@hypmag love your game, but could you please update the oculus quest version so that the (non-existent) light part of the Sabre isn't treated like a object by the guardian system? I hate it if guardian shows up all the time even with much space in reality. Thanks.
@hypmag I was trying out the level editor and in the middle of naming my song, a black box came up covering most of the bottom of the screen. Still there after completely restarting the computer. And ideas what I did?
@SamuelParrott Usually it takes several minutes for leaderboard to update on PS4 so maybe wait a bit... should show new score after that unless there was an issue along the road.
@TrojanEnder What exactly is the problem with that behavior? The "auto" z offset functionality it to make it easier to play the game not harder. But maybe we missed something...
@hypmag I'm tired of playing "Beat Puncher"! Z coordinate offset useless. Only moves floor and menu. Chart playhead follows player regardless.... it seems. Hoping for a fix. :)
@xsimnl@Split82@LokimanSK Send us a message at Contact at hyperbolicmagnetism dot com. It may take some time to reply because we are burried under heap pf messages ;( Thanks.
Hey @hypmag, @Split82, @LokimanSK i'am interessted in commercial use of Beat Saber for the upcoming weekend. Who can help me with license stuff for this?
@hypmag Hey. Am interested in knowing if you use a custom made music engine for Beat Saber, or if you use Wwise or FMOD etc.? Top job on the game! I'm so sweaty right now :D
@majortom1981 Maybe it is Steam VR not playing nice with WMR layer. This could happen (very rarely) in the menu when you start the game but should not happen mid song...
@hypmag I am getting a bug on beat saver on my Lenovo wmr headset. The sabers disappear mid song. It's not the controllers because I can touch the boundary and it detects it.
@Combatglue We will hopefully start providing commercial licensing after the release but it would be best to write us a mail to contact at hyperbolicmagnetism dot com
@hypmag Sooo…I just got my new (and first ever) PC up and running, in anticipation of Beat Saber, and I notice in the Steam release date announcement, only an Oculus logo, not a Vive logo…please tell me it will be out for the Vive Pro on May 1?
I've just changed the cut detection system in @BeatSaber. There are two colliders now. The bigger one can handle only "good" cuts and smaller one can handle both "good" and "bad" cuts. This helps to reduce those "why did I miss it?" moments.