Peter Hrincar

218 posts

Peter Hrincar

Peter Hrincar

@hrincarp

Katılım Nisan 2013
148 Takip Edilen121 Takipçiler
Rael Hodgson
Rael Hodgson@RaelJamsesh·
@Split82 @hrincarp showing me #beatsaber back in 2017 backstage at Gamescom. This moment motivated me to get into the VR industry. Thanks for making it and good luck for the future 🥽
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Jan “Split” Ilavsky
Jan “Split” Ilavsky@Split82·
I have some news to share with you! I am announcing my departure from the position of Creative Director at Beat Games.
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iPixelGalaxy
iPixelGalaxy@iPixelGalaxy·
@hrincarp @Split82 This issue seems to have been resolved. Have you possibly looked into this issue because this is still around I believe, the controllers are being offset in an odd direction. Also is there a better way to get in contact to report these kinds of bugs than twitter?
iPixelGalaxy@iPixelGalaxy

Heya @Split82 not sure if this is a known issue but figured I'd report this before it becomes an actual issue in a public branch, you guys seem to have screwed up controller settings in the recent beta branch, and Z Rotation doesn't work *at all*

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iPixelGalaxy
iPixelGalaxy@iPixelGalaxy·
uhh hey @Split82 you guys messed up the fpfc pointer...
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Peter Hrincar retweetledi
Jakub Mirovský
Jakub Mirovský@trillianmir·
You asked for spectrogram and we did it. Soon.
Jakub Mirovský tweet mediaJakub Mirovský tweet media
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Peter Hrincar retweetledi
John Carmack
John Carmack@ID_AA_Carmack·
A general game feedback tip: when you have a variable score action, you should get a differentiated feedback when it maxes out. Beat Saber does this subtly with the underlined 115. FitXR should play a little ding when you punch at 10 m/s.
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Fabio Dela Antonio
Fabio Dela Antonio@fabio914·
@BeatSaber @hrincarp @reality_mixer This is still happening with the version that was released on the 14th☹️ It seems that Beat Saber, unlike other games, is sending no audio data. That makes me wonder if the Mixed Reality solution from the Oculus Mobile app is actually using the audio from Casting.
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Fabio Dela Antonio
Fabio Dela Antonio@fabio914·
@hrincarp Sorry to bother you again, but it seems that I’m no longer receiving any audio from Beat Saber when using Mixed Reality Capture with version 1.19.0b (that version that doesn’t require us to enable MRC) and @reality_mixer, I wonder if something has changed. 🤔
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Fabio Dela Antonio
Fabio Dela Antonio@fabio914·
@hrincarp @BeatSaber I just tested this version now, the right controller is working perfectly and so is Mixed Reality Capture, thanks 😃
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Fabio Dela Antonio
Fabio Dela Antonio@fabio914·
Did anyone else notice that you're unable to use the right controller to click on the @BeatSaber menu (Quest version) if #MixedReality Capture is enabled? I wonder if they were using that controller for the calibration.
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Fabio Dela Antonio
Fabio Dela Antonio@fabio914·
@hrincarp @BeatSaber I tested again and this issue also happens without the mrc.xml file. You just need to enable MRC, then quit Beat Saber, then the next time you launch Beat Saber the right controller won't work on the menu (until you disable MRC and restart Beat Saber again).
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Peter Hrincar
Peter Hrincar@hrincarp·
@fabio914 @BeatSaber Unfortunately we aren't able to reproduce the issue. Maybe try to reset or remove your mrc.xml file.
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Beat Saber
Beat Saber@BeatSaber·
New update released across platforms. Read the thread below with few highlights: ✔️Changed No Fail modifier to apply 0.5x multiplier only after you deplete all Energy ✔️Brought back Player Statistics ✔️Added 90hz on Quest 2 (Quest only) [1/3]
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Beat Saber
Beat Saber@BeatSaber·
We're still #WFH but can't wait to be back at our office with this setup! 😍
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ZAK-VR 🥽 #PSVR
ZAK-VR 🥽 #PSVR@vr_zak·
Hey @BeatSaber. I'm having issue with Oculus Quest Mixed Reality after updating. The ingame alignment is abit off.
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