GoshinGames

142 posts

GoshinGames

GoshinGames

@goshingames

artist and gamedev Lifelong learner to stop Brainrot! (๑˘︶˘๑)

Katılım Ocak 2025
73 Takip Edilen5 Takipçiler
█████████
█████████@zjdelicious·
I question what am I alive for? Can you really say you're alive, if you don't have something you're willing to die for?
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Compulsion Games
Compulsion Games@CompulsionGames·
An important update from Compulsion Games.
Compulsion Games tweet media
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GoshinGames
GoshinGames@goshingames·
@DoubleFine Ignore all the mean comments guys. You are one of the few great studios still around and I hope ya'll can pull through somehow. Best of luck Doublefine!!
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Rappenem
Rappenem@Rappenem·
Energy surge #pixelart
GIF
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komm64
komm64@komm64·
Since I’ve been getting some questions about this CRT shader, I wanted to give a quick explanation of how it works. I didn’t just tune it against reference images; I tried to model the actual NTSC composite signal path. To clarify, I split the shader into two parts. The first stage is mostly about the composite signal, cable, and decoder side of things, rather than the entire CRT look. It converts the image to YIQ, modulates the chroma onto an NTSC-style subcarrier, then runs it through a rough analog path with bandwidth limits, imperfect luma/chroma separation, phase jitter, chroma delay, ghosting, and noise. After that, a separate CRT shader handles the display-side elements, such as scanlines, mask/phosphor structure, curvature, and bezel. So a lot of the color bleed, crosstalk, and dot-crawl-like behavior comes from the signal path rather than being painted on afterward. It’s still a practical approximation for a game, but I wanted it to behave like a tiny fake TV pipeline. On top of that, this shader is mainly built with a consumer slot-mask CRT in mind, and it also has options for things like a 480i rendering mode. I’ve also been adding other modes, such as a shadow-mask CRT connected over analog RGB, aimed more at Japanese retro PCs.
komm64@komm64

Crisp, sharp pixel art is great too, but when it’s displayed through a CRT shader, it feels alive—and that’s what I love about it.

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komm64
komm64@komm64·
(1/3) For my own games, I usually go with pixel art plus a CRT shader. But one issue I kept running into is that the art can feel a little different once it’s actually displayed through the shader compared to the raw pixel art. So I ended up making a tool for myself that lets
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onlypancak3s
onlypancak3s@onlypancak3s_·
7 weeks. 75,000 wishlists. 70 million views on short-form content. Here are 7 more things I've learned about going viral as a solo dev:
onlypancak3s tweet media
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GoshinGames
GoshinGames@goshingames·
@RaccoinGame wow congrats! can you make a reddit post on what you guys did to pull this off?
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RACCOIN
RACCOIN@RaccoinGame·
We have some VERY exciting news! 🦝 RACCOIN has already reached over 100,000 units sold in just 24 hours! We’re honestly blown away! Thank you so much for your kindness, support, and love for this little coin machine. 💰 We hope you're having SO MUCH fun playing! #raccoin
RACCOIN tweet media
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Freya Holmér
Freya Holmér@FreyaHolmer·
been feeling kinda stressed lately so I made a little prototype is this anything
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GoshinGames
GoshinGames@goshingames·
@aukeiitcg these pokimans living better than our generation ever will 🥹
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nicole ʚɞ
nicole ʚɞ@aukeiitcg·
a cozy little cottage for my gardevoir line ₊˚♡
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legit mewgenics leaks
legit mewgenics leaks@mewgenleaks·
Edmund McDonalds confirms that after they're done with developing the game, they're just straight up killing all the people who worked in it. They're murdering them in real life for no reason.
legit mewgenics leaks tweet medialegit mewgenics leaks tweet media
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Noah Bradley
Noah Bradley@noahbradley·
Don't forget ambient occlusion
Noah Bradley tweet media
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nilboggle
nilboggle@nilboggles·
Welcome to Boggleshire✨
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Ozl
Ozl@OzzeL_OzzeL·
Seer Zi #Silksong
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