haybales
80 posts


@KrishRShah Haptic textures based on the raw values… make buttons you can feel
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hybls.neocities.org/wgpu_shadertoy
What could be added/changed?
Also, when you compile the shader, it gets stored in the URL params for sharing!
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@benrayfield Are you passing cursor pos and other stuff as uniforms to the shader? I like the idea of fully leveraging the power there
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@hedgehog_ace In `Area3D` you can override (replace) local gravity, but it doesn't respect rotation. I apply a custom gravity vector to the player velocity to fix; Here's the func for getting grav vector at players location (default 0 gravity): pastebin.com/bzUe0cDL
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Gravity volumes and gravity-agnostic character controller complete! Hopefully this will work for a ship. The green surface is actually an earth-sized SDF, with gravity.
#godot #GodotEngine
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inspired by @KennyPirman to share a little more. Four 3D chunks rendering a piece of a planet-size wavy sphere SDF with a smaller sphere on the surface, using Dual Contouring. My first foray into @godotengine , its fun! Capsule character for scale.

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