Glenn - Headcrafted Games -

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Glenn - Headcrafted Games -

Glenn - Headcrafted Games -

@headcraftedpix

Full-time VFX artist, part-time game designer. "Devious" is coming soon! Q2 2026

San Francisco, Ca Katılım Kasım 2012
834 Takip Edilen352 Takipçiler
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Glenn - Headcrafted Games -
Glenn - Headcrafted Games -@headcraftedpix·
Exciting news for Bay Area game makers and tabletop enthusiasts! Many of our groups are coming together to make a unified mega group. Let's make it easier for all of us to get together and do more for the community. Coming to @KublaCon? Visit the Protospiel room for more info.
Golden Gate Gamemakers@PlayGoldenGate

We're launching a new community organization for Bay Area board game designers, playtesters, publishers, and creators of all kinds. Nearly every local design event organizer is participating. Learn more here — goldengategamemakers.com/statement.html

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Glenn - Headcrafted Games -
Glenn - Headcrafted Games -@headcraftedpix·
Mini-Protospiel at GDC (March 9-13, 2026) Game Developers Conference (GDC) is an annual event in San Francisco that brings the game development community together to exchange ideas. Show your tabletop game! Submit by Feb 22 unpub.fillout.com/gdc2026
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Geoff Engelstein
Geoff Engelstein@gengelstein·
TTGDA is pleased to announce that Barnes & Noble @BNBuzz has stepped up and changed their site to include designer names. It may seem like a small thing, but we think it's an important step to having game designers recognized as creators by the general public.
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Connor Wake
Connor Wake@connorjwake·
Hedge Mage is relaunching on the 26th! The game’s come a long way since it’s Patchwork prototype back in May 2020. Its also how I met so many great people through playtesting it online in those early lockdown days. So it’s got a special place in my heart.
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Variety
Variety@Variety·
Bruin Theatre's Future Uncertain as Regency's Lease of Two Historic Westwood Movie Palaces Ends This Week variety.com/2024/film/news…
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Geoff Engelstein
Geoff Engelstein@gengelstein·
Kurt Vonnegut answering rules questions on his game design: "I am a professional writer, and the toughest assignment I ever had was writing the rules for this thing" In case you thought you were alone.
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Eric Lang (@ericlang .bsky.social)
Happy Monday! Games are fun. Social media incentivises us to be our worst selves. It encourages reactionary dialog and aggressively bad faith replies. Be the fun you wish to see at the table. Cheers!
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Rassoul Edji
Rassoul Edji@RassoulEdji·
VFX artist here, heres what happened: Clients continually change the brief, shot design and planning are no longer a priority, and we have a lot more work to get through in a shorter amount of time. We have and can create work better than back in the day, it just needs the right leadership team, planning, and time to make sure it happens. The average film changes a lot more during postproduction now than they used to. This means new work gets added to our plate and work we’ve already started (and sometimes even finished) gets scrapped. The “fix it in post” mentality also doesn’t help. As with everything VFX related, it’s almost always the studio/leadership team who is responsible for when things don’t get done up to scratch and never the actual artists fault.
The Phoenix Press@ThePhoenixPress

Ok, seriously What the hell happened?

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Geoff Engelstein
Geoff Engelstein@gengelstein·
The Tabletop Game Designers Association is live! Please check out our shiny new website to learn more, and see our broad range of resources! Thanks to everyone who helped us get to this point, particularly @elizhargrave and @SenFoongLim ttgda.org @ttgda_org
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Sam Winkler @ PAX East
Sam Winkler @ PAX East@ThatSamWinkler·
Good design is about doing a perfect rail grind along the knife’s edge between too much friction and too much handholding. But when there isn’t enough time to hit that polish level, research says you should always default to handholding. IF you’re making art that is also product.
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