Hayden

471 posts

Hayden banner
Hayden

Hayden

@haydebug_

Hey! My friends call me Bug, I’m a computer geek who loves to ski and play with code. Oh, I also run @WhiteHatStudios

Salt Lake City Katılım Ağustos 2021
58 Takip Edilen48 Takipçiler
Hayden
Hayden@haydebug_·
@Stravant The curvature is so smooth mesmerized at how you did this in real time
English
0
0
0
113
Stravant
Stravant@Stravant·
ProceduralModel
Català
55
237
3.1K
136.5K
BSlick
BSlick@BSlickComposer·
If you have GMAIL and don't know about this amazing tip, PLEASE LISTEN! If you signup for ANYTHING - after your username of your email, put "+[memorableName](@)gmail(.)com" When you get spam, you'll see the name you put and know WHO GAVE YOUR EMAIL OUT
BSlick tweet media
English
19
26
479
35.9K
Tizzy
Tizzy@TizzzyRBLX·
There’s a disease in the Roblox dev community: It’s called victim mindset. “My game didn’t succeed bc of the new update” “If only this dev didn’t fuck me over” “His game did good only bc a YouTuber played it” Ngmi.
English
8
2
124
6.7K
Hayden
Hayden@haydebug_·
@iamcookieboi @ShdowGFX oh really? if 0.35% of players convert, at an average of 36.8 robux, that is 0.128 robux per active daily user. target robux price of $1M for this game 1M / 0.128 = 7.813M quit lying to try to sell shit it doesn’t look very good on u
English
0
0
0
131
Hayden
Hayden@haydebug_·
@zedzada1 the only thing better than giving someone your data for free is paying someone $49 a month for them to steal it
English
0
0
0
23
zedzada
zedzada@zedzada1·
Roblox developers spend months building games, but most still monetize without truly knowing what drives their revenue. RoMonetize gives creators a clearer way to understand their game’s economy by tracking players, buyers, game passes, developer products, sales, payer conversion, Robux spent per player, revenue trends and product performance in one powerful dashboard. Instead of guessing why players are not buying or which products perform best, RoMonetize helps you make decisions based on real data. I’ve also tested RoMonetize myself and with my bro @Malroh33 on real Roblox game data, and the results showed exactly why this tool matters. Seeing which products performed best, where revenue was coming from, how buyers behaved, and what needed to be improved made monetization decisions much clearer. With AI-powered insights, it gives you ideas on what to improve, add, remove or test next, making it easier to optimize your monetization over time. If you are building a Roblox game and want to understand your buyers, improve your offers and make smarter revenue decisions, RoMonetize was built for you. ❤️Check it here! : romonetize.com ✨Our Discord Server (10,000 Robux Giveaway) : discord.com/invite/HxMZGAn… #ROBLOX #RobloxDevs #RobloxDev
zedzada tweet media
English
5
3
52
7.8K
Hayden
Hayden@haydebug_·
@Its_Isaac0 I think roblox realized they dropped the bag hard by recommending only cash grabs to new users during their peak...
Hayden tweet media
English
0
0
1
137
Stitch
Stitch@Its_Isaac0·
Some devs are complaining they can’t reach the 500 CCU requirement, while others with low CCU are hitting it easily. Think about it. Maybe… your game is exactly the kind of content Roblox is trying to filter out from kids?😅 (no hate to any1, but think abt it) #RobloxDev
English
1
0
7
269
Mario Nawfal
Mario Nawfal@MarioNawfal·
The CEO of Take-Two, the company behind GTA, just said something the entire AI industry doesn't want to hear. And he said it without being anti-AI. Strauss Zelnick's argument is precise. AI is built on datasets. Datasets are backward-looking. Creativity is forward-looking. A model trained on everything that already exists cannot, by definition, produce something genuinely unexpected. And all hits, by their very nature, are unexpected. Asset creation and hit creation are not the same thing. AI is getting very good at the first one. The second one is what actually makes money, builds franchises, and changes culture. Nobody has shown AI can do that yet. The derivative property problem is real. You can clone GTA with existing technology. You could do it before AI. It would take 3 years and look identical. It still wouldn't sell. Because it isn't GTA. It's a clone of GTA. And consumers, despite what the industry occasionally pretends, can feel the difference between something genuinely new and something assembled from the residue of things that already worked. Thousands of mobile games ship every year. 0 to 5 hits get made. The same studios make them every time. The technology to make more games has been commoditized for years. It didn't democratize hit creation. It just flooded the market with more forgettable product. The Silicon Valley thesis that AI unlocks game creation for everyone is true in the same way that cheap cameras unlocked filmmaking for everyone. They did. And the same 5 studios still make the movies everyone watches. What Zelnick is saying, without quite saying it, is that the thing AI cannot replicate is taste. The instinct for what hasn't been done yet. The cultural antenna that detects the gap in the market before the data can see it. Data tells you what people wanted. Hits tell people what they want next. Those are different jobs.
Mario Nawfal@MarioNawfal

🇺🇸 Tucker lays out the deepest critique of AI yet, and it's not about jobs... His argument: writing produces thinking. You can't formulate a thought without first articulating it. If kids never write because AI writes for them, the quality of human thinking collapses. That's the surface problem. The deeper one is purpose: "The point of living is to create. That's the point of being a human being. It's necessary for joy. There is no joy without creation." If the machine creates everything and humans just consume, you don't get utopia. You get despair, mass unemployment, and eventually political revolution.

English
437
1.3K
9.5K
1.6M
Hayden
Hayden@haydebug_·
love this feature but why is it baked in a submenu?? #robloxdev
Hayden tweet media
English
0
0
3
90
Hayden
Hayden@haydebug_·
@EvanZir I love how u can spectate just from the sidelines great work bro
English
0
0
1
250
Evanbear1
Evanbear1@EvanZir·
Been secretly working on a new Roblox game for the past several months... and it's out NOW! KNIFE DUELS🔪 ⚔️Duel other players 🎁Open cases 🔪Collect knife skins Please give me your thoughts!🙏
English
34
5
273
27.5K
Hayden
Hayden@haydebug_·
i gotta say the agentic user testing feature is the most dogwater feature roblox has put out in a long time whats the point of AI testing my game if i cant do other stuff in studio in the background
English
0
0
0
83
Hayden
Hayden@haydebug_·
@chickenputty Really cool technical insight into the pet sim development! Would love to see more of these posts Adam!
English
0
0
0
47
Adam
Adam@chickenputty·
super happy with my roblox icon automation, this process used to take me days
English
52
6
343
21.4K
Dom
Dom@Dom_Devv·
The The BEST Secret Pet Pack ON THE MARKET!🐶 📦Includes: • 10 HQ Secret Pets • Golden & Diamond versions • Custom VFX + Premium Icons • Personalized License Price : 42,8K R$ or 150 USD Buy here : discord.gg/GZ4tjwrGUn #RobloxDev #ROBLOX #RobloxDevs
English
1
2
20
2.2K
elevated
elevated@ElevatedRBX·
Has anyone noticed the amount of acquisition studios have QUADRUPLED in the past month..? Why? Or is it just me? 👀 Let me know 👇👇
English
3
0
7
853
Hayden
Hayden@haydebug_·
They COOKED on project hail mary
English
0
0
0
51
Hayden
Hayden@haydebug_·
magic conch in roblox is HILAROIUS great work @prest4n always pushing the technical boundaries
Hayden tweet media
English
0
0
0
68