Hawkun @ BitSummit

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Hawkun @ BitSummit

Hawkun @ BitSummit

@hawkun

Game creator & founder at @dadakosoftware Bad Pixels demo: https://t.co/g073FOKDxU

Katılım Temmuz 2008
612 Takip Edilen9.5K Takipçiler
Hawkun @ BitSummit
BitSummit! I won a cool golfing hat at Yodelee Golf. Saw Mina the Hollower, Ninja Game, City of None and some other great games. Spent most of my time at alternative controller area & catching up with friends old and new. I’ve been going since 2014, and it keeps getting better!
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Kai Hendry
Kai Hendry@kaihendry·
@Andela searching docs with ai with your team mate
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Andela
Andela@Andela·
When you hit a problem at work, what’s your first instinct? Your first move is: A. Ask AI B. Search docs C. Ask a teammate D. Other (please comment)
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Icehelm
Icehelm@Icehelmet·
I regret to inform you that I did it again
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Nima Zeighami
Nima Zeighami@NimaZeighami·
日本に帰ってきました!
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Sebastian Aaltonen
Sebastian Aaltonen@SebAaltonen·
Bistro indoor: No sun light, no local lights, no local probes, no GI. Only SSAO and one global cubemap IBL. Doesn't meet modern AAA expectations, but it's getting fine for mobile. And it is super fast of course. 2ms total frame time.
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Hawkun @ BitSummit
Hawkun @ BitSummit@hawkun·
Crocojam 19 "cars" has almost ended. I wanted to try to make a low poly car with Stunt Race FX style billboard wheels for my entry "Nand Cruiser". itch.io/jam/crocojam-19
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Hawkun @ BitSummit
Hawkun @ BitSummit@hawkun·
I'll be at BitSummit this year, from the 21st. Specifically interested in talking to publishers, if that is you and you want to publish something cool for PC and beyond, let's meet! #indiegamedev #bitsummit2026
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Hawkun @ BitSummit retweetledi
Tokyo Indies @次回5月20日
Tokyo Indies @次回5月20日@tokyo_indies·
4月のレトロ特集はお陰様で大盛況になり、Tokyo Indies過去2番目に多くの参加者が集まりました。プレゼンの様子はTwitchで配信しています。 twitch.tv/videos/2749259…
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The Wilds
The Wilds@JohnHen65953721·
Lemmings Reloaded #C64.. 101 levels created so far and we're aiming for even more!
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Dave
Dave@GamewithDave·
Name a video game from your childhood that was genuinely forgotten
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CommodoreBlog
CommodoreBlog@CommodoreBlog·
recently switched from windows to mac, and found a whole load of new problems on reddit apple users are having to deal with.. it never ends.. next stop will be mint at this rate.. read more here reddit.com/r/mac/s/GYcwvK… #apple #mac @Apple
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Hawkun @ BitSummit
Hawkun @ BitSummit@hawkun·
@SkarredGhost I don't quite understand that when you quit an app it just goes to nothing. No ui. Whats the point?
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TonyVT SkarredGhost
TonyVT SkarredGhost@SkarredGhost·
I'm curious: does any of you all like the new interface of the Quest? Until now, I've found it pretty bad... it's a step back in usability, made just to copy Apple... #VirtualReality #VR #MetaQuest
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Kai Hendry
Kai Hendry@kaihendry·
Legos now get updates 🤦‍♂️
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exQUIZitely 🕹️
exQUIZitely 🕹️@exQUIZitely·
Who played this epic masterpiece of gaming history? Some games feel truly timeless. Stunt Car Racer (MicroStyle, 1989) is one of them. It was designed by Geoff Crammond, the genius behind other legendary titles such as The Sentinel and Formula One Grand Prix. The iconic “vroooooooooooom” when you rev it up, the cleverly drawn crack along the upper frame of the car to show damage, the incredible physics, and those massive jumps across insane ramps… What more is there to say? It was a near-perfect game in its time and remains a whole lot of fun 37 years later. Hopefully, it will still be talked about by future generations who haven’t even been born yet. Stunt Car Racer was available on the “big 6” platforms back in the day: Commodore 64, Amiga, Amstrad CPC, Atari ST, DOS, and ZX Spectrum.
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