heinn

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heinn

@heinn_dev

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Katılım Mart 2018
670 Takip Edilen31.4K Takipçiler
heinn
heinn@heinn_dev·
we do a little jamming
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heinn
heinn@heinn_dev·
@deonarknage thank you for the kind words, I peeped your VG models and they do have a cleanness of gradients that I still strive for _(´ཀ`」∠) _
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heinn
heinn@heinn_dev·
@deonarknage sure, it's not actually terribly complicated the main water it's just two scroll textures, one screen'd on top I copy the terrain geo and set vertex alpha to 0 at the border, then the shader can do wave = sin(vertex_alpha + time + noise) * envelope (=1 where alpha < threshold)
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QuietKnight
QuietKnight@deonarknage·
@heinn_dev M8, I’d love to pick your brain sometime about how you accomplished this.
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carter (kind)
carter (kind)@xbox360exclusiv·
@heinn_dev this model and texturing are so awesome. is he for anything?
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heinn@heinn_dev·
the humble sklemton
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heinn@heinn_dev·
ended up going back on pre-made corpses for legibility, I really like how they turned out
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Glacke
Glacke@terror_glacke·
@heinn_dev catagaia is still in development?
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heinn@heinn_dev·
a little more art indulgence since there are actual individual pieces, might as well use them
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heinn
heinn@heinn_dev·
@PyotrAlexRoma @aofi_art_stuffs to be fair the most batshit dithering algorithms always come down to two colors I just mean you'd sample per-texel and then snap AO+color to the palette (I think there's a funny way to do this for vertex colors too) _(:з」∠)_
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Bor | Goblin Town
Bor | Goblin Town@PyotrAlexRoma·
@aofi_art_stuffs Actually it uses depth fog constrained to the color palette of the game to give it a sense of depth and reduce visual noise in the distance. Twitter just hates the colors in my game so it's hard to see in the video.
Bor | Goblin Town tweet mediaBor | Goblin Town tweet media
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heinn@heinn_dev·
ok back to boring stuff bye
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heinn@heinn_dev·
@PotionDweller @KelloPudgerro yeah, I'm indulging in a little bit of animation and funny details because otherwise it gets quite boring to untangle systems and state machines all day
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Potion Dweller🐰🥩🦴
Potion Dweller🐰🥩🦴@PotionDweller·
@KelloPudgerro @heinn_dev Audio and finishing touches will improve it greatly, but that's often wayyyy later in development. Get it working and functioning great, then start dressing it up.
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