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@harpiapi7

プチコン3号作品公開中です。 主だった公開キーは以下をご参照ください。 https://t.co/sGqlIFQ4GK https://t.co/sZTfB7LQWD https://t.co/mzrohLz4IA

Katılım Ekim 2018
655 Takip Edilen718 Takipçiler
Sabitlenmiş Tweet
hanzo
hanzo@harpiapi7·
プチコン4発売を記念して、今まで3号で作ってきた作品を挙げてみます。私はプログラミング速度が極めて遅いんですが、それでも、3号リリースから5年近く経つせいか、それなりの量になっていて驚きです。4でもマイペースでやっていこうと思いますので、今後ともよろしくお願い致します。
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hanzo
hanzo@harpiapi7·
@masa_masa_X 実はフォントもマネしています
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hanzo
hanzo@harpiapi7·
@MasaSwitch ありがとうございます。煙の効果はSPANIMで適当に作っただけあって、まっすぐ真上に立ち上っているようにしか見えないのが悩み所で、横にたなびく感じにすべく、再度SPANIMのパラメタをいじろうかと。こういうことばっかやってるからなかなか完成には至らないんですよね・・・
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政SW
政SW@MasaSwitch·
@harpiapi7 動画めちゃかっこいいんですけど^_^これ本当にプチコン⁈ってくらい クラッシュ(ゲームオーバー?)時の煙モクモクが立体アングル?でリアル
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hanzo
hanzo@harpiapi7·
@ScrubMaster4 Data transfer via USB is possible, but this requires you to build the devices yourself. Could you refer to the following URL? (Unfortunately it is written in Japanese so use AI translation) rei.to/petit4send.html
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hanzo
hanzo@harpiapi7·
@codyvasy I recommend listening to this with binaural headset or earbuds if you have them available.
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Thizz
Thizz@codyvasy·
@harpiapi7 i like the sounds giving the sense of speed. and other car sounds going out as ya pass them
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hanzo
hanzo@harpiapi7·
@ScrubMaster4 LFILTER layer #0 deformes not only layer #0 itself but also layer #1 to #7, but not vice versa.
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Scrub Master Smithy
Scrub Master Smithy@ScrubMaster4·
@harpiapi7 Curiously, when I SPLAYER 4095 to Layer 7 and LFILTER layer ID 0, the transformed sprite from LFILTER was also affected and I'm not sure why...
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hanzo
hanzo@harpiapi7·
@ScrubMaster4 Could you refer to the code on the attached movie? Your concern (unexpected sprite deformation affected by LFILTER) can be resolved by using a larger number LFILTER layer (7 on the movie) than assigned to the sprite (0 by default).
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Scrub Master Smithy
Scrub Master Smithy@ScrubMaster4·
@harpiapi7 I could loop spanim with XY+ and it would animate. But the original gfill I displayed would eventually run out. So, the main issue becomes making the sprite reappear on top when it scrolls down.
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hanzo
hanzo@harpiapi7·
@ScrubMaster4 Could you refer to the code on the attached movie?
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Scrub Master Smithy
Scrub Master Smithy@ScrubMaster4·
Problem is that I scroll Y down to 240 and print the gray bars with respect to Y. But, as Y goes down, the bars stop scrolling as Y goes down. I tried to loop Y back early but that doesn't seem to solve it as the scrolling is not smooth.
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hanzo
hanzo@harpiapi7·
@ScrubMaster4 I guess the system internal button buffer is updated in every 1/60 sec, so if you call BUTTON twice in 1/60 sec, the first and second returns become same because of the buffer not updated. However I think WAIT 60 is too long. Could you try to replace WAIT 60 with VSYNC 1 ?
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Scrub Master Smithy
Scrub Master Smithy@ScrubMaster4·
@harpiapi7 To further explain, during the Tic-Tac-Toe match, BUTTON() with 3 (button release) is fine. But when the match is finished and I reset the game (press any key), it seems to also recognize the button press on the next Tic-Tac-Toe board. So, I use wait 60 to delay the game.
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Scrub Master Smithy
Scrub Master Smithy@ScrubMaster4·
Interesting findings during the Tic-Tac-Toe test. The button presses seemed to be happening so rapidly. I looked at using BREPEAT but doesn't seem to be doing anything. wait 60 seems to work though. #petitcom #プチコン4 #smilebasic #NintendoSwitch
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hanzo
hanzo@harpiapi7·
@ScrubMaster4 BUTTON won't work correctly if it is called at shorter than 1/60 sec intervals.
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Scrub Master Smithy
Scrub Master Smithy@ScrubMaster4·
@harpiapi7 I initially used default, but changed it to 3 to fix some of the button input issues. But there were issues when I wanted to restart the Tic-Tac-Toe game.
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