heinn
2K posts

heinn
@heinn_dev
🍤 lowpoly shrimp 🍤 The Big Catch @FiletGroup 🍤 Dread Delusion @LovelyHellplace 🍤
Katılım Mart 2018
670 Takip Edilen31.4K Takipçiler

@deonarknage thank you for the kind words, I peeped your VG models and they do have a cleanness of gradients that I still strive for _(´ཀ`」∠) _
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@deonarknage sure, it's not actually terribly complicated
the main water it's just two scroll textures, one screen'd on top
I copy the terrain geo and set vertex alpha to 0 at the border, then the shader can do wave = sin(vertex_alpha + time + noise) * envelope (=1 where alpha < threshold)

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@heinn_dev M8, I’d love to pick your brain sometime about how you accomplished this.
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@xbox360exclusiv yeah, it's for this uuhh necromancy game
x.com/heinn_dev/stat…
heinn@heinn_dev
pig
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@heinn_dev this model and texturing are so awesome. is he for anything?
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@heinn_dev what is this, looks like a wc3 modded custom?
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@terror_glacke I'll try my hardest after this game, gonna lift a bunch of tech from it
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@PyotrAlexRoma @aofi_art_stuffs to be fair the most batshit dithering algorithms always come down to two colors
I just mean you'd sample per-texel and then snap AO+color to the palette (I think there's a funny way to do this for vertex colors too)
_(:з」∠)_
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@heinn_dev @aofi_art_stuffs It'd be cool but also feel weird, who is baking lighting in a game that can only afford 32 colors lol
Maybe pixeling some in at most
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@aofi_art_stuffs Actually it uses depth fog constrained to the color palette of the game to give it a sense of depth and reduce visual noise in the distance.
Twitter just hates the colors in my game so it's hard to see in the video.


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@PotionDweller @KelloPudgerro yeah, I'm indulging in a little bit of animation and funny details because otherwise it gets quite boring to untangle systems and state machines all day
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@KelloPudgerro @heinn_dev Audio and finishing touches will improve it greatly, but that's often wayyyy later in development. Get it working and functioning great, then start dressing it up.
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@Janukowycz undead rts I'm making, working title uuuuh Catabothic / Kebrothic
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