Sabitlenmiş Tweet
Agent_Ash
3.2K posts

Agent_Ash
@iAgent_Ash
I make mods and guides for Doom. 💬Discord: https://t.co/xL6hbVSh7N https://t.co/q39a1dYPUI
Katılım Ağustos 2019
175 Takip Edilen1.7K Takipçiler
Agent_Ash retweetledi

@SpeedWeed20 I know, I should've opened with the red version of the shader :)
English

@iAgent_Ash Ah Terminator that's it, for some reason my mind circled around system shock or something. I see it now, you nailed it
English

@SpeedWeed20 Depends on what you mean by "based on." The code and assets are by me. It's based on the Terminator, of course.
English

I've been quiet for a bit, taking it slow since New Years. But a little bit of news #AliceToysOfMadness version 1.2.0 is out! It's got a few bug fixes, tweaks... and this awesome animated 3D mode right in your Options menu!
github.com/jekyllgrim/Ali…
English

Finally finished this lovely creature from American McGee's Alice called Jabberspawn. Surprisingly involved behavior, with 5 attacks, 3 pain reactions and 3 death animations, including a head explosion 💥
#Doom #GZDoom #AliceToysOfMadness
English

Minor #Painslayer update: v2.0.2 has no new content but will properly work with (and also *require*) GZDoom 4.14.0.
I highly recommend not sticking to older versions of GZDoom due to security vulnerabilities.
Link in comment, as usual.

English

@blakecasimir Technically anyone can start making levels, all they need is GZDoom and Ultimate Doom Builder. I should post a collection of texture rips from the game, though...
English

@iAgent_Ash This is wonderful but you do realise we all want to see a full fan game out of this, right? 😉 Maybe get in touch with someone to do level design...
English

It's ALIIIIVE mwahahaa
Not sure what you're looking at?
Well, it's a menu with a 3D model... which is animated... while #GZDoom is paused! I managed to make this work even if you open the options menu during the level!
Also Alice moves when you hover over controls!
English

Forgot to post a link to the review lol doomworld.com/cacowards/2024…
English

Woke up to an awesome suprirse to me: #AliceToysOfMadness won a Cacoward! Back when I started in 2022, I had no idea I'd be able to pull this off. So nice to see an Alice-themed project resonating with people ❤️
And here's a teaser of a menu update in the works:
English

Clockwork Automaton now implemented in #AliceCreaturesOfMadness. It has a melee attack, a shot-range steam attack, and can fire seeking explosive projectiles, plus it becomes faster when its health falls below 50%. Poor Caco...
#Doom #GZDoom #AliceToysOfMadness #modding
English

Working on adding the Clockwork Automaton to #AliceCreaturesOfMadness. This is the first almost entirely problem-free model: both the mesh and the animations exported cleanly! Huge relief compared to the previous ones. But I did notice something odd...

English

The last monster I worked on last year is in, fixed and cleaned up. He walks (the less health he has, the faster he is), he bites, he shoots, and he has a scary imple-and-throw attack.
#AliceToysOfMadness #AliceCreaturesOfMadness #Doom #GZDoom #modding
English




