韓流スター☆彡

1.4K posts

韓流スター☆彡

韓流スター☆彡

@hanryu_HAMACHi

鉄拳 ジュリア使い。 SteamはHAMACHI。

Katılım Haziran 2020
102 Takip Edilen126 Takipçiler
韓流スター☆彡
韓流スター☆彡@hanryu_HAMACHi·
6WPと1WPが横対応がそれぞれ逆みたいなので強いけどヒートゲージ消費が激しいので8WPで使ってから6WP1WPスマッシュなどで消化するのがいいか 8WPは確実にヒート消費量が調整されると思う!
日本語
0
0
0
35
韓流スター☆彡
韓流スター☆彡@hanryu_HAMACHi·
ヒート中8WPがかなり強そう 16F 38D 壁強 ガードで背向け+5F なによりヒートゲージ消費がかなり少ない! ヒート発動+9F~パワクラと相打ちだけどダメ勝ち出来るか?横行けないならかなり安パイ youtu.be/JkROmoAEWn4?si…
YouTube video
YouTube
日本語
1
0
0
105
韓流スター☆彡
韓流スター☆彡@hanryu_HAMACHi·
州光の確定で10Fの66RKRPとか14Fの623RPに文句言ってるの見かけたけど7からそうでしょ? 7のときのBDとか嫌な印象だけでキャラ叩いてるだけにしか見えない 実戦で10Fに66RKRPなんてかなりきついしちゃんと入れてるなら相手がうまいし実装前に数字だけで文句いうのやめよっか
日本語
0
0
3
250
韓流スター☆彡
韓流スター☆彡@hanryu_HAMACHi·
BDはちゃんと弱体化されてて4RPとRPRPは追尾性能が下がっていると ミアリズ的なバランスっぽいので今のところよさそうですね
Dengo - عبدالله@DENGOJIN

My early thoughts about Kunimitsu without spoiling too much to keep the element of discovery for everyone else to figure out on May 27th for the season pass 3 owners and June 1st for those who don't. • Kunimitsu's design might look busy at first, but it was actually the colors. Using the second preset made her design pop better, especially the golden accent she has in her outfits. It an absolute amazing design that probably got obscured by the color choices • Her backdash is nerfed and that shows how careful they are at designing her this time around, since her approaching tools are stronger than ever with her SET stance having a heat engager (SET1+2) and her running 2 is now +6. Having her old backdash on top of this, would be a disaster and I'm happy they considered this! • Kunimitsu follows the design philosophy implemented on Miary Zo. Her homing moves are not overwhelming or good. No moves that track to both sides either, she will have to alternate between moves that covers her left or right side. Both b2 and 22 lost their homing properties. But in general, I think b2 is now better since it CH launches and covers her left side completely. She only has 2 homing moves, one is 20 frames fast that come out off qcf1+2 and the other is a high, high string that can't be hit confirmed • Her combos are way more fun than before, I won't say or show much. But it is no longer f4 into a hit into another f4 into tailspin that leads to the combo ender. She uses many moves that look pleasant to the eye, combo makers will have a lot of fun with this character since she has too many combo tools. Almost as good as Lars in that aspect • I also noticed her power crushes are not very strong, she has one that functions similar to Clive's where if she absorbs the attack it gives her a powered up version of it for 28 damage. But it lacks range. • I feel this time around, she is designed for players with good reads, she is no longer a character where you could use 3 - 4 moves to make her work. You use certain moves to catch certain side steps or commit to options that are unsafe. She got diversified and that is what we need to see more of! • Her BT mixup is the thing that received changes the most. It compliments her tools quite nicely, especially the new FC low FC d+1+2 where it puts her on +5 while being BT. Every move that puts her to BT is automatically good and that reminds me of Lili in a way • Her punishment may seem underwhelming from standing, but practice punishing with ff4,2 for -10 moves and CD2 for -14 to make the most out of her standing punishment, but if you keep it simple you will feel like she's lacking in that department. Her ws punishment though became quite crazy! And that is all I can say for now!

日本語
0
0
0
231
韓流スター☆彡 retweetledi
Dengo - عبدالله
My early thoughts about Kunimitsu without spoiling too much to keep the element of discovery for everyone else to figure out on May 27th for the season pass 3 owners and June 1st for those who don't. • Kunimitsu's design might look busy at first, but it was actually the colors. Using the second preset made her design pop better, especially the golden accent she has in her outfits. It an absolute amazing design that probably got obscured by the color choices • Her backdash is nerfed and that shows how careful they are at designing her this time around, since her approaching tools are stronger than ever with her SET stance having a heat engager (SET1+2) and her running 2 is now +6. Having her old backdash on top of this, would be a disaster and I'm happy they considered this! • Kunimitsu follows the design philosophy implemented on Miary Zo. Her homing moves are not overwhelming or good. No moves that track to both sides either, she will have to alternate between moves that covers her left or right side. Both b2 and 22 lost their homing properties. But in general, I think b2 is now better since it CH launches and covers her left side completely. She only has 2 homing moves, one is 20 frames fast that come out off qcf1+2 and the other is a high, high string that can't be hit confirmed • Her combos are way more fun than before, I won't say or show much. But it is no longer f4 into a hit into another f4 into tailspin that leads to the combo ender. She uses many moves that look pleasant to the eye, combo makers will have a lot of fun with this character since she has too many combo tools. Almost as good as Lars in that aspect • I also noticed her power crushes are not very strong, she has one that functions similar to Clive's where if she absorbs the attack it gives her a powered up version of it for 28 damage. But it lacks range. • I feel this time around, she is designed for players with good reads, she is no longer a character where you could use 3 - 4 moves to make her work. You use certain moves to catch certain side steps or commit to options that are unsafe. She got diversified and that is what we need to see more of! • Her BT mixup is the thing that received changes the most. It compliments her tools quite nicely, especially the new FC low FC d+1+2 where it puts her on +5 while being BT. Every move that puts her to BT is automatically good and that reminds me of Lili in a way • Her punishment may seem underwhelming from standing, but practice punishing with ff4,2 for -10 moves and CD2 for -14 to make the most out of her standing punishment, but if you keep it simple you will feel like she's lacking in that department. Her ws punishment though became quite crazy! And that is all I can say for now!
Dengo - عبدالله tweet media
English
24
105
1.1K
68.1K
韓流スター☆彡 retweetledi
サンフレッチェ広島【公式】
𝑯𝒊𝒓𝒐𝒔𝒉𝒊𝒎𝒂 𝒕𝒐 𝒕𝒉𝒆 𝑾𝒐𝒓𝒍𝒅 🇯🇵 SAMURAI BLUE(日本代表)メンバーに、 #大迫敬介 選手が選出されました✨ 「広島からW杯に行きたい」 その言葉を実現するため、 ひたむきに努力し続ける姿は、私たちの誇りです。 夢の舞台へ向かう敬介を、 広島から全力で応援しています🏹💜 頑張れ、敬介! ※本人コメントは、記者会見のニュースとあわせてお届けいたします。 #sanfrecce #SAMURAIBLUE #日本代表
サンフレッチェ広島【公式】 tweet media
日本語
99
1.7K
8K
492.5K
韓流スター☆彡
韓流スター☆彡@hanryu_HAMACHi·
守田も藤田どちらもいれないのか ボランチ枚数大丈夫かな 状況によっては瀬古がボランチにって感じか
日本語
0
0
0
339
韓流スター☆彡
韓流スター☆彡@hanryu_HAMACHi·
予想 GK ザイオン 早川 大迫 DF 谷口 町田 伊藤 渡辺 鈴木淳之介 冨安 板倉 MF/FW 鎌田 田中 守田 佐野海舟 藤田 遠藤 中村 前田 堂安 伊東純也 久保 鈴木 上田 町野 後藤 長友
日本語
0
0
0
433
韓流スター☆彡
韓流スター☆彡@hanryu_HAMACHi·
@multi_gay_pan2 これが下段ですよーっておもてなしたはずなんだけど ニッポンムズカシイ
日本語
0
0
0
36
藤森
藤森@multi_gay_pan2·
@hanryu_HAMACHi さすがおもてなしの国、ニッポン
日本語
1
0
0
124
韓流スター☆彡
韓流スター☆彡@hanryu_HAMACHi·
ラウンジで待ち受けしてたら対戦始まって明らかにしゃがまないから準の出雲RKLPで倒すと・・・ 「同じ技やめてください」 とダイレクトチャットが 時代ってすごいな・・・相手に合わせてしゃがまないから下段打っちゃダメなんだ
日本語
1
0
3
432
韓流スター☆彡
韓流スター☆彡@hanryu_HAMACHi·
@to_show_zone 最初の方は幻日RK~膝パン~6LK~4RPLP4~御阿礼WP~出雲RP(T)~66RPLKで105ダメだしこっちの方がミスらないね
日本語
2
0
0
74
箒星-SOUSEI-
箒星-SOUSEI-@to_show_zone·
そういや来週末にシーズン3の4キャラ目発表やね。他の3キャラと違って遅れて発表なので、 ・コラボキャラ ・完全新キャラ ・既存キャラなら何か捻った要素を入れてくる さて、どんな感じのがくるだろうかねぇ。
日本語
2
0
2
431
ごはん
ごはん@gogohan0331·
しゃがパンにパニッシュしてるけど中段だっけ? そんなことすら忘れてるw
日本語
2
1
3
1.2K
韓流スター☆彡
韓流スター☆彡@hanryu_HAMACHi·
@jk_arcadia 正直露払いでこけるけど追撃やられ変更でループしないぐらいは覚悟してたんですが削除ならそれでお願いしますw
日本語
0
0
1
68
KEN
KEN@jk_arcadia·
@hanryu_HAMACHi 1:07〜のやつよね 下上で背向け移行っぽい これ見せてくるってことは露払いなくなってる可能性大 1:03〜で前作のしゃがみ中3RPを立ちから出してるのも気になるね
日本語
1
0
1
273
KEN
KEN@jk_arcadia·
トレーラー見直したけどやっぱ露払い出してないな
日本語
4
0
6
2.1K