🌲Roelof ☀️

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🌲Roelof ☀️

🌲Roelof ☀️

@graphific

Working with nature & AI | anthropologist + technologist | some #gamedev | ex @overstoryai | Sunshine Lab #OSH | Amsterdam #climatecrisis

Amsterdam, The Netherlands Katılım Ekim 2014
5.1K Takip Edilen7.1K Takipçiler
🌲Roelof ☀️
🌲Roelof ☀️@graphific·
All you need to know about Davos/WEF where genocide is a business opportunity
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Rahul Ghosh
Rahul Ghosh@rahul__gh0sh·
@graphific @scottpetrovic I do mention it on the site i had to rebuild everything on nextjs with react The post is to mainly figure out if people want this software out there
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Rahul Ghosh
Rahul Ghosh@rahul__gh0sh·
Indie game devs — I’m building a browser-based character rigging + animation tool. This is a quick prototype demo. I’m looking to talk to a few devs about animation workflows. No pitch. Replies or DMs open. #gamedev #indiedev #animation
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Ben Goldsmith
Ben Goldsmith@BenGoldsmith·
‘Indonesia calls in military to help clear Papua forests at rapid pace.’ The conversion of vast tracts of pristine nature to monocultures by the Indonesian government is the world’s largest current nature destruction project. Suicidal humanity ft.com/content/27a6bd… via @ft
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🌲Roelof ☀️
🌲Roelof ☀️@graphific·
Related to music eg punk, Indy means self published OR published though indy labels (meaning smaller DIY type operations). Maybe nice solution for games as well, eg devolver, raw fury, etc as indy publishers/labels
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🌲Roelof ☀️
🌲Roelof ☀️@graphific·
@protopop Totally! I think it’s also helpful to think about it as a self-label, as in how you think about the game you’re making and people/team/collaborators you’re making it with.
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Protopop Games
Protopop Games@protopop·
What do indie devs without million dollar budgets call ourselves now that the meaning of the term has changed?
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🌲Roelof ☀️
🌲Roelof ☀️@graphific·
Personally I’d see it more as a continuum solodev > Indy > a > aa >>> aaa
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🌲Roelof ☀️
🌲Roelof ☀️@graphific·
@protopop Kinda comes back to a discussion that’s been going on for a while now: does Indy mean self published as it used to mean, or “independent” as in not tied to larger corporations or teams free-er for experimentation? So more related to budget or team size?
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Aftermath
Aftermath@Aftermath_site·
Despite the controversy, Horses is only shocking if you're unfamiliar with the history movies, theater, literature, or basically any art form that does not have stats. aftermath.site/horses-indie-g…
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🌲Roelof ☀️
🌲Roelof ☀️@graphific·
Since yarn spinner viewer explodes on big scripts, I'm making my own terminal yarn parser with snapshotting (save/resume, jumping to specific nodes), live variable editing, being able to revert and jump back from dialogue choices, hot reloading and more #gamedev
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spimort
spimort@spimortdev·
HUGE NEWS for my terrain plugin for Godot called TerraBrush! The version 0.14.0 Alpha is OUT and is now a FULL GDExtension!🥳 You can also try it without Godot on itch (link in the comments 👇)! DevLog link also in the comments! #GodotEngine #gamedev #indiedev
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UAINE
UAINE@mahtowin1·
COP30 Isn't a Failure — It's a Farce. Why these climate summits can’t solve the crisis—and why we should support Indigenous land struggles instead. inthesetimes.com/article/cop30-…
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Bill McGuire
Bill McGuire@ProfBillMcGuire·
The COP process has been utterly compromised by the fossil fuel lobby for years The climate COPs have long been unfit for purpose, and - across 3 decades - have not stopped emissions climbing and have done next to nothing to demand fossil fuel use ends theguardian.com/environment/20…
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Cory Petkovsek 🎮
Cory Petkovsek 🎮@TokisanGames·
@worldcreator3d now exports to @godotengine using Terrain3D. WC is commercial software that makes realistic terrains. Currently you can import heightmaps and textures. We are starting to work with them to help them add foliage, refine their importing process, and hopefully improve Terrain3D. The pictures are rendered in WC. Here is their Godot Bridge doc showing the process. docs.world-creator.com/reference/expo…
WorldCreator@worldcreator3d

We are excited to bring you the biggest update yet – packed with powerful new features to make your workflow faster, more flexible, and more creative than ever. KEY FEATURES - New Biome System – build complete ecosystems with ease. - Object Scattering – distribute millions of assets across your terrains for epic renders or game-ready maps. - Blender Bridge Plugin – transfer entire scenes into Blender for pro rendering, or export to Codewalker for GTA 5. - GTA 5 Modding Support (FiveM) – create and share your own GTA 5 maps. - Advanced Simulations – biomes now include their own simulations, distributable via masks or procedural rules. - Seamless Game Integration – one-click export to Unity & Unreal with our Bridge Tools. - Non Destructive – edit, undo, or adjust at any time without losing progress. - Updated Material System – blend colors, PBR textures, and gradients in one material, or make them emissive to light your scene. - Denoiser – no more noisy viewports; smooth and clean visuals even during movement. - Scene Layer – add multiple cameras, import and place objects manually – just like in Blender, Cinema 4D, Unity, or Unreal. - World Scaler – scale your entire world with one click; everything adapts automatically. - New Filters – Cliffs, Spike Removal & Dunes for more dramatic and optimized terrains. AND MORE!!! ADDITIONAL HIGHLIGHTS - Free 3D Asset Pack – fully royalty-free, included with Pro, Studio & Enterprise (more packs to follow). - New Studio License – made for small development teams. . Lifetime License (limited) – available for 4 weeks only, with all future upgrades included. Loyal customers get 20% off. - Maintenance Renewal Discount – all customers can renew maintenance with a 30% discount after release. New website will be online with the new release) 👉 Mark your calendars: September 22, 2025 – the future of world building begins (world-creator.com

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Monica Piccinini
Monica Piccinini@yourvoiz_org·
Scientists, stop amplifying COP30 & the lies around it! Lula is expanding oil&gas in the Amazon, backing agribusiness & cattle growth, close to JBS’s Batista brothers, supporting mining like the giant Potássio do Brasil project in Autazes & pushing the destructive BR-319 highway.
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spimort
spimort@spimortdev·
I'm doing the last tests for TerraBrush as a GDExtension, everything seems to be working fine! Someone is doing godot gamedev on MacOs and wants to try it? I don't have a Mac so I can't confirm it works 😬 #godotengine #gamedev #indiedev
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Anti-Imperialist Scholars Collective
🎙️ New podcast from the Anti-Imperialist Scholars Collective! 🎧 Four episodes are now available. Listen to them wherever you get your podcasts. 🔻 Special thanks to comrades Sina (@east_podcast) and Kyon for supporting the Anti-Imperialist Scholars Collective Podcast!
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Watermelon Pictures
Watermelon Pictures@watermelon_pics·
In 1936, Palestinians rose against the British Mandate, igniting a struggle that still echoes today. PALESTINE 36, directed by Annemarie Jacir, tells the story of how it all began. Watch the official trailer now!
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Speelman
Speelman@speelmens·
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