Hawkun @ BitSummit
10.8K posts

Hawkun @ BitSummit
@hawkun
Game creator & founder at @dadakosoftware Bad Pixels demo: https://t.co/g073FOKDxU
Katılım Temmuz 2008
612 Takip Edilen9.5K Takipçiler

@kaihendry @Andela D. go for a walk.
Walking helps you trick your brain into automatic decision making
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@Icehelmet Artists have sketchbooks.
Game devs have side projects.
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Crocojam 19 "cars" has almost ended. I wanted to try to make a low poly car with Stunt Race FX style billboard wheels for my entry "Nand Cruiser". itch.io/jam/crocojam-19

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I'll be at BitSummit this year, from the 21st. Specifically interested in talking to publishers, if that is you and you want to publish something cool for PC and beyond, let's meet! #indiegamedev #bitsummit2026
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Hawkun @ BitSummit retweetledi

4月のレトロ特集はお陰様で大盛況になり、Tokyo Indies過去2番目に多くの参加者が集まりました。プレゼンの様子はTwitchで配信しています。 twitch.tv/videos/2749259…
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@CommodoreBlog @Hemigod85 @AmigaReposts @nyimski shame this never made it to other 16-bit platforms, great game
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@mikedotsullivan @GamewithDave Can still hear the music in my head. Miss that egg
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Want to use Crocotile3D but not sure what to make? Come join the recent jam! #crocojam #gamedev #lowpoly #pixelart #gameart #3dgameart
itch.io/jam/crocojam-19
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@CommodoreBlog @Apple that stuff is very rare. Not had any issues in 25+ years
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recently switched from windows to mac, and found a whole load of new problems on reddit apple users are having to deal with.. it never ends.. next stop will be mint at this rate.. read more here reddit.com/r/mac/s/GYcwvK…
#apple #mac @Apple

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Hawkun @ BitSummit retweetledi

Another fabulous month of incredible work at @tokyo_indies ! The theme today was retro and it was possibly the most packed I've ever seen!
@OkiOkiPanic @cejetvole @hawkun @ruuya1124 @owljey and more incredible developers showed their work! 🫶




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@SkarredGhost I don't quite understand that when you quit an app it just goes to nothing. No ui. Whats the point?
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I'm curious: does any of you all like the new interface of the Quest? Until now, I've found it pretty bad... it's a step back in usability, made just to copy Apple...
#VirtualReality #VR #MetaQuest

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Who played this epic masterpiece of gaming history?
Some games feel truly timeless. Stunt Car Racer (MicroStyle, 1989) is one of them.
It was designed by Geoff Crammond, the genius behind other legendary titles such as The Sentinel and Formula One Grand Prix.
The iconic “vroooooooooooom” when you rev it up, the cleverly drawn crack along the upper frame of the car to show damage, the incredible physics, and those massive jumps across insane ramps… What more is there to say?
It was a near-perfect game in its time and remains a whole lot of fun 37 years later. Hopefully, it will still be talked about by future generations who haven’t even been born yet.
Stunt Car Racer was available on the “big 6” platforms back in the day: Commodore 64, Amiga, Amstrad CPC, Atari ST, DOS, and ZX Spectrum.
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A release date? Yes please!
This is an impressive feat from a lovely group of people, and we can't wait to traverse this world. <3!
INDUSTRIA 2@INDUSTRIA_game
RELEASE DATE ANNOUNCEMENT INDUSTRIA 2, our singleplayer FPS adventure comes out next week, April 15th. Three long years of punching above our weights with a team of 8 devs scattered around the globe culminates in something we're super proud of💛 Wishlist links below ⬇️
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