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heinn

heinn

@heinn_dev

🍤 lowpoly shrimp 🍤 The Big Catch @FiletGroup 🍤 Dread Delusion @LovelyHellplace 🍤

Katılım Mart 2018
664 Takip Edilen31.5K Takipçiler
heinn
heinn@heinn_dev·
ok back to boring stuff bye
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heinn
heinn@heinn_dev·
a little more art indulgence since there are actual individual pieces, might as well use them
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heinn
heinn@heinn_dev·
@PotionDweller @KelloPudgerro yeah, I'm indulging in a little bit of animation and funny details because otherwise it gets quite boring to untangle systems and state machines all day
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Potion Dweller🐰🥩🦴
Potion Dweller🐰🥩🦴@PotionDweller·
@KelloPudgerro @heinn_dev Audio and finishing touches will improve it greatly, but that's often wayyyy later in development. Get it working and functioning great, then start dressing it up.
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heinn
heinn@heinn_dev·
villagers, and one of my favourite features of wc3 : per-unit funny corpses
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Noon
Noon@Noon_og_98·
@heinn_dev What is this, and when can I play it?
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heinn
heinn@heinn_dev·
can't wait to try and mix this with error diffusion dithering but my brane is fried
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heinn
heinn@heinn_dev·
a fun thing I discovered is squeezing oklab along the ab dimensions while dithering, makes things quite tasty (especially visible in the first example with the metal gear containers)
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heinn
heinn@heinn_dev·
bing bong dithering intermission messing with dithering and palettizing again, the main idea being applying the dither to not just a linear ramp, but to all dimensions of the colorspace at once
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heinn
heinn@heinn_dev·
Hmmm... huh? Happy new horse year.
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heinn
heinn@heinn_dev·
made a little game for a jam limk below
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Chumpkins
Chumpkins@Chumpkins91·
@heinn_dev I remember back when Blizzard was making WarCraft 3, there was this prototype of Undead race made as a single necromancer collecting corpses and spoiling the ground. Was that a reference? Good job, anyway!
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