iDentity

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iDentity

iDentity

@iDentity_US

I’m a YouTuber who loves Creating Content, mainly Looters & RPGs…But I also like to branch off and do my own thing!

Michigan, USA Katılım Mayıs 2019
348 Takip Edilen1.9K Takipçiler
iDentity
iDentity@iDentity_US·
Farm this Catalyst mask TODAY. I already have the perfect Corrosive Shell build ready for the new update, and this mask is one of the key pieces behind it. You can farm it from the Army Terminal mission on Heroic with around a 5-10% drop chance. Build drops tomorrow… and trust me, status effects are about to matter WAY more than people realize. #thedivision2
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iDentity
iDentity@iDentity_US·
Even though I was originally rolling for triple reds or triple blues on my Investor Mask… accidentally landing triple yellows is still an absolute gem. These rolls are ridiculously hard to get. Safe to say this is a keeper. #TheDivision2
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Hunter Unknwn
Hunter Unknwn@HunterUnknwn·
@iDentity_US Maybe that’s what’s going to happen with one of the DZs. The PVE DZ going to be increased in difficulty and debuffs and give you a chance to get proto Yahl and SC
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iDentity
iDentity@iDentity_US·
Yahl Gear and System Corruption should be added to the Prototype Loot Pool… They’re only attainable from the DZ or Conflict Caches so they need a fair shot. Agree? #thedivision2
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iDentity
iDentity@iDentity_US·
2 changes I’d recommend for the Caduceus. Firstly - Change the Optics Rail CHC to 15%, increase the Underbarrel Slot to 10% CHD, and change the Muzzle Slot to 20% Weapon Handling. Secondly - Make the Crit heals effective dmg be based on the amount of Skill tiers a player has. This would create a brand new role… much more ambitious tbh #thedivision2 @yannickbch @TheDivisionGame
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iDentity
iDentity@iDentity_US·
@OllieC88 @LusFialho2 Ahh, makes a lot of sense… I’ll make a post about it also I’d like it to be based on skill tiers. The dmg of the crit heal that is
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iDentity
iDentity@iDentity_US·
For those of you curious about what Caduceus Exotic attachments are… #thedivision2 #pts
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iDentity
iDentity@iDentity_US·
@OllieC88 It should have those mods because the talent is based on CHC. You need as much as you can get
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Ollie Canham
Ollie Canham@OllieC88·
@iDentity_US Bit strange having 2 crit chance mods. Hopefully they are consolidated and a different stat added for the final release.
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iDentity
iDentity@iDentity_US·
No! #thedivision2 Nerfed My Capacitor by 50% lol… worry not my fellow agents, I have prepared for something like this & will definitely show you how to still dominate with the capacitor builds 💯 #pts
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iDentity
iDentity@iDentity_US·
A lot of people are questioning whether the new Caduceus exotic coming can really live up to its Division 1 version, and I understand why. Back then, exotics felt more like named foundations with customizable identity. You could combine talents like Brutal, Deadly, and Responsive based on your Firearms, Electronics, or Stamina requirements, which allowed you to completely shape the identity of the weapon around your build. #thedivision2 has tried to bring some customization back through stats like Headshot Damage, Crit Chance, DTOC, and Damage to Armor, but it’s nowhere near the same level of transformation that Division 1 allowed, especially compared to pre-Warlords Division 2 before everything shifted. Unfortunately, that era of weapon design is probably gone… but we’re just gonna have to make the best of the systems we have now and push them as far as possible.
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iDentity
iDentity@iDentity_US·
 The Caduceus is coming back… who’s ready? Because if this thing functions anything like it did in The Division 1, this could end up becoming one of the most important exotic weapons introduced into The Division 2 in a very long time. And for me personally… this hits different. Outside of the Urban MDR, the Caduceus was one of my absolute favorite exotics in the entire first game. Because it represented something that The Division franchise used to lean into way more… Build identity. Actual roles. Actual diversity. The #thedivision2 desperately needs that right now. Everything eventually funnels back into the same conversation: “How much damage are you doing?” But the Caduceus was different and if Massive modernizes this correctly for Division 2? This weapon could shift the entire perspective of how people approach build setups in harder content like Legendary and Escalation. EXOTIC TALENT: Each critical hit heals you and your group for 1% of the user’s Skill Power. (0.2 second cooldown per player) I already have a build for this…
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iDentity
iDentity@iDentity_US·
Do THIS and thank me later… #thedivision2 With Paradox Augment fully upgraded, especially if you’re running it on two pieces, the Sheriff or any shotgun for that matter starts feeling like it has a bottomless magazine. And the reason this gets so crazy on shotguns specifically is because every pellet has its own chance to trigger the effect. That means a single shot isn’t really one chance, it’s multiple chances happening at the exact same time. It’s the same reason crit shotgun builds hit so hard in this game, because the pellets are all being calculated individually. (Paradox – Every bullet fired has a chance to refill ammo directly back into the magazine.)
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iDentity
iDentity@iDentity_US·
 Amalgam might genuinely be one of the strongest sleeper augments right now. Pairing this with Echo feels like a mini Bluescreen effect constantly disrupting enemies with random Status Effects while Echo keeps feeding extra damage procs. The amount of utility and passive pressure this combo creates is honestly insane. If you’re running Echo without Amalgam… I really think you’re missing part of what makes the setup so strong. #thedivision2
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iDentity
iDentity@iDentity_US·
The Investor has one rule: go all in… or don’t run it at all. That’s exactly what “Investor” means. Whatever you choose Blue, Yellow, or Red attributes, the entire purpose is commitment. Fully invest into the attributes you want, stack them properly, and reap the benefits instead of trying to force everything into one build. #thedivision2
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