Tomas Lyckedal

25.4K posts

Tomas Lyckedal banner
Tomas Lyckedal

Tomas Lyckedal

@greykarn

Esports & Gaming - Black Molly Entertainment @bmeproduction behind @esportstudion @gibawaygaming @glitchedse @journey_cs2 frm. owner/esports/co-ceo of DreamHack

Stockholm Katılım Aralık 2009
2.1K Takip Edilen5.2K Takipçiler
Simon Engstrand
Simon Engstrand@asdsemp·
Vad har vi för esportare från Gävle/Hudiksvall/Gävleborg/Hälsingland?
Svenska
3
0
0
409
Marcus Strömberg
Marcus Strömberg@mstroemberg·
@Mercantio @theAllianceGG @EYEBALLERS @greykarn Då kan man ju tycka att blanda in VRS är onödigt och gör att spelarna inte kan ställa upp. Klart man hade velat se 3 spelare från Alliance och 2 från Eyeballers som exempel men förstår det deras cores förstår man ju till 100% att det inte går
Svenska
2
0
0
90
launders
launders@launders·
just landed in the uk. rented a car and stopped in a town called luton to go to aldi. missed 4 roundabout exits weather is fantastic
launders tweet media
English
87
22
2.7K
87.5K
MZP Sakken
MZP Sakken@SakkenMZP·
🇳🇴🇧🇷
MZP Sakken tweet mediaMZP Sakken tweet media
QME
3
0
39
1.4K
Oskar Wettéus
Oskar Wettéus@OskarWetteus·
Paraguay har alltså inte fått en varning ännu😂😂 Bisarrt!
Svenska
1
0
7
925
#DonPedro
#DonPedro@DonPedroES·
El árbitro no saca amarilla a Paraguay hasta que vea rodar una cabeza
Español
1
0
6
1.8K
EYEBALLERS
EYEBALLERS@EYEBALLERS·
So good to see you, chinese fans. ❤️
EYEBALLERS tweet mediaEYEBALLERS tweet media
English
4
5
224
13.2K
Tomas Lyckedal retweetledi
kappi
kappi@kappi_vlr·
2-0 start in ENC with 2 strong performances to start off the run! Looking forward to fight for the final against our neighbours! @TeamSWE_Esports
kappi tweet media
English
4
3
52
2.5K
Tomas Lyckedal retweetledi
John Carmack
John Carmack@ID_AA_Carmack·
There are a few things that I look back on as my mistakes in the early days. Quake was overly ambitious technically. We could have done all the great multiplayer and modding work inside a Doom++ engine, allowing the designers to work with a more stable base instead of rug-pulling everything out from underneath them a couple times. The follow up game could have then brought in full 6DOF environments and characters. I pushed everyone too hard. I didn’t appreciate how maturing companies need more slack, and that running people at startup intensity constantly will wear them out. Quake was also where I really had to accept my personal limits. I was working pretty much as hard as humanly possible, and I was still slipping past my goal points. On all of the founders’ shoulders, our original corporate stock arrangement and buy/sell agreement was a mistake, and resulted in bad incentives. We wanted to ensure that all ownership rested in the hands of people working hard on current projects, but the Silicon Valley standard approach of vesting stock would have worked out better. One real problem that I don’t accept the blame for is that we were insisting that level designers be not just game designers, but also have strong visual design esthetics. They needed to make things that not only played well, but looked awesome, and it got more challenging as the technology provided a richer palette. Romero covered that well, which set our company expectations early on. We should have figured out how to pair up artists and designers earlier, but there was infighting among the designers, and the ones that could manage the visuals were happy to disparage the ones that couldn’t. Sorry, Sandy.
Sandy Petersen 🪔@SandyofCthulhu

How Quake ruined id Software. There has been a lot of praise of Quake of late, with its 30th anniversary, and it's deserved. Quake is an amazing feat of art, programming, and design. I worked on it, and everything came together almost perfectly from all of us. We ended up with a free-wheeling, frenetic action game with enough of a visible world to grip the imagination. All the team did a brilliant job, fulfilling tasks just right. But at a grim cost. We worked long and hard, and I think it broke us spiritually. 1/3

English
479
1.4K
16.5K
2.6M
Esportstudion
Esportstudion@esportstudion·
Det var det. Efter nästan tre veckor med dagar fyllda av major-CS har en mästare korats. Vi vill tacka ALLA som följt majorn genom våra sändningar, och vi hoppas att ni likt som vi tycker att Counter-Strike ÄR bäst på svenska. 🇸🇪
Svenska
3
2
73
2.6K
Tomas Lyckedal retweetledi
Team Sweden Esports
Team Sweden Esports@TeamSWE_Esports·
Här är tillfället många har väntat på, det har spekulerats mycket, rykten har flödat men nu kan vi äntligen bekräfta Team Sweden's League of Legends laguppställning till @ENC_EN! 𓃗🇸🇪
Team Sweden Esports tweet media
Stockholm, Sweden 🇸🇪 Svenska
2
5
64
3.3K