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hanzo
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hanzo
@harpiapi7
プチコン3号作品公開中です。 主だった公開キーは以下をご参照ください。 https://t.co/sGqlIFQ4GK https://t.co/sZTfB7LQWD https://t.co/mzrohLz4IA
Katılım Ekim 2018
655 Takip Edilen718 Takipçiler

@MasaSwitch ありがとうございます。煙の効果はSPANIMで適当に作っただけあって、まっすぐ真上に立ち上っているようにしか見えないのが悩み所で、横にたなびく感じにすべく、再度SPANIMのパラメタをいじろうかと。こういうことばっかやってるからなかなか完成には至らないんですよね・・・
日本語

@harpiapi7 動画めちゃかっこいいんですけど^_^これ本当にプチコン⁈ってくらい
クラッシュ(ゲームオーバー?)時の煙モクモクが立体アングル?でリアル
日本語

@ScrubMaster4 Data transfer via USB is possible, but this requires you to build the devices yourself.
Could you refer to the following URL? (Unfortunately it is written in Japanese so use AI translation)
rei.to/petit4send.html
English

I wonder how to transfer files from PC? Midi to MML for music? PCからSB4へのファイル送信は可能ですか?BGMは?スプライト編集は? #SmileBASIC #PetitCom #コン4 #NintendoSwitch #NintendoSwitch2
日本語

@harpiapi7 i like the sounds giving the sense of speed. and other car sounds going out as ya pass them
English

February 4th marks the day Karen Carpenter passed away.
#petitcom #プチコン4 #smilebasic #NintendoSwitch
English

@harpiapi7 Curiously, when I SPLAYER 4095 to Layer 7 and LFILTER layer ID 0, the transformed sprite from LFILTER was also affected and I'm not sure why...
English

Not very happy with the road scroll effect. Not sure where the problem is yet. #petitcom #プチコン4 #smilebasic #NintendoSwitch
English

@ScrubMaster4 Could you refer to the code on the attached movie?
Your concern (unexpected sprite deformation affected by LFILTER) can be resolved by using a larger number LFILTER layer (7 on the movie) than assigned to the sprite (0 by default).
English

@harpiapi7 I could loop spanim with XY+ and it would animate. But the original gfill I displayed would eventually run out. So, the main issue becomes making the sprite reappear on top when it scrolls down.
English

@ScrubMaster4 I guess the system internal button buffer is updated in every 1/60 sec, so if you call BUTTON twice in 1/60 sec, the first and second returns become same because of the buffer not updated. However I think WAIT 60 is too long. Could you try to replace WAIT 60 with VSYNC 1 ?
English

@harpiapi7 To further explain, during the Tic-Tac-Toe match, BUTTON() with 3 (button release) is fine. But when the match is finished and I reset the game (press any key), it seems to also recognize the button press on the next Tic-Tac-Toe board. So, I use wait 60 to delay the game.
English

Interesting findings during the Tic-Tac-Toe test. The button presses seemed to be happening so rapidly. I looked at using BREPEAT but doesn't seem to be doing anything. wait 60 seems to work though. #petitcom #プチコン4 #smilebasic #NintendoSwitch
English

@ScrubMaster4 BUTTON won't work correctly if it is called at shorter than 1/60 sec intervals.
English

@harpiapi7 I initially used default, but changed it to 3 to fix some of the button input issues. But there were issues when I wanted to restart the Tic-Tac-Toe game.
English



