Harold Serrano

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Harold Serrano

Harold Serrano

@haroldmserrano

Gaussian Splat Renderer Engineer by day. Indie engine dev by night. Watch me develop the game engine live on https://t.co/HNqXhLmzNV

Katılım Ağustos 2018
180 Takip Edilen297 Takipçiler
Harold Serrano
Harold Serrano@haroldmserrano·
Hey guys, sharing latest game engine's devlog. My physics system was sort of broken. Check out what was the problem. youtu.be/1aXZ0uSLnd4
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Harold Serrano
Harold Serrano@haroldmserrano·
Sharing another devlog for my game engine. I worked on improving the Physics System. Check it out: youtu.be/FRt_HJBGz2o
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Harold Serrano
Harold Serrano@haroldmserrano·
Just uploaded a Simple Beginner's Guide to start using the Untold Engine. Feedback is greatly appreciated. youtu.be/jzl56O06ulc
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Harold Serrano
Harold Serrano@haroldmserrano·
🎮🚗 Built a racing game for my kids with the Untold Engine—a game engine I developed. Thought they’d love a cartoonish style, but nope—they wanted realistic F1 vibes! 😅 Read the journey: haroldserrano.com/blog/building-…
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Harold Serrano
Harold Serrano@haroldmserrano·
@screenstudio just came across your tool. Looks amazing. Does it support multiple clips?
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Harold Serrano
Harold Serrano@haroldmserrano·
Rewriting the Untold Engine from C++ to Swift has been a journey, but we're almost there! 🚀 Built on ECS, featuring a simple, intuitive API. Just one more step: the Collision System. Big things are coming! haroldserrano.com/blog/nearing-t…
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Harold Serrano
Harold Serrano@haroldmserrano·
🚀 Just published "Making my PBR Renderer More User-Friendly - Part II"! This week, I revamped the Lights UI, added ECS Light components, and introduced a Light System for Directional, Point, Spot, and Area Lights. Next up: bug fixes, and Ray-Tracing! haroldserrano.com/blog/making-my…
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Hambone
Hambone@The_Hambone1988·
@haroldmserrano Weird when I get distracted this is not the sort of thing I end up dojng!
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Harold Serrano
Harold Serrano@haroldmserrano·
Been distracted with PBR lately. Wanted to test different BRDF functions so I made this renderer. It allows you to select the BRDF function of your choice. You can also choose specific Normal Distribution Functions and Geometric Shadowing Functions.
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Andres Hernandez
Andres Hernandez@cybereality·
Obligatory @glTF3D helmet sample model, lol. Probably should have tried this on #Degine earlier, cause I caught some issues with the model importer. Also finished the transparency rendering. Still needs optimization on mobile, but I'm fairly satisfied with the look right now.
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