → 52 مليار دولار 🇦🇪 1994 → 57 مليار دولار 🇦🇪 1995 → 63 مليار دولار 🇦🇪 1996 → 73 مليار دولار 🇦🇪 1997 → 77 مليار دولار 🇦🇪 1998 → 75 مليار دولار 🇦🇪 1999 → 84 مليار دولار 🇦🇪 2000 → 103 مليار دولار 🇦🇪 2001 → 103 مليار دولار 🇦🇪 2002 → 110 مليار دولار 🇦🇪 2003 → 124 مليار دولار 🇦🇪 2004 → 148 مليار دولار 🇦🇪 2005 → 181 مليار دولار 🇦🇪 2006 → 222 مليار دولار 🇦🇪 2007 → 258 مليار دولار 🇦🇪 2008 → 315 مليار دولار 🇦🇪 2009 → 254 مليار دولار 🇦🇪 2010 → 308 مليار دولار 🇦🇪 2011 → 369 مليار دولار 🇦🇪 2012 → 393 مليار دولار 🇦🇪 2013 → 409 مليار دولار 🇦🇪 2014 → 425 مليار دولار 🇦🇪 2015 → 382 مليار دولار 🇦🇪 2016 → 382 مليار دولار 🇦🇪 2017 → 403 مليار دولار 🇦🇪 2018 → 441 مليار دولار 🇦🇪 2019 → 434 مليار دولار 🇦🇪 2020 → 357 مليار دولار 🇦🇪 2021 → 422 مليار دولار 🇦🇪 2022 → 511 مليار دولار 🇦🇪 2023 → 523 مليار دولار 🇦🇪 2024 → 552 مليار دولار 🇦🇪 2025→ 569 مليار دولار 🇦🇪
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