Prompt Share 🚨
Time leaves marks on all of us.
Still standing.
Still building.
Let’s see how your characters carry time. Share them below. 👇
Let’s create a gallery of resilience.
A cinematic ultra-close fish eye lens cropped from the groin, portrait of the time worn character with extreme depth of field focus on the head, captured from a camera physically held in the character’s extended hand or equivalent limb. The camera itself is outside the frame, as if mounted or gripped just beyond the visible edge. The perspective must feel like the lens is attached to the character’s arm. Likeness Preservation: Maintain exact proportions, eye shape, spacing, stylization, and material identity of the reference character. Do not humanize. Do not reinterpret anatomy. If the character is an animal, robotic, armored, or stylized, preserve those traits exactly. Camera Position (CRITICAL): Camera is positioned in the character’s extended limb (hand, paw, claw, mechanical arm, etc.), just outside the frame. Distance is extremely close, within arm’s reach. Lens equivalent 18–20mm wide with subtle fisheye pressure. Camera height aligned with upper torso or chest area. Slight upward tilt of 8–12 degrees. Composition: One limb extends toward the lens and exits the frame corner, implying the camera is being held. The limb should partially intrude into the foreground and may be cropped by the frame edge. Head appears larger due to proximity. Character fills 85–95% of the frame vertically. No centered symmetry. Limb Adaptation: If the character has gloves, paws, claws, armor, or mechanical hands, the limb should reflect that material and structure naturally. If the character has no gloves, use bare hand or appropriate limb type. No fixed clothing references. The clothing must reflect the specific character design but time worn version with enhanced material details, add patches and stitches. Gaze Direction (CRITICAL – OVERRIDE): The character must NOT look at the camera. Eyes must be directed away from the lens in the direction of his body. Head and torso face diagonally in the same direction. Eyes follow that same diagonal direction, not toward viewer. The gaze must feel detached or focused off-frame. Absolutely no eye contact with camera. “Eyes looking off-frame toward upper-left or upper-right, never toward lens.” Perspective Behavior: Subtle barrel distortion at frame edges. Foreground limb enlarged by proximity. Upper head slightly receding. No extreme fisheye warping. Lighting: Strong vertical overhead beam directly above head. Volumetric light column descending through haze. Hard rim light on head and shoulders. Add a very thin cool blue rim accent on the shadow-side edge only. Add a subtle localized red bounce reflection on the opposite side of the torso and limb, soft and controlled, not flooding the surface. Minimal frontal fill. Deep shadow under chin and torso. Atmosphere: Dense haze behind character. Visible light rays. Floating micro particles. Subtle surface texture realism appropriate to character material. Emotion: depth of field blur, Unaware of viewer. Quiet dominance. The viewer feels physically attached to the character’s extended arm, not being observed. Negative Prompt: No eye contact with camera, no centered gaze, no symmetrical pose, no mid-distance framing, no flat lighting, no evenly sharp full-frame clarity, no forced smile. ar 1:1
Let’s lit the final phase of RTFKT💔✨
To get candit for your pixel Animus:
1️⃣ Follow and retweet this post
2️⃣ Write the species and # of your Animus (you have to be the holder)
3️⃣ Optional: Check Technoglyphs®︎ Discord for more (discord.gg/uTJgRXeB)
@RTFKT@RTFKTcreators
Emails for the Top 50 Steppers & 20 random participants are being sent out ✉️
Reminder you’ll have 72hrs to respond and confirm your shipping address for your prize 🎁
@shirolamperouge@JosefJostur@EZAFFFAAAAA@JuanIsidro Sorry to be an old head but fusion dance fusion is time limited and the potara earrings were have thought to have been a permanent fusion. Using ssb shortens the time so it’s used sparingly.
@JosefJostur@EZAFFFAAAAA@JuanIsidro Then why didn't DBS Gogeta go half fight vs Broly without going SSB when It was stated that Broly's power keeps rising infinitely the longer he fights?