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@goth_top

godspeed Katılım Ağustos 2020
446 Takip Edilen1.5K Takipçiler
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ㅗㅡㅗ@goth_top·
제 두 번째 책이 나왔습니다. 『게임 코러스』는 게임의 UI가 니체가 포착한 디오니소스적 몰입 장치라는 측면에서 고대 그리스 연극의 코러스를 계승한다는 이론을 개진합니다. aladin.kr/p/PR4Td
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ㅗㅡㅗ@goth_top·
or are they against the depiction of sexual content itself but unwilling to admit it outright and therefore hiding behind more seemingly plausible talking points as usual?
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ㅗㅡㅗ@goth_top·
i can't quite figure out what exactly those "anti-porn" crowds' main talking point is whenever they bring up "industrial exploitation". does that also apply to 2d, fic, or cgi porn? if not, why do they just lump these together with filmed porn under the generalized term "porn"?
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ㅗㅡㅗ@goth_top·
i can't believe they finally made Made in Abyss: The Game
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ㅗㅡㅗ@goth_top·
Casualties: Unknown is so good that it's making me FEEL things when the game isn't even out yet
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ㅗㅡㅗ@goth_top·
pre-historic anti fic/anti shipper
DepressedBergman@DannyDrinksWine

John Cassavetes on why he is against movies like Stanley Kubrick's "A Clockwork Orange" (1971): "There’s a difference between being violent and having violent emotions. There’s a difference between anger and the act of shooting somebody in the face. I’ve never known anyone in my life that ever shot anyone in the face. And I’ve seen it on the screen too many times. There’s no morality there, no feeling of anything for anyone. It’s a lie to say that people are violent. There are more good people than there are bad people. To see constant terror builds a nation, builds moviegoers that can only love constant terror. We become used to it, inured to it like doctors knowing they have to be tough. They can’t think of that person with tenderness, but must be dispassionate. There’s a lot of violence in 'Minnie and Moskowitz' (1971) but violence that I can understand. Violent feelings, but nobody ki!!s anybody or shoots anyone or knifes anybody. Without having seen 'A Clockwork Orange' (1971), I know, because I know the story. I really couldn’t go to see it, because I don’t want to see people ki!! each other. I don’t want to see any more hostility toward one another. I just don’t want to see that reflected any more. I’m tired of violence and dehumanization. I think the artist has a tremendous obligation to bring trust to people. Because the only thing we don’t have time for is ourselves. We can’t live with ourselves if we have no respect for our life and the human condition and the foibles that exist in all of us – then we have no tolerance, we’re all Nazis. We can’t survive with people being that inhuman. It’s impossible. I look at 'A Clockwork Orange' and ask, why did Stanley make it? Did he make it for anyone in particular? Why did he choose a story like that, in this day and age? For what: to incite a revolution, to stop everything? Maybe that would be OK, if he really believed that, but I don’t believe it. I don’t know why he made it. The more films are made about insanity, the more fashionable it will become. And, eventually, as we become more and more dehumanized, there will be no answers for anyone. You can’t get any pleasure out of being an animal. There should be a Kubrick who can make that film and show that life can be violent and harsh. But, on the other hand, where are the equalizing forces of happiness? Art films, in stressing the weakness of society, have lost their balance. The majority of people would rather be filled with illusion than disillusion. And we just have to find some way to reflect that. Not just to constantly say, ‘Oh, God, things are wrong and all, and I don’t know what to do about it.’" ('Cassavetes on Cassavetes', edited by Ray Carney, 2001)

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ㅗㅡㅗ@goth_top·
"oh grow up and get over it already" but why do i never see you say the same thing about japanese media? don't you instead just suck it off and lick it up sloppy style without a shred of criticism because it's not your culture?
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ㅗㅡㅗ@goth_top·
the sole reason we don't see those western audiences whine about showa nostalgia is that they lack enough cultural understanding to acknowledge that that kind of thing even exists
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ㅗㅡㅗ@goth_top·
also the concept of millennial slop is really funny because if you're already complaining about the revisionism that's just started, you would have never survived the 30-year-long monstrous reign of showa slop
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ㅗㅡㅗ@goth_top·
FMA's alchemy system is a somewhat crude reiteration or parallel of the magic system in Earthsea, which has its root in daoist cosmology. so coincidence or not, you can say that FMA is a reclamation of east asian philosophy through a process of counter-adopting western mysticism
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ㅗㅡㅗ@goth_top·
btw the true successor of disco elysium would be a roguelite hack n' slash
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ㅗㅡㅗ@goth_top·
fyi, i also firmly believe that those "interactive storytelling" games are objectively inferior to every other genre possible, but the sheer inconsistency of those braindead, human-shaped hivemind pests who completely outsource their thinking to internet grifters deeply amazes me
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ㅗㅡㅗ@goth_top·
the exact same "gamers" who complain about that mixtape game whine that marathon is "too difficult". pick a fucking struggle man
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게임문화웹진 GG-게임제너레이션
<호라이즌 제로 던>과 <배틀필드> 시리즈 등 개발에 참여한 3D 디자이너 킴 아바는 게임 디자인에서 사실주의가 실사를 모방하는 그래픽을 말한다고 정의하고, 양식화된 디자인은 현실을 굳이 재현의 기준으로 삼지 않은 채 자유로운 표현을 목표로 하는 방법론이라 규정한다. gamegeneration.or.kr/article/f26cdd…
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ㅗㅡㅗ@goth_top·
arkane games' ultimate goal is to teach you that life is about the process, not about the conclusion, by giving you a half baked 10 second ending in every game
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