Karkinos Krakatoa

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Karkinos Krakatoa

Karkinos Krakatoa

@hecatonchries

I try to make colours with maths

United Kingdom Katılım Şubat 2011
471 Takip Edilen153 Takipçiler
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Karkinos Krakatoa
Karkinos Krakatoa@hecatonchries·
Getting back into my volumetric renderer project.
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Vladimir Komarov
Vladimir Komarov@VrKomarov·
Finally got around to implementing async scene loading in my engine. DX12 async compute for BLAS + background threads for bvh command list and resource loading. A lot of pain with synchronizing all of this and the ability to delete objects during loading
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Shlomi Steinberg
Shlomi Steinberg@SteinbergShlomi·
wave_tracer 0.1 released. wavetracer.dev wave_tracer combines path tracing and wave optics in a novel way, for practical general-purpose wave simulations across a variety of EM modalities and applications. This is an early alpha release.
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Wenzel Jakob {deprecation notice}
My lab will be recruiting at all levels. PhD students, postdocs, and a research engineering position (worldwide for PhD/postdoc, EU candidates only for the engineering position). If you're at SIGGRAPH, I'd love to talk to you if you are interested in any of these.
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SideFX
SideFX@sidefx·
Check out the #Houdini 21 sneak peek! We’re sharing a preview of some of the new features. More will be revealed at SIGGRAPH 2025 in Vancouver—don’t miss the Keynote, HIVE presentations, and more starting the week of August 11.  sidefx.com/community/houd…
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Lu TheCoder
Lu TheCoder@LuThecoder·
@hecatonchries The gizmos took about a week or so, cos I don’t work on them everyday .. as for the engine itself it’s still pretty barebones rn so I can’t really say much I’m using Metal at the moment.. but I wrote my own C wrapper for it since my engine is written in C…
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Lu TheCoder
Lu TheCoder@LuThecoder·
Got all 3 gizmo’s working now 🔥.. honestly this is dirty work🤣.. but at least I learned a thing or two building them from scratch in my custom renderer..
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Max Liani
Max Liani@maxliani·
@hecatonchries I am not sure what I would write and how that could read like.
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Max Liani
Max Liani@maxliani·
The Vulkan porting is complete 🎉 The last missing piece was the primordial raster renderer, which I am not sure why I keep around :) All in all, it wasn't nearly as hard as I thought it would be.
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Karkinos Krakatoa
Karkinos Krakatoa@hecatonchries·
@chiu_hans Ah ! I see. My bad. 😅. Well the last I checked Cycles was RGB. So if it looks this good here, I’m guessing it would look even better in a spectral renderer ! I’m a big fan of your work 👌
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Hans Chiu
Hans Chiu@chiu_hans·
Revisiting my diffractive shader for CD/DVD material, it's even more accurate and realistic now. #b3d #diffractive
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Hadi Karimi
Hadi Karimi@HadiKarimi_Art·
JFK files were declassified today and they found photorealistic renders of him made in ZBrush, Maya, and rendered with Arnold 😱
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ℏεsam
ℏεsam@Hesamation·
Andrej Karpathy’s bombshells on how to learn: > learning is not supposed to be fun > don’t hallucinate of learning > learn on-demand, depth-wise > teach what you learn to others > compare yourself to you, not others
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Nikita Lisitsa
Nikita Lisitsa@lisyarus·
Prototyping some UI for my voxel/surfel GI toy
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Nikita Lisitsa
Nikita Lisitsa@lisyarus·
Bistro scene, a tree viewed from an arc
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Karkinos Krakatoa
Karkinos Krakatoa@hecatonchries·
@lisyarus On my phone before clicking the picture, it looked like an actual photo. Great lighting! 👌
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